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Add keymaps of gh60
[tmk_firmware.git] / keyboard / gh60 / keymap_poker_set.h
1 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
2     /* Poker Default Layer
3      * ,-----------------------------------------------------------.
4      * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
5      * |-----------------------------------------------------------|
6      * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
7      * |-----------------------------------------------------------|
8      * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
9      * |-----------------------------------------------------------|
10      * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
11      * |-----------------------------------------------------------|
12      * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
13      * `-----------------------------------------------------------'
14      */
15     /* Layer 0: qwerty */
16     KEYMAP_ANSI(
17         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
18         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
19         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
20         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
21         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
22     /* Layer 1: colemak */
23     KEYMAP_ANSI(
24         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
25         TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
26         BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
27         LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
28         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
29     /* Layer 2: dvorak */
30     KEYMAP_ANSI(
31         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
32         TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
33         CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
34         LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
35         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
36     /* Layer3: workman */
37     KEYMAP_ANSI(
38         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
39         TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
40         BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
41         LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
42         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
43     /* Layer 4: Poker with Arrow */
44     KEYMAP_ANSI(
45         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
46         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
47         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
48         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
49         TRNS,TRNS,TRNS,          TRNS,                    FN1, LEFT,DOWN,RGHT),
50     /* Layer 5: Poker with Esc */
51     KEYMAP_ANSI(
52         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
53         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
54         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
55         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
56         TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
57     /* Layer 6: Poker with Arrow and Esc */
58     KEYMAP_ANSI(
59         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
60         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
61         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
62         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
63         TRNS,TRNS,TRNS,          TRNS,                    FN3, LEFT,DOWN,RGHT),
64     /* Layer 7: Poker Fn'd */
65     KEYMAP_ANSI(
66         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
67         TRNS,FN6, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
68         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
69         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
70         TRNS,TRNS,TRNS,          FN5,                     FN4, TRNS,TRNS,TRNS),
71     /* Layer 8: Poker Fn'd arrow */
72     KEYMAP_ANSI(
73         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
74         TRNS,FN7, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
75         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
76         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
77         TRNS,TRNS,TRNS,          FN4,                     FN5, HOME,PGDN,END),
78     /* Layer 9: Poker Fn'd Esc */
79     KEYMAP_ANSI(
80         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
81         TRNS,FN4, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
82         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
83         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
84         TRNS,TRNS,TRNS,          FN7,                     FN6, TRNS,TRNS,TRNS),
85     /* Layer 10: Poker Fn'd Arrow + Esc */
86     KEYMAP_ANSI(
87         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
88         TRNS,FN5, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
89         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
90         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
91         TRNS,TRNS,TRNS,          FN6,                     FN7, HOME,PGDN,END),
92 };
93
94 /*
95  * Fn action definition
96  */
97 static const uint16_t PROGMEM fn_actions[] = {
98     /* Poker Layout */
99     [0] = ACTION_LAYER_SET_P(7),     // FN0 move to Fn'd             when press
100     [1] = ACTION_LAYER_SET_P(8),     // FN1 move to Fn'd arrow       when press
101     [2] = ACTION_LAYER_SET_P(9),     // FN2 move to Fn'd Esc         when press
102     [3] = ACTION_LAYER_SET_P(10),    // FN3 move to Fn'd arrow + Esc when press
103
104     [4] = ACTION_LAYER_SET_R(0),     // FN4 move to default          when release
105     [5] = ACTION_LAYER_SET_R(4),     // FN5 move to arrow            when release
106     [6] = ACTION_LAYER_SET_R(5),     // FN6 move to Esc              when release
107     [7] = ACTION_LAYER_SET_R(6),     // FN7 move to arrow + Esc      when release
108
109     [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
110 };