]> git.donarmstrong.com Git - tmk_firmware.git/blob - keyboard/gh60/keymap_poker.h
Replace layer_stack with layer_switch
[tmk_firmware.git] / keyboard / gh60 / keymap_poker.h
1 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
2     /*
3      * Poker Layer
4      */
5     /* Layer x000: Poker Default Layer
6      * ,-----------------------------------------------------------.
7      * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
8      * |-----------------------------------------------------------|
9      * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
10      * |-----------------------------------------------------------|
11      * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
12      * |-----------------------------------------------------------|
13      * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
14      * |-----------------------------------------------------------|
15      * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
16      * `-----------------------------------------------------------'
17      */
18     KEYMAP_ANSI(
19         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
20         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
21         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
22         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
23         LCTL,LGUI,LALT,          SPC,                     FN3, RGUI,APP, RCTL),
24     /* Layer 1: Poker with Arrow */
25     KEYMAP_ANSI(
26         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
27         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
28         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
29         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
30         TRNS,TRNS,TRNS,          TRNS,                    FN4, LEFT,DOWN,RGHT),
31     /* Layer 2: Poker with Esc */
32     KEYMAP_ANSI(
33         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
34         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
35         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
36         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
37         TRNS,TRNS,TRNS,          TRNS,                    FN5, TRNS,TRNS,TRNS),
38     /* Layer 3: Poker Default + Fn'd */
39     KEYMAP_ANSI(
40         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
41         CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
42         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
43         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
44         TRNS,TRNS,TRNS,          FN0,                     FN3, LEFT,DOWN,RGHT),
45
46     /* Layer 4: Poker Default + Fn'd */
47     KEYMAP_ANSI(
48         TRNS F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
49         CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
50         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
51         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
52         TRNS,TRNS,TRNS,          FN0,                     FN4, HOME,PGDN,END),
53     /* Layer 5: Poker Default + Fn'd */
54     KEYMAP_ANSI(
55         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
56         CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
57         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END,      TRNS, \
58         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
59         TRNS,TRNS,TRNS,          FN0,                     FN5, TRNS,TRNS,TRNS),
60
61     /* colemak */
62     [8] = KEYMAP_ANSI(
63         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
64         TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
65         BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
66         LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
67         LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
68     /* dvorak */
69     KEYMAP_ANSI(
70         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
71         TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
72         LCTL,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
73         LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
74         LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
75     /* workman */
76     KEYMAP_ANSI(
77         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
78         TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
79         BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
80         LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
81         LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
82 };
83
84 /*
85  * Fn action definition
86  */
87 static const uint16_t PROGMEM fn_actions[] = {
88     /* Poker Layout */
89     [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc)
90     [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN1 Poker Arrow toggle(Space)
91     [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN2 Poker Esc toggle(Q)
92     [2] = ACTION_LAYER_BIT(3),                     // FN3 Poker Fn
93     [3] = ACTION_LAYER_BIT(4),                     // FN4 Poker Fn
94 };
95