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Add option 7bit data to serial_soft.c
[tmk_firmware.git] / keyboard / gh60 / keymap_poker.c
1 #include "keymap_common.h"
2
3 const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
4     /* 0: qwerty */
5     KEYMAP_ANSI(
6         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
7         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
8         CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
9         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
10         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
11     /* 1: colemak */
12     KEYMAP_ANSI(
13         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
14         TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
15         BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
16         LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
17         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
18     /* 2: dvorak */
19     KEYMAP_ANSI(
20         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
21         TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
22         CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
23         LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
24         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
25     /* 3: workman */
26     KEYMAP_ANSI(
27         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
28         TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
29         BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
30         LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
31         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
32     /* 4: Poker with Arrow */
33     KEYMAP_ANSI(
34         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
35         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
36         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
37         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
38         TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
39     /* 5: Poker with Esc */
40     KEYMAP_ANSI(
41         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
42         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
43         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
44         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
45         TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
46     /* 6: Poker Fn
47      * ,-----------------------------------------------------------.
48      * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
49      * |-----------------------------------------------------------|
50      * |     |FnQ| Up|   |   |   |   |   |   |Cal|   |Hom|Ins|FnL  |
51      * |-----------------------------------------------------------|
52      * |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
53      * |-----------------------------------------------------------|
54      * |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|          |
55      * |-----------------------------------------------------------|
56      * |    |    |    |         FnS            |    |    |    |    |
57      * `-----------------------------------------------------------'
58      * Fn:  to Fn overlay
59      * FnL: to Layout selector overaly
60      * FnQ: toggle Esc overlay
61      * FnS: toggle Arrow overlay
62      */
63     KEYMAP_ANSI(
64         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
65         TRNS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4,  \
66         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
67         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
68         TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS),
69     /* 7: Layout selector
70      * ,-----------------------------------------------------------.
71      * | Lq| Lc| Ld| Lw|   |   |   |   |   |   |   |   |   |       |
72      * |-----------------------------------------------------------|
73      * |     |Lq |Lw |   |   |   |   |   |   |   |   |   |   |     |
74      * |-----------------------------------------------------------|
75      * |      |   |   |Ld |   |   |   |   |   |   |   |   |        |
76      * |-----------------------------------------------------------|
77      * |        |   |   |Lc |   |   |   |   |   |   |   |          |
78      * |-----------------------------------------------------------|
79      * |    |    |    |                        |    |    |    |    |
80      * `-----------------------------------------------------------'
81      * Lq: set Qwerty layout
82      * Lc: set Colemak layout
83      * Ld: set Dvorak layout
84      * Lw: set Workman layout
85      */
86     KEYMAP_ANSI(
87         FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
88         TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
89         TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
90         TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
91         TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
92 };
93 const uint16_t PROGMEM fn_actions[] = {
94     /* Poker Layout */
95     [0] = ACTION_LAYER_MOMENTARY(6),  // to Fn overlay
96     [1] = ACTION_LAYER_TOGGLE(4),     // toggle arrow overlay
97     [2] = ACTION_LAYER_TOGGLE(5),     // toggle Esc overlay
98     [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
99     [4] = ACTION_LAYER_MOMENTARY(7),  // to Layout selector
100     [5] = ACTION_DEFAULT_LAYER_SET(0),  // set qwerty layout
101     [6] = ACTION_DEFAULT_LAYER_SET(1),  // set colemak layout
102     [7] = ACTION_DEFAULT_LAYER_SET(2),  // set dvorak layout
103     [8] = ACTION_DEFAULT_LAYER_SET(3),  // set workman layout
104 };