1 #include "keymap_common.h"
3 const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
4 [0] = KEYMAP( /* Jack */
5 TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
6 ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
7 LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
8 RSFT, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
9 [1] = KEYMAP( /* Jack RAISE */
10 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
11 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
12 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, TRNS,
13 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
14 [2] = KEYMAP( /* Jack LOWER */
15 FN22, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
16 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
17 TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
18 TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
20 const uint16_t PROGMEM fn_actions[] = {
21 [1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
22 [2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
24 [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
25 [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
26 [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
27 [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
28 [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
29 [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
30 [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
31 [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
32 [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
33 [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
34 [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
35 [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
36 [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
37 [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
38 [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
39 [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),