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Fix SET_DEFAULT_LAYER action and keymap of gh60
[tmk_firmware.git] / keyboard / gh60 / keymap.c
1 /*
2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 */
17 #include <stdint.h>
18 #include <stdbool.h>
19 #include <avr/pgmspace.h>
20 #include "keycode.h"
21 #include "action.h"
22 #include "action_macro.h"
23 #include "layer_switch.h"
24 #include "report.h"
25 #include "host.h"
26 #include "print.h"
27 #include "debug.h"
28 #include "keymap.h"
29
30
31 /* GH60 keymap definition macro
32  * K2C, K31 and  K3C are extra keys for ISO
33  */
34 #define KEYMAP( \
35     K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
36     K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
37     K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
38     K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
39     K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
40 ) { \
41     { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
42     { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
43     { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
44     { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
45     { KC_##K40, KC_##K41, KC_##K42, KC_NO,    KC_NO,    KC_##K45, KC_NO,    KC_NO,    KC_NO,    KC_NO,    KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D }  \
46 }
47
48 /* ANSI valiant. No extra keys for ISO */
49 #define KEYMAP_ANSI( \
50     K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
51     K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
52     K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B,      K2D, \
53     K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B,           K3D, \
54     K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
55 ) KEYMAP( \
56     K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
57     K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
58     K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO,  K2D, \
59     K30, NO,  K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO,  K3D, \
60     K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
61 )
62
63
64 #if defined(KEYMAP_PLAIN)
65     #include "keymap_plain.h"
66 #elif defined(KEYMAP_POKER)
67     #include "keymap_poker.h"
68 #elif defined(KEYMAP_POKER_SET)
69     #include "keymap_poker_set.h"
70 #elif defined(KEYMAP_POKER_BIT)
71     #include "keymap_poker_bit.h"
72 #else
73 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
74     /*
75      * Funky
76      */
77     /* Keymap 0: Default Layer
78      * ,-----------------------------------------------------------.
79      * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
80      * |-----------------------------------------------------------|
81      * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
82      * |-----------------------------------------------------------|
83      * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|Fn3|  '|Return  |
84      * |-----------------------------------------------------------|
85      * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|Fn2|Shift     |
86      * |-----------------------------------------------------------|
87      * |Ctrl|Gui |Alt |      Space             |Alt |Fn4 |Fn4 |Fn1 |
88      * `-----------------------------------------------------------'
89      */
90     KEYMAP_ANSI(
91         ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
92         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
93         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   FN2, QUOT,     ENT,  \
94         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, FN1,           RSFT, \
95         LCTL,LGUI,LALT,          SPC,                     RALT,FN3, FN3, FN0),
96     /* Keymap 1: colemak */
97     KEYMAP_ANSI(
98         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
99         TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
100         BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
101         LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
102         LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
103     /* Keymap 2: dvorak */
104     KEYMAP_ANSI(
105         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
106         TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
107         CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
108         LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
109         LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
110     /* Keymap 3: workman */
111     KEYMAP_ANSI(
112         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
113         TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
114         BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
115         LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
116         LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
117
118     /* Overlay 4: HHKB mode
119      * ,-----------------------------------------------------------.
120      * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
121      * |-----------------------------------------------------------|
122      * |Caps |   |   |   |   |   |   |   |Psc|Slk|Pus|Up |   |Inser|
123      * |-----------------------------------------------------------|
124      * |Contro|VoD|VoU|Mut|   |   |  *|  /|Hom|PgU|Lef|Rig|Enter   |
125      * |-----------------------------------------------------------|
126      * |Shift   |   |   |   |   |   |  +|  -|End|PgD|Dow|Shift     |
127      * |-----------------------------------------------------------|
128      * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |    |
129      * `-----------------------------------------------------------'
130      */
131     KEYMAP_ANSI(
132         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,  \
133         CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP,  TRNS,INS,  \
134         LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,     ENT,  \
135         LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,          RSFT, \
136         LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,FN4, TRNS),
137     /* Overlay 5: Vi mode (Slash)
138      * ,-----------------------------------------------------------.
139      * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
140      * |-----------------------------------------------------------|
141      * |Tab  |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End|   |   |   |     |
142      * |-----------------------------------------------------------|
143      * |Contro|   |Lef|Dow|Rig|   |Lef|Dow|Up |Rig|   |   |Return  |
144      * |-----------------------------------------------------------|
145      * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|   |Shift     |
146      * |-----------------------------------------------------------|
147      * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
148      * `-----------------------------------------------------------'
149      */
150     KEYMAP_ANSI(
151         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
152         TAB, HOME,PGDN,UP,  PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \
153         LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP,  RGHT,TRNS,TRNS,     ENT,  \
154         LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS,          RSFT, \
155         LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
156     /* Overlay 6: Mouse mode (Semicolon/App)
157      * ,-----------------------------------------------------------.
158      * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
159      * |-----------------------------------------------------------|
160      * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |     |
161      * |-----------------------------------------------------------|
162      * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|   |   |Return  |
163      * |-----------------------------------------------------------|
164      * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift     |
165      * |-----------------------------------------------------------|
166      * |Ctrl|Gui |Alt |      Space             |    |    |    |    |
167      * `-----------------------------------------------------------'
168      * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
169      */
170     KEYMAP_ANSI(
171         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
172         TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \
173         LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS,     ENT,  \
174         LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS,          RSFT, \
175         LCTL,LGUI,LALT,          BTN1,                    TRNS,TRNS,TRNS,RCTL),
176     /* Overlay 7: Layout selector
177      * ,-----------------------------------------------------------.
178      * | Lq| Lc| Ld| Lw|   |   |   |   |   |   |   |   |   |       |
179      * |-----------------------------------------------------------|
180      * |     |Lq |Lw |   |   |   |   |   |   |   |   |   |   |     |
181      * |-----------------------------------------------------------|
182      * |      |   |   |Ld |   |   |   |   |   |   |   |   |        |
183      * |-----------------------------------------------------------|
184      * |        |   |   |Lc |   |   |   |   |   |   |   |          |
185      * |-----------------------------------------------------------|
186      * |    |    |    |                        |    |    |    |    |
187      * `-----------------------------------------------------------'
188      * Lq: set Qwerty layout
189      * Lc: set Colemak layout
190      * Ld: set Dvorak layout
191      * Lw: set Workman layout
192      */
193     KEYMAP_ANSI(
194         FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
195         TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
196         TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
197         TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
198         TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
199 };
200
201 static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
202
203 /*
204  * Fn action definition
205  */
206 static const uint16_t PROGMEM fn_actions[] = {
207     [0] = ACTION_KEYMAP(4),                 // FN0
208     [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH),          // FN1
209     [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN),           // FN2
210     [3] = ACTION_KEYMAP(6),                            // FN3
211     [4] = ACTION_KEYMAP(7),             // to Layout selector
212     [5] = ACTION_SET_DEFAULT_LAYER(0),  // set qwerty layout
213     [6] = ACTION_SET_DEFAULT_LAYER(1),  // set colemak layout
214     [7] = ACTION_SET_DEFAULT_LAYER(2),  // set dvorak layout
215     [8] = ACTION_SET_DEFAULT_LAYER(3),  // set workman layout
216 };
217 #endif
218
219
220
221 #define KEYMAPS_SIZE    (sizeof(keymaps) / sizeof(keymaps[0]))
222 #define OVERLAYS_SIZE   (sizeof(overlays) / sizeof(overlays[0]))
223 #define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
224
225 /* translates key to keycode */
226 uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
227 {
228     /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
229     if (layer & OVERLAY_BIT) {
230         layer &= OVERLAY_MASK;
231         if (layer < OVERLAYS_SIZE) {
232             return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
233         } else {
234             debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
235             return KC_TRANSPARENT;
236         }
237     } 
238     /* Keymap: 0-15 */
239     else {
240         if (layer < KEYMAPS_SIZE) {
241             return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
242         } else {
243             // fall back to layer 0
244             debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
245             return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
246         }
247     }
248 }
249
250 /* translates Fn keycode to action */
251 action_t keymap_fn_to_action(uint8_t keycode)
252 {
253     action_t action;
254     if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
255         action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
256     } else {
257         action.code = ACTION_NO;
258     }
259     return action;
260 }