3 #include "layer_stack.h"
7 static uint8_t top_layer = 0;
9 /* [0] always works as sentinel and not used for store.*/
10 static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
13 void layer_stack_clear(void)
15 for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
16 layer_stack[i] = (layer_item_t){ .layer = 0,
22 bool layer_stack_push(uint8_t layer)
24 for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
25 if (!layer_stack[i].used) {
26 layer_stack[i] = (layer_item_t){ .layer = layer,
36 bool layer_stack_pop(void)
38 if (layer_stack[top_layer].used) {
39 uint8_t popped = top_layer;
40 top_layer = layer_stack[popped].next;
41 layer_stack[popped] = (layer_item_t){};
47 bool layer_stack_remove(uint8_t layer)
49 if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
51 debug("layer_stack_remove: top_layer\n");
55 for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
56 debug("layer_stack_remove: ["); debug_dec(i); debug("]");
57 debug_dec(layer_stack[i].layer); debug("\n");
58 uint8_t removed = layer_stack[i].next;
59 if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
60 layer_stack[i].next = layer_stack[removed].next;
61 layer_stack[removed] = (layer_item_t){};
62 debug("layer_stack_remove: removed.\n");
69 bool layer_stack_remove_then_push(uint8_t layer)
71 layer_stack_remove(layer);
72 return layer_stack_push(layer);
75 bool layer_stack_remove_or_push(uint8_t layer)
77 return (layer_stack_remove(layer)) || layer_stack_push(layer);
80 void layer_stack_debug(void)
82 debug("layer_stack: ");
83 layer_item_t item = layer_stack[top_layer];
85 debug_dec(item.layer);
86 debug("["); debug_dec(item.next); debug("] ");
87 item = layer_stack[item.next];
92 action_t layer_stack_get_action(key_t key)
95 action.code = ACTION_TRANSPARENT;
98 for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
99 action = action_for_key(i.layer, key);
100 if (action.code != ACTION_TRANSPARENT) {
102 debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
105 debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");