Makes broken hairpins begin at 1/3 the full height and end at
2/3 the full height.
}
bool continued = broken[Direction (-grow_dir)];
+ bool continuing = broken[Direction (grow_dir)];
Real starth = 0;
Real endh = 0;
if (grow_dir < 0)
{
- starth = height;
- endh = continued ? height / 2 : 0.0;
+ starth = continuing ? 2 * height / 3 : height;
+ endh = continued ? height / 3 : 0.0;
}
else
{
- starth = continued ? height / 2 : 0.0;
- endh = height;
+ starth = continued ? height / 3 : 0.0;
+ endh = continuing ? 2 * height / 3 : height;
}
/*