X-Git-Url: https://git.donarmstrong.com/?a=blobdiff_plain;f=lily%2Fstaff-performer.cc;h=3a05cbd0e25213673aa5577c55c7eb7d3fe5feaf;hb=3af0951f9a11677240efa6228683dd4fcea13eaf;hp=4daa2ca9a2d0a8c17b1688363d7470ba14f90800;hpb=652ed35a2013489d0a14fede6307cd2595abb2c4;p=lilypond.git diff --git a/lily/staff-performer.cc b/lily/staff-performer.cc index 4daa2ca9a2..3a05cbd0e2 100644 --- a/lily/staff-performer.cc +++ b/lily/staff-performer.cc @@ -1,7 +1,7 @@ /* This file is part of LilyPond, the GNU music typesetter. - Copyright (C) 1997--2012 Jan Nieuwenhuizen + Copyright (C) 1997--2015 Jan Nieuwenhuizen LilyPond is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -27,6 +27,9 @@ #include "international.hh" #include "performer-group.hh" #include "warn.hh" +#include "lily-imports.hh" + +#include "translator.icc" /* Perform a staff. Individual notes should have their instrument (staff-wide) set, so we override play_element () @@ -76,7 +79,11 @@ map Staff_performer::static_channel_map_; int Staff_performer::channel_count_ = 0; int Staff_performer::staff_performer_count_ = 0; -#include "translator.icc" +void +Staff_performer::boot () +{ + +} ADD_TRANSLATOR (Staff_performer, /* doc */ @@ -161,7 +168,7 @@ Audio_staff * Staff_performer::get_audio_staff (const string &voice) { SCM channel_mapping = get_property ("midiChannelMapping"); - if (channel_mapping != ly_symbol2scm ("instrument") + if (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument")) && staff_map_.size ()) return staff_map_.begin ()->second; @@ -199,9 +206,8 @@ Staff_performer::set_instrument (int channel, const string &voice) announce_element (Audio_element_info (instrument_, 0)); Audio_staff *audio_staff = get_audio_staff (voice); audio_staff->add_audio_item (instrument_); - SCM proc = ly_lily_module_constant ("percussion?"); - SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.c_str ())); - audio_staff->percussion_ = (drums == SCM_BOOL_T); + SCM drums = Lily::percussion_p (ly_symbol2scm (instrument_string_.c_str ())); + audio_staff->percussion_ = to_boolean (drums); } void @@ -272,11 +278,11 @@ Staff_performer::get_channel (const string &instrument) { SCM channel_mapping = get_property ("midiChannelMapping"); map &channel_map - = (channel_mapping != ly_symbol2scm ("instrument")) + = (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument"))) ? channel_map_ : static_channel_map_; - if (channel_mapping == ly_symbol2scm ("staff") + if (scm_is_eq (channel_mapping, ly_symbol2scm ("staff")) && channel_ >= 0) return channel_; @@ -284,7 +290,7 @@ Staff_performer::get_channel (const string &instrument) if (i != channel_map.end ()) return i->second; - int channel = (channel_mapping == ly_symbol2scm ("staff")) + int channel = (scm_is_eq (channel_mapping, ly_symbol2scm ("staff"))) ? channel_count_++ : channel_map.size (); @@ -319,18 +325,19 @@ Staff_performer::acknowledge_audio_element (Audio_element_info inf) voice = c->id_string (); SCM channel_mapping = get_property ("midiChannelMapping"); string str = new_instrument_string (); - if (channel_mapping != ly_symbol2scm ("instrument")) + if (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument"))) channel_ = get_channel (voice); else if (channel_ < 0 && str.empty ()) channel_ = get_channel (str); if (str.length ()) { - if (channel_mapping != ly_symbol2scm ("voice")) + if (!scm_is_eq (channel_mapping, ly_symbol2scm ("voice"))) channel_ = get_channel (str); set_instrument (channel_, voice); set_instrument_name (voice); } ai->channel_ = channel_; + Audio_staff *audio_staff = get_audio_staff (voice); bool encode_dynamics_as_velocity_ = true; if (encode_dynamics_as_velocity_) { @@ -344,11 +351,11 @@ Staff_performer::acknowledge_audio_element (Audio_element_info inf) else if (Audio_dynamic *d = dynamic_cast (inf.elem_)) { dynamic_map_[voice] = d; - // Output volume as velocity: must disable Midi_dynamic output - d->silent_ = true; + // Output volume as velocity: skip Midi_dynamic output for the + // current element. + return; } } - Audio_staff *audio_staff = get_audio_staff (voice); audio_staff->add_audio_item (ai); } }