/*
This file is part of LilyPond, the GNU music typesetter.
- Copyright (C) 1997--2012 Jan Nieuwenhuizen <janneke@gnu.org>
+ Copyright (C) 1997--2015 Jan Nieuwenhuizen <janneke@gnu.org>
LilyPond is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "audio-staff.hh"
#include "context.hh"
#include "international.hh"
+#include "midi-cc-announcer.hh"
#include "performer-group.hh"
#include "warn.hh"
+#include "lily-imports.hh"
+
+#include "translator.icc"
/* Perform a staff. Individual notes should have their instrument
(staff-wide) set, so we override play_element ()
private:
string new_instrument_string ();
- void set_instrument_name (string voice);
- void set_instrument (int channel, string voice);
- int get_channel (string instrument);
- Audio_staff *get_audio_staff (string voice);
- Audio_staff *new_audio_staff (string voice);
- Audio_dynamic *get_dynamic (string voice);
+ void set_instrument_name (const string &voice);
+ void set_instrument (int channel, const string &voice);
+ int get_channel (const string &instrument);
+ Audio_staff *get_audio_staff (const string &voice);
+ Audio_staff *new_audio_staff (const string &voice);
+
+ class Midi_control_initializer : public Midi_control_change_announcer
+ {
+ public:
+ Midi_control_initializer (Staff_performer *performer,
+ Audio_staff *audio_staff,
+ int channel);
+
+ SCM get_property_value (const char *property_name);
+ void do_announce (Audio_control_change *item);
+
+ private:
+ Staff_performer *performer_;
+ Audio_staff *audio_staff_;
+ int channel_;
+ };
string instrument_string_;
int channel_;
Audio_text *instrument_name_;
Audio_text *name_;
Audio_tempo *tempo_;
- map<string, deque<Audio_note *> > note_map_;
map<string, Audio_staff *> staff_map_;
map<string, int> channel_map_;
- map<string, Audio_dynamic *> dynamic_map_;
// Would prefer to have the following two items be
// members of the containing class Performance,
// so they can be reset for each new midi file output.
int Staff_performer::channel_count_ = 0;
int Staff_performer::staff_performer_count_ = 0;
-#include "translator.icc"
+void
+Staff_performer::boot ()
+{
+
+}
ADD_TRANSLATOR (Staff_performer,
/* doc */
/* write */
"");
-Staff_performer::Staff_performer ()
- : channel_ (-1),
+Staff_performer::Staff_performer (Context *c)
+ : Performer (c),
+ channel_ (-1),
instrument_ (0),
instrument_name_ (0),
name_ (0),
}
Audio_staff *
-Staff_performer::new_audio_staff (string voice)
+Staff_performer::new_audio_staff (const string &voice)
{
Audio_staff *audio_staff = new Audio_staff;
audio_staff->merge_unisons_
staff_map_[voice] = audio_staff;
if (!instrument_string_.empty ())
set_instrument (channel_, voice);
+ // Set initial values (if any) for MIDI controls.
+ Midi_control_initializer i (this, audio_staff, channel_);
+ i.announce_control_changes ();
return audio_staff;
}
Audio_staff *
-Staff_performer::get_audio_staff (string voice)
+Staff_performer::get_audio_staff (const string &voice)
{
SCM channel_mapping = get_property ("midiChannelMapping");
- if (channel_mapping != ly_symbol2scm ("instrument")
+ if (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument"))
&& staff_map_.size ())
return staff_map_.begin ()->second;
return new_audio_staff (voice);
}
-Audio_dynamic *
-Staff_performer::get_dynamic (string voice)
-{
- map<string, Audio_dynamic *>::const_iterator i = dynamic_map_.find (voice);
- if (i != dynamic_map_.end ())
- return i->second;
- return 0;
-}
-
void
Staff_performer::process_music ()
{
}
void
-Staff_performer::set_instrument (int channel, string voice)
+Staff_performer::set_instrument (int channel, const string &voice)
{
instrument_ = new Audio_instrument (instrument_string_);
instrument_->channel_ = channel;
announce_element (Audio_element_info (instrument_, 0));
Audio_staff *audio_staff = get_audio_staff (voice);
audio_staff->add_audio_item (instrument_);
- SCM proc = ly_lily_module_constant ("percussion?");
- SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.c_str ()));
- audio_staff->percussion_ = (drums == SCM_BOOL_T);
+ SCM drums = Lily::percussion_p (ly_symbol2scm (instrument_string_.c_str ()));
+ audio_staff->percussion_ = to_boolean (drums);
}
void
-Staff_performer::set_instrument_name (string voice)
+Staff_performer::set_instrument_name (const string &voice)
{
instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME,
instrument_string_);
tempo_ = 0;
instrument_name_ = 0;
instrument_ = 0;
- // For each voice with a note played in the current translation time step,
- // check if the voice has an Audio_dynamic registered: if yes, apply this
- // dynamic to every note played in the voice in the current translation time
- // step.
- for (map<string, deque<Audio_note *> >::iterator vi = note_map_.begin ();
- vi != note_map_.end (); ++vi)
- {
- Audio_dynamic *d = get_dynamic (vi->first);
- if (d)
- {
- for (deque<Audio_note *>::iterator ni = vi->second.begin ();
- ni != vi->second.end (); ++ni)
- (*ni)->dynamic_ = d;
- }
- }
- note_map_.clear ();
}
void
}
int
-Staff_performer::get_channel (string instrument)
+Staff_performer::get_channel (const string &instrument)
{
SCM channel_mapping = get_property ("midiChannelMapping");
- map<string, int>& channel_map
- = (channel_mapping != ly_symbol2scm ("instrument"))
+ map<string, int> &channel_map
+ = (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument")))
? channel_map_
: static_channel_map_;
- if (channel_mapping == ly_symbol2scm ("staff")
+ if (scm_is_eq (channel_mapping, ly_symbol2scm ("staff"))
&& channel_ >= 0)
return channel_;
if (i != channel_map.end ())
return i->second;
- int channel = (channel_mapping == ly_symbol2scm ("staff"))
+ int channel = (scm_is_eq (channel_mapping, ly_symbol2scm ("staff")))
? channel_count_++
: channel_map.size ();
void
Staff_performer::acknowledge_audio_element (Audio_element_info inf)
{
- if (Audio_item *ai = dynamic_cast<Audio_item *> (inf.elem_))
+ /* map each context (voice) to its own track */
+ Context *c = inf.origin_contexts (this)[0];
+ string voice;
+ if (c->is_alias (ly_symbol2scm ("Voice")))
+ voice = c->id_string ();
+ SCM channel_mapping = get_property ("midiChannelMapping");
+ string str = new_instrument_string ();
+ if (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument")))
+ channel_ = get_channel (voice);
+ else if (channel_ < 0 && str.empty ())
+ channel_ = get_channel (str);
+ if (str.length ())
{
- /* map each context (voice) to its own track */
- Context *c = inf.origin_contexts (this)[0];
- string voice;
- if (c->is_alias (ly_symbol2scm ("Voice")))
- voice = c->id_string ();
- SCM channel_mapping = get_property ("midiChannelMapping");
- string str = new_instrument_string ();
- if (channel_mapping != ly_symbol2scm ("instrument"))
- channel_ = get_channel (voice);
- else if (channel_ < 0 && str.empty ())
+ if (!scm_is_eq (channel_mapping, ly_symbol2scm ("voice")))
channel_ = get_channel (str);
- if (str.length ())
- {
- if (channel_mapping != ly_symbol2scm ("voice"))
- channel_ = get_channel (str);
- set_instrument (channel_, voice);
- set_instrument_name (voice);
- }
+ set_instrument (channel_, voice);
+ set_instrument_name (voice);
+ }
+ Audio_staff *audio_staff = get_audio_staff (voice);
+ if (Audio_item *ai = dynamic_cast<Audio_item *> (inf.elem_))
+ {
ai->channel_ = channel_;
- bool encode_dynamics_as_velocity_ = true;
- if (encode_dynamics_as_velocity_)
- {
- if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
- {
- // Keep track of the notes played in the current voice in this
- // translation time step (for adjusting their dynamics later in
- // stop_translation_timestep).
- note_map_[voice].push_back (n);
- }
- else if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
- {
- dynamic_map_[voice] = d;
- // Output volume as velocity: must disable Midi_dynamic output
- d->silent_ = true;
- }
- }
- Audio_staff *audio_staff = get_audio_staff (voice);
audio_staff->add_audio_item (ai);
}
}
+Staff_performer::Midi_control_initializer::Midi_control_initializer
+(Staff_performer *performer, Audio_staff *audio_staff, int channel)
+ : performer_ (performer),
+ audio_staff_ (audio_staff),
+ channel_ (channel)
+{
+}
+
+SCM Staff_performer::Midi_control_initializer::get_property_value
+(const char *property_name)
+{
+ return performer_->get_property (property_name);
+}
+
+void Staff_performer::Midi_control_initializer::do_announce
+(Audio_control_change *item)
+{
+ item->channel_ = channel_;
+ audio_staff_->add_audio_item (item);
+ performer_->announce_element (Audio_element_info (item, 0));
+}