1 // vim:sw=2 makeprg=g++\ -g\ bow.cc\ -o\ bow
4 // #define STAFFHEIGHT 16.0
5 #define STAFFHEIGHT 20.0
15 typedef void *Paper_def;
17 bool experimental_features_global_b = true;
23 #include "interval.cc"
37 cout << "save dx,dy,x,y;\n";
38 for (int i = 0; i < 4; i++)
39 cout << "z" << i + 1 << " = (" << b.control_[i].x ()
40 << ", " << b.control_[i].y () << ");\n";
41 for (int i = 1; i < 3; i++)
42 cout << "z" << i + 4 << " = (" << b.return_[i].x ()
43 << ", " << b.return_[i].y () << ");\n";
45 cout << "pickup pencircle scaled 0.5pt#;\n";
46 cout << "draw z2--z3; draw (50,0)-- 0.5[z2,z3];\n";
48 cout << "pickup pencircle scaled 4pt#;\n";
49 for (int i = 0; i < 4; i++)
50 cout << "drawdot z" << i + 1 << ";\n";
51 cout << "path boogje;\n";
53 cout << "pickup pencircle scaled 0.4pt#;\n";
54 cout << "boogje=z1..controls z2 and z3..z4..controls z5 and z6..cycle;\n";
55 cout << "filldraw boogje;\n";
57 cout << "pickup pencircle scaled 1.6pt#;\n";
58 cout << "boogje=z1..controls z2 and z3..z4;\n";
59 cout << "draw boogje;\n";
60 cout << "pickup pencircle scaled 0.4pt#;\n";
61 cout << "boogje:=z4..controls z5 and z6..z1;\n";
62 cout << "draw boogje;\n";
64 cout << "showit; shipit;clearit;" << endl;
68 bow (Point* points, int n, int d)
71 for (int i = 0; i < n; i++)
72 notes.push (Offset (points[i].x, points[i].y));
74 cout << "pickup pencircle scaled 8pt#;\n";
76 cout << "pickup pencircle scaled 2pt#;\n";
78 for (int i = 0; i < n; i++)
79 cout << "drawdot (" << notes[i].x () << ", " << notes[i].y () << ");\n";
90 //cout.unsetf(ios::scientific);
91 cout.setf(ios::fixed);
93 bow ((Point[6]){ 0,0, 20,0, 40,0, 60,0, 80,0, 100,1 }, 6, 1);
94 bow ((Point[6]){ 0,0, 20,0, 40,30, 60,30, 80,0, 100,1 }, 6, 1);
95 bow ((Point[6]){ 0,0, 20,0, 40,0, 60,0, 80,10, 100,1 }, 6, 1);
96 bow ((Point[6]){ 0,0, 20,0, 40,0, 60,0, 80,40, 100,1 }, 6, 1);
97 bow ((Point[6]){ 0,0, 20,0, 40,0, 60,40, 80,0, 100,1 }, 6, 1);
98 bow ((Point[6]){ 0,10, 20,20, 40,0, 60,40, 80,20, 100,50 }, 6, 1);
99 bow ((Point[6]){ 0,10, 20,20, 40,0, 60,40, 80,20, 100,50 }, 6, -1);
100 bow ((Point[6]){ 0,10, 20,20, 40,0, 60,40, 80,20, 100,100 }, 6, -1);
101 bow ((Point[9]){ 0,0, 20,0, 40,-80, 60,0, 80,0, 100,0, 120,0, 140,0, 160,-1 }, 9, -1);
102 bow ((Point[9]){ 0,0, 40,0, 80,180, 120,0, 160,0, 200,0, 240,0, 280,0, 320,1 }, 9, 1);
105 {19.10645980317711, 1},
106 {29.402919606354207, 28},
107 {55.389379409531308, 1},
108 {73.530839212708514, 1},
109 {91.672299015885727, 1},
110 {111.35901367452229, 1},
111 {131.04572833315891, 1},
112 {145.76744299179552, 0}
115 bow ((Point[6]){ 0,0, 20,0, 40,0, 60,0, 80,0, 100,40 }, 6, 1);
116 bow ((Point[2]){ 0,0, 20,0 }, 2, 1);
117 bow ((Point[2]){ 0,0, 20,-10 }, 2, 1);
118 bow ((Point[6]){ 0,0, 20,0, 40,0, 60,0, 80,0, 100,100 }, 6, 1);
120 bow ((Point[6]){ 0,0, 20,-10, 40,20, 60,-20, 80,20, 100,0 }, 6, 1);
121 bow ((Point[6]){ 0,0, 20,-10, 40,20, 60,-20, 80,20, 100,0 }, 6, -1);
122 bow ((Point[6]){ 0,0, 20,20, 40,0, 60,40, 80,20, 100,50 }, 6, 1);
123 bow ((Point[6]){ 0,0, 20,20, 40,0, 60,40, 80,20, 100,50 }, 6, -1);
124 bow ((Point[6]){ 0,0, 20,20, 40,0, 60,40, 80,20, 100,100 }, 6, -1);
126 bow ((Point[6]){ 0,-10, 20,-20, 40,0, 60,-40, 80,-20, 100,-50 }, 6, 1);
128 bow ((Point[6]){ 0,10, 20,20, 40,0, 60,40, 80,20, 100,50 }, 6, -1);
134 bow ((Point[6]){ 0,0, 20,60, 40,0, 60,0, 80,0, 100,1 }, 6, 1);
136 bow ((Point[6]){ 0,1, 20,0, 40,0, 60,0, 80,60, 100,0 }, 6, 1);
137 bow ((Point[6]){ 0,0, 20,20, 40,40, 60,60, 80,140, 100,100 }, 6, 1);
138 bow ((Point[6]){ 0,0, 20,20, 40,40, 60,60, 80,20, 100,100 }, 6, -1);
139 bow ((Point[6]){ 0,0, 20,-20, 40,-40, 60,-60, 80,-20, 100,-100 }, 6, 1);
140 bow ((Point[6]){ 0,0, 20,-20, 40,-40, 60,-60, 80,-140, 100,-100 }, 6, -1);
141 bow ((Point[7]){ 0,0, 20,40, 100,0, 150,0, 200,0, 280,40, 300,0 }, 7, 1);
142 bow ((Point[7]){ 0,0, 20,40, 100,0, 150,0, 200,0, 280,40, 300,0 }, 7, 1);
143 bow ((Point[7]){ 0,20, 20,40, 100,0, 150,0, 200,0, 280,40, 300,20 }, 7, 1);
144 bow ((Point[3]){ 0,0, 10,10, 20,-20 }, 3, 1);
150 bow ((Point[6]){ 0,0, 20,20, 40,40, 60,60, 80,140, 100,100 }, 6, 1);
151 bow ((Point[6]){ 0,0, 20,-40, 40,0, 60,20, 80,20, 100,40 }, 6, -1);
152 bow ((Point[6]){ 0,0, 20,-20, 40,-20, 60,-20, 80,-80, 100,-40 }, 6, -1);
153 bow ((Point[6]){ 0,0, 20,-20, 40,-40, 60,-60, 80,-140, 100,-100 }, 6, -1);
154 bow ((Point[6]){ 0,0, 20,20, 40,40, 60,60, 80,140, 100,100 }, 6, 1);
158 cout << "\\end" << endl;