###| CMAKE Kiibohd Controller |### # # Jacob Alexander 2011-2015 # Due to this file's usefulness: # # Released into the Public Domain # ### ### # Chip Selection # #| You _MUST_ set this to match the microcontroller you are trying to compile for #| You _MUST_ clean the build directory if you change this value #| set( CHIP # "at90usb162" # Teensy 1.0 (avr) # "atmega32u4" # Teensy 2.0 (avr) # "at90usb646" # Teensy++ 1.0 (avr) # "at90usb1286" # Teensy++ 2.0 (avr) # "mk20dx128" # Teensy 3.0 (arm) "mk20dx128vlf5" # McHCK mk20dx128vlf5 # "mk20dx256" # Teensy 3.1 (arm) # "mk20dx256vlh7" # Kiibohd-dfu mk20dx256vlh7 CACHE STRING "Microcontroller Chip" ) ### # Compiler Selection # #| *** EXPERIMENTAL *** #| Stick with gcc unless you know what you're doing #| Currently only arm is supported with clang set( COMPILER "gcc" # arm-none-eabi-gcc / avr-gcc - Default # "clang" # arm-none-eabi CACHE STRING "Compiler Type" ) ### # Compiler Intialization # set ( CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/Lib/CMake ) include( initialize ) ### # Project Modules # #| Note: This is the only section you probably want to modify #| Each module is defined by it's own folder (e.g. Scan/Matrix represents the "Matrix" module) #| All of the modules must be specified, as they generate the sources list of files to compile #| Any modifications to this file will cause a complete rebuild of the project #| Please look at the {Scan,Macro,Output,Debug} for information on the modules and how to create new ones ##| Deals with acquiring the keypress information and turning it into a key index set( ScanModule "MD1" CACHE STRING "Scan Module" ) ##| Provides the mapping functions for DefaultMap and handles any macro processing before sending to the OutputModule set( MacroModule "PartialMap" CACHE STRING "Macro Module" ) ##| Sends the current list of usb key codes through USB HID set( OutputModule "pjrcUSB" CACHE STRING "Output Module" ) ##| Debugging source to use, each module has it's own set of defines that it sets set( DebugModule "full" CACHE STRING "Debug Module" ) ### # Keymap Configuration (do not include the .kll extension) # #| Do not include the .kll extension #| * BaseMap maps the native keyboard scan codes to USB Codes so the layout is compatible with all other layouts #| * DefaultMap allows the default keymap to be modified from the BaseMap #| * PartialMaps is a set of dynamically set layers (there is no limit, but too many may use up too much RAM...) #| BaseMap generally does not need to be changed from "defaultMap" #| #| Syntax: #| myMap #| * defines a single .kll layout file, double-quotes are needed to distinguish between layers #| "myMap specialLayer" #| * defines myMap to be the main layout, then replace specialLayers on top of it #| #| - Only for PartialMaps - #| "myMap specialLayer" "myMap colemak" dvorak #| * As before, but also generates a second layer at index 2 and third at index 3 #| #| NOTE: Remember to add key(s) to enable each Partial Layer #| NOTE2: Layers are always based up the BaseMap (which should be an ANSI-like mapping) #| NOTE3: Compiler looks in kll/layouts and the build directory for layout files (precedence on build directory) ##| Set the base keyboard .kll map, defaults to "defaultMap" if not found ##| Looks in Scan/ for the available BaseMaps set( BaseMap "defaultMap" CACHE STRING "KLL BaseMap/Scancode Keymapping" ) ##| Layer additonal .kll maps on the BaseMap, layers are in order from 1st to nth ##| Can be set to "" set( DefaultMap "md1Overlay stdFuncMap" CACHE STRING "KLL DefaultMap" ) ##| ParitalMaps available on top of the BaseMap. See above for syntax on specifying multiple layers vs. layering ##| Can be set to "" set( PartialMaps "hhkbpro2" CACHE STRING "KLL PartialMaps/Layer Definitions" ) ### # Source Defines (in addition to the selected Modules) # set( MAIN_SRCS main.c ) ### # Project Description # #| Project project( kiibohd_controller ) #| Target Name (output name) set( TARGET kiibohd ) #| General Settings cmake_minimum_required( VERSION 2.8 ) ### # Module Initialization / Compilation / Targets # include( modules ) include( kll ) # Generate kll layouts if necessary include( build )