From 42f167eb576f911ba1dd0c2dc309843089027e6f Mon Sep 17 00:00:00 2001 From: skullydazed Date: Thu, 16 Feb 2017 17:00:19 -0800 Subject: [PATCH] Created QMK Overview (markdown) --- QMK-Overview.md | 62 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 QMK-Overview.md diff --git a/QMK-Overview.md b/QMK-Overview.md new file mode 100644 index 000000000..d9306cc7b --- /dev/null +++ b/QMK-Overview.md @@ -0,0 +1,62 @@ +# QMK Overview + +This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make. + +# Basic QMK structure + +QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders. + +## Keyboard project structure + +Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure: + +* `keymaps/`: Different keymaps that can be built +* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`. +* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`. + +### Keymap structure + +In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen. + +* `config.h`: the options to configure your keymap +* `keymap.c`: all of your keymap code, required +* `Makefile`: the features of QMK that are enabled, required to run `make` in your keymap folder +* `readme.md`: a description of your keymap, how others might use it, and explanations of features +* Other files: Some people choose to include an image depicting the layout, and other files that help people to use or understand a particular keymap. + +# The `make` command + +The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). It it recommended that you always run make from within the `root` folder. + +**NOTE:** To abort a make command press `Ctrl-c` + +The following instruction refers to these folders. + +* The `root` (`/`) folder is the qmk_firmware folder, in which are `doc`, `keyboard`, `quantum`, etc. +* The `keyboard` folder is any keyboard project's folder, like `/keyboards/planck`. +* The `keymap` folder is any keymap's folder, like `/keyboards/planck/keymaps/default`. +* The `subproject` folder is the subproject folder of a keyboard, like `/keyboards/ergodox/ez` + +### Simple instructions for building and uploading a keyboard + +**Most keyboards have more specific instructions in the keyboard specific readme.md file, so please check that first** + +1. Enter the `root` folder +2. Run `make ---` + +In the above commands, replace: + +* `` with the name of your keyboard +* `` with the name of your keymap +* `` with the name of the subproject (revision or sub-model of your keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`. + * If the keyboard doesn't have a subproject, or if you are happy with the default (defined in `rules.mk` file of the `keyboard` folder), you can leave it out. But remember to also remove the dash (`-`) from the command. +* `` The programmer to use. Most keyboards use `dfu`, but some use `teensy`. Infinity keyboards use `dfu-util`. Check the readme file in the keyboard folder to find out which programmer to use. + * If you don't add `-