From: Han-Wen Nienhuys Date: Tue, 1 Mar 2011 01:34:55 +0000 (-0300) Subject: Rename collision-distance beam detail property to collision-padding. X-Git-Tag: release/2.13.52-1~3^2~10 X-Git-Url: https://git.donarmstrong.com/?a=commitdiff_plain;h=e3a15ec3c1951dd16f6ee71fbd79870d9e2fb3a0;p=lilypond.git Rename collision-distance beam detail property to collision-padding. --- diff --git a/lily/beam-quanting.cc b/lily/beam-quanting.cc index db9b1c1b55..6b495b3794 100644 --- a/lily/beam-quanting.cc +++ b/lily/beam-quanting.cc @@ -72,7 +72,7 @@ Beam_quant_parameters::fill (Grob *him) // Collisions COLLISION_PENALTY = get_detail (details, ly_symbol2scm ("collision-penalty"), 500); - COLLISION_DISTANCE = get_detail (details, ly_symbol2scm ("collision-distance"), 0.5); + COLLISION_PADDING = get_detail (details, ly_symbol2scm ("collision-padding"), 0.5); STEM_COLLISION_FACTOR = get_detail (details, ly_symbol2scm ("stem-collision-factor"), 0.1); } @@ -756,8 +756,8 @@ Beam_scoring_problem::score_collisions (Beam_configuration *config) const beam_y.distance (collision_y[UP])); Real scale_free = - max (parameters.COLLISION_DISTANCE - dist, 0.0)/ - parameters.COLLISION_DISTANCE; + max (parameters.COLLISION_PADDING - dist, 0.0)/ + parameters.COLLISION_PADDING; demerits += collisions_[i].base_penalty_ * pow (scale_free, 3) * parameters.COLLISION_PENALTY; diff --git a/lily/include/beam-scoring-problem.hh b/lily/include/beam-scoring-problem.hh index 7f6ce478d7..08664049e8 100644 --- a/lily/include/beam-scoring-problem.hh +++ b/lily/include/beam-scoring-problem.hh @@ -90,7 +90,7 @@ struct Beam_quant_parameters Real IDEAL_SLOPE_FACTOR; Real ROUND_TO_ZERO_SLOPE; Real COLLISION_PENALTY; - Real COLLISION_DISTANCE; + Real COLLISION_PADDING; Real HORIZONTAL_INTER_QUANT_PENALTY; Real STEM_COLLISION_FACTOR; diff --git a/scm/define-grobs.scm b/scm/define-grobs.scm index 286490e81b..26adbfd471 100644 --- a/scm/define-grobs.scm +++ b/scm/define-grobs.scm @@ -361,7 +361,7 @@ (musical-direction-factor . 400) (ideal-slope-factor . 10) (collision-penalty . 500) - (collision-distance . 0.35) + (collision-padding . 0.35) (round-to-zero-slope . 0.02))) (direction . ,ly:beam::calc-direction)