From: fred Date: Sun, 24 Mar 2002 19:28:48 +0000 (+0000) Subject: lilypond-0.0.26 X-Git-Tag: release/1.5.59~5558 X-Git-Url: https://git.donarmstrong.com/?a=commitdiff_plain;h=2157dafe24a033fa9e1c7e74b7fd3d16a002c937;p=lilypond.git lilypond-0.0.26 --- diff --git a/Documentation/lilygut.pod b/Documentation/lilygut.pod index 20d5f0364b..eae32d2e01 100644 --- a/Documentation/lilygut.pod +++ b/Documentation/lilygut.pod @@ -69,9 +69,7 @@ which is put into a percussion-Staff, will be typeset as the rythm of that voice. After C made up her mind, the resultant items and -spanners are put on the PScore, and pointers to these items are -stored in the C. This construction enables the -beams/stems to look up the balls it has to connect to. +spanners are put on the PScore. =over 5 @@ -191,10 +189,10 @@ commands (like INTERPRET) may follow this sequence. =head1 SPACING -I think my way is the most elegant algorithm i've seen so far. Some -terminology: I call a vertical group of symbols (notes) which start at -the same time a "column". Each line of a score has notes in it, -grouped in columns. The difference in starting time between those +I think my method is the most elegant algorithm i've seen so far. +Some terminology: I call a vertical group of symbols (notes) which +start at the same time a "column". Each line of a score has notes in +it, grouped in columns. The difference in starting time between those columns makes it possible to determine ideal distances between those columns. diff --git a/hdr/parseconstruct.hh b/hdr/parseconstruct.hh index 9bc9434ffc..7b0545b784 100644 --- a/hdr/parseconstruct.hh +++ b/hdr/parseconstruct.hh @@ -14,12 +14,9 @@ void set_default_duration(int *); void get_default_duration(int *); void set_default_octave(String); void set_plet(int,int); -Staff * get_new_rhythmstaff(); Voice_element * get_note_element(String,int * ,int *); Voice_element* get_rest_element(String,int *); Voice_element* get_word_element(Text_def*, int*); -Staff * get_new_melodicstaff(); -Staff * get_new_lyricstaff(); void add_requests( Voice_element*v, Array&req); Request* get_request(char); void set_text_style(String);