GDisplay* LCD_DISPLAY = 0;
GDisplay* LED_DISPLAY = 0;
+__attribute__((weak))
+GDisplay* get_lcd_display(void) {
+ return gdispGetDisplay(0);
+}
+
+__attribute__((weak))
+GDisplay* get_led_display(void) {
+ return gdispGetDisplay(1);
+}
void start_keyframe_animation(keyframe_animation_t* animation) {
animation->current_frame = -1;
#ifdef USE_SERIAL_LINK
add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
#endif
- // TODO: Make sure these works when either of these are disabled
- LCD_DISPLAY = gdispGetDisplay(0);
- LED_DISPLAY = gdispGetDisplay(1);
+#ifdef LCD_ENABLE
+ LCD_DISPLAY = get_lcd_display();
+#endif
+#ifdef LED_ENABLE
+ LED_DISPLAY = get_led_display();
+#endif
// We are using a low priority thread, the idea is to have it run only
// when the main thread is sleeping during the matrix scanning
// This should be called when the keyboard wakes up from suspend state
void visualizer_resume(void);
+// These functions are week, so they can be overridden by the keyboard
+// if needed
+GDisplay* get_lcd_display(void);
+GDisplay* get_led_display(void);
+
// If you need support for more than 16 keyframes per animation, you can change this
#define MAX_VISUALIZER_KEY_FRAMES 16