//NOTE:: if you are going to dynamically cast, aren't you undoing the advantage of abstraction. Why abstract at all?
//could cause maintenance issues later if other types of Abstract decison trees are created that cannot be cast as a decision tree.
-// virtual ~RandomForest() {
-// for (vector<AbstractDecisionTree*>::iterator it = decisionTrees.begin(); it != decisionTrees.end(); it++) {
-// // we know that this is decision tree, so we can do a dynamic_case<DecisionTree*> here
-// DecisionTree* decisionTree = dynamic_cast<DecisionTree*>(*it);
-// // calling the destructor by deleting
-// delete decisionTree;
-// }
-// }
+ virtual ~RandomForest() {
+ for (vector<AbstractDecisionTree*>::iterator it = decisionTrees.begin(); it != decisionTrees.end(); it++) {
+ // we know that this is decision tree, so we can do a dynamic_case<DecisionTree*> here
+ DecisionTree* decisionTree = dynamic_cast<DecisionTree*>(*it);
+ // calling the destructor by deleting
+ delete decisionTree;
+ }
+ }
int calcForrestErrorRate();
int calcForrestVariableImportance(string);