#include "debug.h"\r
#include "action_layer.h"\r
#include "version.h"\r
+#include "wait.h"\r
\r
#define BASE 0 // default layer - helpful for writing in Office-style word processors. \r
#define SYMB 1 // symbol layer - NumPad, etc. - same as Ergodox EZ default but no EEPROM or Version key \r
// Tests LED function when the keyboard initializes.\r
void matrix_init_user(void) {\r
\r
- _delay_ms(500);\r
+ wait_ms(500);\r
ergodox_board_led_on();\r
- _delay_ms(200);\r
+ wait_ms(200);\r
ergodox_right_led_1_on();\r
- _delay_ms(200);\r
+ wait_ms(200);\r
ergodox_right_led_2_on();\r
- _delay_ms(200);\r
+ wait_ms(200);\r
ergodox_right_led_3_on();\r
- _delay_ms(200);\r
+ wait_ms(200);\r
ergodox_board_led_off();\r
- _delay_ms(200);\r
+ wait_ms(200);\r
ergodox_right_led_1_off();\r
- _delay_ms(200);\r
+ wait_ms(200);\r
ergodox_right_led_2_off();\r
- _delay_ms(200);\r
+ wait_ms(200);\r
ergodox_right_led_3_off();\r
\r
};\r
\r
This is a QWERTY layout for QMK. It's designed to work well in MS Office-like environments. It's tested on Windows 7 and 10.\r
\r
-I earn a living as a copywriter. I use my ErgoDox as a daily driver at my office.\r
+Professional writers may find this layout useful -- copywriters, technical writers, novelists, etc. \r
+\r
+I use my ErgoDox with this keymap as a daily driver at my office.\r
\r
A gaming layer is unobtrusively built into this layout. I use that layer to play RimWorld. \r
\r