case _QW:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_qw, false, 0);
- play_notes(&tone_qw, 4, false, 0);
++ PLAY_NOTE_ARRAY(tone_qw, false, 0);
#endif
default_layer_set(1UL<<_QW);
}
case _CM:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_cm, false, 0);
- play_notes(&tone_cm, 6, false, 0);
++ PLAY_NOTE_ARRAY(tone_cm, false, 0);
#endif
default_layer_set(1UL<<_CM);
}
case _DV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_dv, false, 0);
- play_notes(&tone_dv, 8, false, 0);
++ PLAY_NOTE_ARRAY(tone_dv, false, 0);
#endif
default_layer_set(1UL<<_DV);
}
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
- play_notes(&start_up, false, 0);
- play_notes(&start_up, 5, false, 0);
++ PLAY_NOTE_ARRAY(start_up, false, 0);
#endif
}
break;
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
- play_notes(&start_up, false, 0);
- play_notes(&start_up, 5, false, 0);
++ PLAY_NOTE_ARRAY(start_up, false, 0);
#endif
}
#include "eeconfig.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
-- #define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
-- 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
-- 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
-- 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
-- 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
case _QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_qwerty, false, 0);
- play_notes(&tone_qwerty, 4, false, 0);
++ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
case _COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_colemak, false, 0);
- play_notes(&tone_colemak, 6, false, 1);
++ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
case _DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_dvorak, false, 0);
- play_notes(&tone_dvorak, 8, false, 10);
++ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
- play_notes(&start_up, false, 0);
- play_notes(&start_up, 4, false, 0);
++ PLAY_NOTE_ARRAY(start_up, false, 0);
#endif
}
break;
case 9:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_music, false, 0);
- play_notes(&tone_music, 8, false, 0);
++ PLAY_NOTE_ARRAY(tone_music, false, 0);
layer_on(_MUSIC);
#endif
}
void play_sample(uint8_t * s, uint16_t l, bool r);
void play_note(double freq, int vol);
void stop_note(double freq);
- void stop_all_notes();
- void init_notes();
+ void stop_all_notes(void);
+ void init_notes(void);
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest);
+
+
++#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
++ 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
++ 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
++ 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
++ 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
++
+ // These macros are used to allow play_notes to play an array of indeterminate
+ // length. This works around the limitation of C's sizeof operation on pointers.
+ // The global float array for the song must be used here.
+ #define NOTE_ARRAY_SIZE(x) ((int)(sizeof(x) / (sizeof(x[0]))))
+ #define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
+
+
+ #endif
case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard();
#ifdef AUDIO_ENABLE
- play_notes(&goodbye_tune, false, 0);
- PLAY_NOTE_ARRAY(goodbye, false, 0);
++ PLAY_NOTE_ARRAY(goodbye_tune, false, 0);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR