qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for CTRL, twice for Caps Lock
[TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
- [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL),
- [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL),
- [HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL),
- [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED(cycleMemes, NULL, NULL)
+ [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL, 800),
+ [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL, 800),
+ [HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL, 800),
+ [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED(cycleMemes, NULL, NULL, 800)
// Other declarations would go here, separated by commas, if you have them
};
void matrix_scan_tap_dance () {
if (highest_td == -1)
return;
+ int tap_user_defined;
for (int i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
-
- if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
+ if(action->user_data != NULL ) {
+ tap_user_defined = (int)action->user_data;
+ }
+ else{
+ tap_user_defined = TAPPING_TERM;
+ }
+ if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&action->state);
}
.user_data = NULL, \
}
-#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) { \
+#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) { \
.fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset }, \
- .user_data = NULL, \
+ .user_data = (void *)(tap_specific_tapping_term), \
}
extern qk_tap_dance_action_t tap_dance_actions[];