--- /dev/null
+#include "roadkit.h"\r
+#include "action_layer.h"\r
+#include "eeconfig.h"\r
+//#ifdef BACKLIGHT_ENABLE\r
+// #include "backlight.h"\r
+//#endif\r
+\r
+extern keymap_config_t keymap_config;\r
+\r
+// Each layer gets a name for readability, which is then used in the keymap matrix below.\r
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.\r
+// Layer names don't all need to be of the same length, obviously, and you can also skip them\r
+// entirely and just use numbers.\r
+\r
+#define _NP 0\r
+#define _L1 1\r
+#define _L2 2\r
+#define _L3 3\r
+\r
+// Macro name shortcuts\r
+#define NUMPAD M(_NP)\r
+#define LAYER1 M(_L1)\r
+#define LAYER2 M(_L2)\r
+#define LAYER3 M(_L3)\r
+\r
+// Fillers to make layering more clear\r
+#define _______ KC_TRNS\r
+#define XXXXXXX KC_NO\r
+\r
+//Tap Dance Declarations\r
+\r
+enum {\r
+\r
+ TD_EQUAL_NP = 0,\r
+ TD_KP_PLUS_L1,\r
+ TD_DOT_L2,\r
+ TD_0_L3\r
+\r
+};\r
+\r
+//Tap Dance Definitions\r
+\r
+\r
+ //TD equal to turn on layer NP\r
+void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {\r
+ if (state->count == 1) {\r
+ register_code(KC_EQUAL);\r
+ } else if (state->count == 2) {\r
+ backlight_set(3);\r
+ layer_on(_NP);\r
+ layer_off(_L1);\r
+ layer_off(_L2);\r
+ layer_off(_L3);\r
+ }\r
+}\r
+\r
+void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {\r
+ if (state->count == 1) {\r
+ unregister_code(KC_EQUAL);\r
+ }\r
+}\r
+\r
+\r
+ //TD kp plus to toggle layer 1\r
+void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {\r
+ if (state->count == 1) {\r
+ register_code(KC_KP_PLUS);\r
+ } else if (state->count == 2) {\r
+// layer_invert(_L1);\r
+ backlight_set(2);\r
+ layer_on(_L1);\r
+ layer_off(_L2);\r
+ layer_off(_L3);\r
+ }\r
+}\r
+\r
+void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {\r
+ if (state->count == 1) {\r
+ unregister_code(KC_KP_PLUS);\r
+ }\r
+}\r
+\r
+\r
+ //TD dot to toggle layer 2\r
+void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {\r
+ if (state->count == 1) {\r
+ register_code(KC_DOT);\r
+ } else if (state->count == 2) {\r
+ backlight_set(1);\r
+ layer_on(_L2);\r
+ layer_off(_L1);\r
+ layer_off(_L3);\r
+ }\r
+}\r
+\r
+void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {\r
+ if (state->count == 1) {\r
+ unregister_code(KC_DOT);\r
+ }\r
+}\r
+\r
+ //TD 0 to toggle layer 3\r
+void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {\r
+ if (state->count == 1) {\r
+ register_code(KC_0);\r
+ } else if (state->count == 2) {\r
+ backlight_set(0);\r
+ layer_on(_L3);\r
+ layer_off(_L1);\r
+ layer_off(_L2);\r
+ }\r
+}\r
+\r
+void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {\r
+ if (state->count == 1) {\r
+ unregister_code(KC_0);\r
+ }\r
+}\r
+\r
+//TD Actions\r
+qk_tap_dance_action_t tap_dance_actions[] = {\r
+ [TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),\r
+ [TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),\r
+ [TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),\r
+ [TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)\r
+};\r
+\r
+\r
+\r
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {\r
+\r
+/* Numberpad\r
+ * ,-----------------------.\r
+ * | 7 | 8 | 9 | / |\r
+ * |-----`-----`-----`-----|\r
+ * | 4 | 5 | 6 | * |\r
+ * |-----`-----`-----`-----|\r
+ * | 1 | 2 | 3 | - |\r
+ * |-----`-----`-----`-----|\r
+ * | 0 | . | + | = |\r
+ * `-----`-----`-----`-----'\r
+ * Tapdances:\r
+ * | L3 | L2 | L1 | NP |\r
+ * `-----`-----`-----`-----'\r
+ */\r
+ [_NP] = /* Numpad */\r
+ SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \\r
+ KC_4, KC_5, KC_6, KC_KP_ASTERISK, \\r
+ KC_1, KC_2, KC_3, KC_MINUS, \\r
+ TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)),\r
+\r
+/* L1\r
+ * ,-----------------------.\r
+ * | Esc |Bksp |Home |PgUp |\r
+ * |-----`-----`-----`-----|\r
+ * | Tab | Up | End |PgDn |\r
+ * |-----`-----`-----`-----|\r
+ * |Left |Down |Right|Enter|\r
+ * |-----`-----`-----`-----|\r
+ * | 0 | . | + | = |\r
+ * `-----`-----`-----`-----'\r
+ */\r
+ [_L1] = /* LAYER 1 */\r
+ SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \\r
+ KC_TAB, KC_UP, KC_END, KC_PGDOWN, \\r
+ KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \\r
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),\r
+\r
+/* L2\r
+ * ,-----------------------.\r
+ * |Sleep|LClik|RClik|VolUp|\r
+ * |-----`-----`-----`-----|\r
+ * |AltF4| F11 |WinTb|VolDn|\r
+ * |-----`-----`-----`-----|\r
+ * |PrvTk|Play |NxtTk|Mute |\r
+ * |-----`-----`-----`-----|\r
+ * | 0 | . | + | = |\r
+ * `-----`-----`-----`-----'\r
+ */ \r
+ [_L2] = /* LAYER 2 */\r
+ SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \\r
+ LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \\r
+ KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \\r
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),\r
+\r
+ \r
+/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5\r
+ * ,-----------------------.\r
+ * |WBack|WHome|WFor | F5 |\r
+ * |-----`-----`-----`-----|\r
+ * |Calc |Undo |Redo |WSrch|\r
+ * |-----`-----`-----`-----|\r
+ * | Cut |Copy |Paste|Find |\r
+ * |-----`-----`-----`-----|\r
+ * | 0 | . | + | = |\r
+ * `-----`-----`-----`-----'\r
+ */ \r
+ [_L3] = /* LAYER 3 */\r
+ SINGLES_KEYMAP(KC_WWW_BACK, KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \\r
+ KC_CALCULATOR, LCTL(KC_Z), LCTL(KC_Y), KC_WWW_SEARCH, \\r
+ LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_F), \\r
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),\r
+};\r
+\r
+const uint16_t PROGMEM fn_actions[] = {\r
+\r
+};\r
+\r
+void persistent_default_layer_set(uint16_t default_layer) {\r
+ eeconfig_update_default_layer(default_layer);\r
+ default_layer_set(default_layer);\r
+}\r
+\r
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)\r
+{\r
+ switch(id) {\r
+ case _L3:\r
+ if (record->event.pressed) {\r
+ persistent_default_layer_set(1UL<<_L3);\r
+ }\r
+ break;\r
+ case _L2:\r
+ if (record->event.pressed) {\r
+ persistent_default_layer_set(1UL<<_L2);\r
+ }\r
+ break;\r
+ case _L1:\r
+ if (record->event.pressed) {\r
+ persistent_default_layer_set(1UL<<_L1);\r
+ }\r
+ break;\r
+ case _NP:\r
+ if (record->event.pressed) {\r
+ persistent_default_layer_set(1UL<<_NP);\r
+ }\r
+ break;\r
+ }\r
+ return MACRO_NONE;\r
+};
\ No newline at end of file