#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
-#define _ADJUST 5
-#define _MUSIC 6
+#define _ADJUST 6
+#define _MUSIC 7
+#define _STOPPER 5
// Macro name shortcuts
#define QWERTY M(_QWERTY)
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* Stopper
+ *
+ */
+[_STOPPER] = {
+ {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
+ {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
+ {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
+ {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
+ {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
}
+
};
const uint16_t PROGMEM fn_actions[] = {
{440.0*pow(2.0,(24)/12.0), 8}
};
float ode_to_joy[][2] = SONG(ODE_TO_JOY);
+float goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
layer_off(_MUSIC);
+ layer_off(_STOPPER);
stop_all_notes();
#endif
}
set_tempo(150);
PLAY_NOTE_ARRAY(ode_to_joy, false, .25);
layer_on(_MUSIC);
+ layer_on(_STOPPER);
#endif
}
break;
PLAY_NOTE_ARRAY(start_up, false, 0);
#endif
}
+
+void play_goodbye_tone()
+{
+ PLAY_NOTE_ARRAY(goodbye, false, 0);
+ _delay_ms(2000);
+}
\ No newline at end of file
bool notes_repeat;
float notes_rest;
bool note_resting = false;
+int note_flipper = 0;
uint8_t current_note = 0;
uint8_t rest_counter = 0;
voices--;
if (voices < 0)
voices = 0;
+ if (voice_place >= voices) {
+ voice_place = 0;
+ }
if (voices == 0) {
#ifdef PWM_AUDIO
TIMSK3 &= ~_BV(OCIE3A);
frequency = 0;
volume = 0;
note = false;
- } else {
- double freq = frequencies[voices - 1];
- int vol = volumes[voices - 1];
- double starting_f = frequency;
- if (frequency < freq) {
- sliding = true;
- for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
- frequency = f;
- }
- sliding = false;
- } else if (frequency > freq) {
- sliding = true;
- for (double f = starting_f; f >= freq; f -= ((starting_f - freq) / 2000.0)) {
- frequency = f;
- }
- sliding = false;
- }
- frequency = freq;
- volume = vol;
}
}
}
OCR4A = sum;
}
#else
- if (frequency > 0) {
+ if (frequencies[voice_place] > 0) {
+ // if (frequencies[voice_place] > 880.0) {
+ // if (note_flipper == 100) {
+ // note_flipper = 0;
+ // return;
+ // }
+ // note_flipper++;
+ // } else {
+ // note_flipper = 0;
+ // }
// ICR3 = (int)(((double)F_CPU) / frequency); // Set max to the period
// OCR3A = (int)(((double)F_CPU) / frequency) >> 1; // Set compare to half the period
- voice_place %= voices;
- if (place > (frequencies[voice_place] / 50)) {
- voice_place = (voice_place + 1) % voices;
- place = 0.0;
+
+ double freq;
+ if (false) {
+ voice_place %= voices;
+ if (place > (frequencies[voice_place] / 50)) {
+ voice_place = (voice_place + 1) % voices;
+ place = 0.0;
+ }
+ freq = frequencies[voice_place];
+ } else {
+ if (frequency != 0) {
+ if (frequency < frequencies[voices - 1]) {
+ frequency = frequency * 1.01454533494;
+ } else if (frequency > frequencies[voices - 1]) {
+ frequency = frequency * 0.98566319864;
+ }
+ } else {
+ frequency = frequencies[voices - 1];
+ }
+ freq = frequency;
}
- ICR3 = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)); // Set max to the period
- OCR3A = (int)((((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)) * note_timbre); // Set compare to half the period
+ ICR3 = (int)(((double)F_CPU) / (freq * CPU_PRESCALER)); // Set max to the period
+ OCR3A = (int)((((double)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre); // Set compare to half the period
//OCR3A = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)) >> 1 * duty_place; // Set compare to half the period
place++;
// if (duty_counter > (frequencies[voice_place] / 500)) {
freq = freq / SAMPLE_RATE;
#endif
if (freq > 0) {
- if (frequency != 0) {
- double starting_f = frequency;
- if (frequency < freq) {
- for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
- frequency = f;
- }
- } else if (frequency > freq) {
- for (double f = starting_f; f >= freq; f -= ((starting_f - freq) / 2000.0)) {
- frequency = f;
- }
- }
- }
- frequency = freq;
- volume = vol;
-
- frequencies[voices] = frequency;
- volumes[voices] = volume;
+ frequencies[voices] = freq;
+ volumes[voices] = vol;
voices++;
}