switch(keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
- process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
} else {
qk_tap_dance_state.keycode = keycode;
qk_tap_dance_state.timer = timer_read ();
qk_tap_dance_state.count++;
+ process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
}
break;
default:
- process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
if (qk_tap_dance_state.keycode) {
+ process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
reset_tap_dance (&qk_tap_dance_state);
}