#include "quantum.h"
#define LAYOUT_all( \
- k50, k52, k53, k54, k55, k60, k6A, k7A, k70, k5B, k5C, k5D, k5E, k1D, k2E, k0D, k76, k79, k78, \
+ k50, k52, k53, k54, k55, k60, k6A, k7A, k70, k5B, k5C, k5D, k5E, k1D, k2E, k0D, k76, k78, k79, \
k40, k41, k42, k43, k44, k45, k61, k6B, k7B, k71, k4A, k4B, k4C, k4D, k4E, k46, k47, k48, k49, \
k30, k31, k32, k33, k34, k35, k62, k6C, k7C, k72, k3A, k3B, k3C, k3D, k36, k37, k38, k39, \
k20, k21, k22, k23, k24, k25, k63, k6D, k7D, k73, k2A, k2B, k2C, k2D, k26, k27, k28, k29, \
}
#define LAYOUT_96_ansi( \
- k50, k52, k53, k54, k55, k60, k6A, k7A, k70, k5B, k5C, k5D, k5E, k1D, k2E, k0D, k76, k79, k78, \
+ k50, k52, k53, k54, k55, k60, k6A, k7A, k70, k5B, k5C, k5D, k5E, k1D, k2E, k0D, k76, k78, k79, \
k40, k41, k42, k43, k44, k45, k61, k6B, k7B, k71, k4A, k4B, k4C, k4E, k46, k47, k48, k49, \
k30, k31, k32, k33, k34, k35, k62, k6C, k7C, k72, k3A, k3B, k3C, k3D, k36, k37, k38, k39, \
k20, k21, k22, k23, k24, k25, k63, k6D, k7D, k73, k2A, k2B, k2D, k26, k27, k28, k29, \