#include "action_layer.h"
#include "quantum.h"
+#define MAX_BRIGHTNESS 15
+#define MAX_BRIGHTNESS_IOS 5 // max brightness suitable for iOS devices
+
#define _BL 0
#define _FN1 1
#define _FN2 2
)
*/
-uint8_t current_level = 8;
-uint8_t prev_current_level = 8;
+uint8_t current_level = 2;
+uint8_t prev_current_level = 2;
int is_on = 0;
enum macro_id {
}
break;
case RGB_LEVEL_UP:
- if (event.pressed && current_level < 15) {
+ if (event.pressed && current_level < MAX_BRIGHTNESS_IOS) {
current_level++;
prev_current_level++;
}