]> git.donarmstrong.com Git - qmk_firmware.git/commitdiff
[Keymap] update my keymap for Infinity Ergodox (#6864)
authorLouis Orleans <louis@orleans.io>
Sat, 5 Oct 2019 03:32:52 +0000 (20:32 -0700)
committernoroadsleft <18669334+noroadsleft@users.noreply.github.com>
Sat, 5 Oct 2019 03:32:52 +0000 (20:32 -0700)
* 🎉 Building simple flasher

* 🎉 Flashing works

* 🎨 Cleaning up

* 🐛 Being more specific with board identity

* 🐛 Flashing correct keymap

* 🎉 Adding keymap

* ✨ Updating keymap

* 🚨 RGB

* ⏪ Revert "🚨 RGB"

This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4.

* ✨ Improvements to flasher

* ✨ Layout tweaks

* 💄 Messing around with LCD

* 💄 Enabling LCD backlight matching

* 🔧 Updating layout

* 🐛 Fixing console logging

* 🎨 Cleaning up indentation

* 🔧 Adding editorconfig

* ✨ Adding game layer

* 💄 Changing numpad layout

* ✨🔥 redoing entire layout

It's now more similar to the Planck default layout

* ✨ add workman and dvorak layouts

* 🐛 fix numpad

* 🐛 fix layer orders

* 🐛 fix layer toggling

* 🐛 fix tri-layer switching

* 🐛 fix LCD colors for adjustment layers

* 🔥 remove old flasher project

* 🔥 remove simple_visualizer

* 💄 update LCD colors

* 📝 fix layout comments

* 💄  swapping 2u buttons

* 🔥🔧 removing editorconfig

* 🚨 using 2 spaces

* 📝 add README

* ⏪ Revert "💄 Enabling LCD backlight matching"

This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e.

* ⏪ Revert "💄 Messing around with LCD"

This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5.

* 🐛 fix thumb inconsistency in QWERTY

* 🐛 fix media keys

* ✨ add F# shortcuts to vertical 1.5u buttons

* ✨ hold enter for RShift

* ✨ hold for numpad

* 🎨 remove unnecessary breaks

* 🎨 reoganizing layers

* ✨ add Colmak layer

* 🚧🔧 add basic config

* ✨ use more standard numpad layout

* 💄 change layer orders

* ✨ add caps lock on adjust layer

* 🔥 disable space cadet

* 📝 update README

* 🔨 use userspace config

* 🎨 clean up a bit

* 🐛 undefine tapping toggle from base config

* 🔨 rename LED functions

* 💩 someone commited Windows line endings

* ✨ left hand thumb is space

* ♻️ extract layers def to new file

* 🔥 remove unnecessary hooks

* ✨💄 set LCD text and color by layer

* 💄 update keymap

removing layer buttons that I don't really use

* ✨ set backlight to full brightness on boot

* 🔥 remove unnecessary includes

keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h [new file with mode: 0644]
keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h [new file with mode: 0644]
keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c

index cf0b452bdfdf816ea156230d17b4237800f2406f..26de392f9a7c32d942ac32fa3230536b0abe4f87 100644 (file)
@@ -1,20 +1,6 @@
 #include QMK_KEYBOARD_H
-#include "debug.h"
-#include "action_layer.h"
 #include "version.h"
-
-enum custom_layers {
-  _QWERTY,
-  _WORKMAN,
-  _DVORAK,
-  _COLEMAK,
-  _LOWER,
-  _RAISE,
-  _ADJUST,
-  _GAME,
-  _MOUSE,
-  _NUM,
-};
+#include "layers.h"
 
 enum custom_keycodes {
   QWERTY = SAFE_RANGE,
@@ -39,41 +25,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  * |  Tab   |  Q  |  W  |  E  |  R  |  T  |  [{  |           |  ]}  |  Y  |  U  |  I  |  O  |  P  |  BSPC  |
  * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
  * |  ESC   |  A  |  S  |  D  |  F  |  G  |------|           |------|  H  |  J  |  K  |  L  |  ;  |    '   |
- * |--------+-----+-----+-----+-----+-----|  L1  |           |  L1  |-----+-----+-----+-----+-----+--------|
+ * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
  * | LShift |  Z  |  X  |  C  |  V  |  B  |      |           |      |  N  |  M  |  ,  |  .  |  /  | Enter  |
  * `--------+-----+-----+-----+-----+------------'           `------------+-----+-----+-----+-----+--------'
  *   | Num  |Ctrl | Alt |LGUI |Lower|                                     |Raise|Left |Down | Up  |Right |
  *   `------------------------------'                                     `------------------------------'
  *                                   ,------------.          ,------------.
- *                                   |Play |Mouse |          | Num  |Mouse|
- *                              ,----|-----|------|          |------+-----+-----.
- *                              |    |     | Alt  |          | Alt  |     |     |
- *                              |BSPC|LOWER|------|          |------|RAISE|Space|
- *                              |    |     | LGUI |          | LGUI |     |     |
- *                              `-----------------'          `------------------'
+ *                                   |Play |      |          |      |Play |
+ *                             ,-----|-----|------|          |------+-----+-----.
+ *                                 |     | Alt  |          | Alt  |     |     |
+ *                             |Space|LOWER|------|          |------|RAISE|Space|
+ *                                 |     | LGUI |          | LGUI |     |     |
+ *                             `------------------'          `------------------'
  */
 [_QWERTY] = LAYOUT_ergodox(
   // left hand
   KC_GRV,   KC_1,    KC_2,    KC_3,    KC_4,  KC_5, KC_ESC,
   KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,  KC_T, KC_LBRACKET,
   KC_ESC,   KC_A,    KC_S,    KC_D,    KC_F,  KC_G,
-  KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,  KC_B, KC_FN1,
+  KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,  KC_B, _______,
   TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
 
-                                                  KC_MPLY,  TG(_MOUSE),
+                                                  KC_MPLY,  _______,
                                                             KC_LALT,
-                                      KC_BSPACE,  LOWER,    KC_LGUI,
+                                      KC_SPACE,   LOWER,    KC_LGUI,
 
   // right hand
   KC_ESC,      KC_6, KC_7,  KC_8,    KC_9,    KC_0,                KC_DEL,
   KC_RBRACKET, KC_Y, KC_U,  KC_I,    KC_O,    KC_P,                KC_BSPACE,
                KC_H, KC_J,  KC_K,    KC_L,    KC_SCOLON,           KC_QUOTE,
-  KC_FN1,      KC_N, KC_M,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
+  _______,     KC_N, KC_M,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
                      RAISE, KC_LEFT, KC_DOWN, KC_UP,               KC_RIGHT,
 
-  TT(_NUM), TG(_MOUSE),
+  _______, KC_MPLY,
   KC_LALT,
-  KC_LGUI,  RAISE,      KC_SPACE
+  KC_LGUI, RAISE,   KC_SPACE
 ),
 
 /* Keymap 0: Basic Workman layer
@@ -84,41 +70,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  * |  Tab   |  Q  |  D  |  R  |  W  |  B  |  [{  |           |  ]}  |  J  |  F  |  U  |  P  |  ;  |  BSPC  |
  * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
  * |  ESC   |  A  |  S  |  H  |  T  |  G  |------|           |------|  Y  |  N  |  E  |  O  |  I  |    '   |
- * |--------+-----+-----+-----+-----+-----|  L1  |           |  L1  |-----+-----+-----+-----+-----+--------|
+ * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
  * | LShift |  Z  |  X  |  M  |  C  |  V  |      |           |      |  K  |  L  |  ,  |  .  |  /  | Enter  |
  * `--------+-----+-----+-----+-----+------------'           `------------+-----+-----+-----+-----+--------'
  *   | Num  |Ctrl | Alt |LGUI |Lower|                                     |Raise|Left |Down | Up  |Right |
  *   `------------------------------'                                     `------------------------------'
  *                                   ,------------.          ,------------.
- *                                   |Play |Mouse |          | Num  |Mouse|
- *                              ,----|-----|------|          |------+-----+-----.
- *                              |    |     | Alt  |          | Alt  |     |     |
- *                              |BSPC|LOWER|------|          |------|RAISE|Space|
- *                              |    |     | LGUI |          | LGUI |     |     |
- *                              `-----------------'          `------------------'
+ *                                   |Play |      |          |      |Play |
+ *                             ,-----|-----|------|          |------+-----+-----.
+ *                                 |     | Alt  |          | Alt  |     |     |
+ *                             |Space|LOWER|------|          |------|RAISE|Space|
+ *                                 |     | LGUI |          | LGUI |     |     |
+ *                             `------------------'          `------------------'
  */
 [_WORKMAN] = LAYOUT_ergodox(
   // left hand
   KC_GRV,   KC_1,    KC_2,    KC_3,    KC_4,    KC_5, KC_ESC,
   KC_TAB,   KC_Q,    KC_D,    KC_R,    KC_W,    KC_B, KC_LBRACKET,
   KC_ESC,   KC_A,    KC_S,    KC_H,    KC_T,    KC_G,
-  KC_LSFT,  KC_Z,    KC_X,    KC_M,    KC_C,    KC_V, KC_FN1,
+  KC_LSFT,  KC_Z,    KC_X,    KC_M,    KC_C,    KC_V, _______,
   TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
 
-                                                  KC_MPLY,  TG(_MOUSE),
+                                                  KC_MPLY,  _______,
                                                             KC_LALT,
-                                      KC_BSPACE,  LOWER,    KC_LGUI,
+                                      KC_SPACE,   LOWER,    KC_LGUI,
 
   // right hand
   KC_ESC,      KC_6, KC_7,  KC_8,    KC_9,    KC_0,                KC_DEL,
   KC_RBRACKET, KC_J, KC_F,  KC_U,    KC_P,    KC_SCOLON,           KC_BSPACE,
                KC_Y, KC_N,  KC_E,    KC_O,    KC_I,                KC_QUOTE,
-  KC_FN1,      KC_K, KC_L,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
+  _______,     KC_K, KC_L,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
                      RAISE, KC_LEFT, KC_DOWN, KC_UP,               KC_RIGHT,
 
-  TT(_NUM), TG(_MOUSE),
+  _______, KC_MPLY,
   KC_LALT,
-  KC_LGUI,  RAISE,      KC_SPACE
+  KC_LGUI, RAISE,   KC_SPACE
 ),
 
 /* Keymap 0: Basic Dvorak layer
@@ -129,41 +115,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  * |  Tab   |  '  |  ,  |  .  |  P  |  Y  |  [{  |           |  ]}  |  F  |  G  |  C  |  R  |  L  |  BSPC  |
  * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
  * |  ESC   |  A  |  O  |  E  |  U  |  I  |------|           |------|  D  |  H  |  T  |  N  |  S  |   /    |
- * |--------+-----+-----+-----+-----+-----|  L1  |           |  L1  |-----+-----+-----+-----+-----+--------|
+ * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
  * | LShift |  ;  |  Q  |  J  |  K  |  X  |      |           |      |  B  |  M  |  W  |  V  |  Z  | Enter  |
  * `--------+-----+-----+-----+-----+------------'           `------------+-----+-----+-----+-----+--------'
  *   | Num  |Ctrl | Alt |LGUI |Lower|                                     |Raise|Left |Down | Up  |Right |
  *   `------------------------------'                                     `------------------------------'
  *                                   ,------------.          ,------------.
- *                                   |Play |Mouse |          | Num  |Mouse|
- *                              ,----|-----|------|          |------+-----+-----.
- *                              |    |     | Alt  |          | Alt  |     |     |
- *                              |BSPC|LOWER|------|          |------|RAISE|Space|
- *                              |    |     | LGUI |          | LGUI |     |     |
- *                              `-----------------'          `------------------'
+ *                                   |Play |      |          |      |Play |
+ *                             ,-----|-----|------|          |------+-----+-----.
+ *                                 |     | Alt  |          | Alt  |     |     |
+ *                             |Space|LOWER|------|          |------|RAISE|Space|
+ *                                 |     | LGUI |          | LGUI |     |     |
+ *                             `------------------'          `------------------'
  */
 [_DVORAK] = LAYOUT_ergodox(
   // left hand
   KC_GRV,   KC_1,      KC_2,    KC_3,    KC_4,  KC_5, KC_ESC,
   KC_TAB,   KC_QUOT,   KC_COMM, KC_DOT,  KC_P,  KC_Y, KC_LBRACKET,
   KC_ESC,   KC_A,      KC_O,    KC_E,    KC_U,  KC_I,
-  KC_LSFT,  KC_SCOLON, KC_Q,    KC_J,    KC_K,  KC_X, KC_FN1,
+  KC_LSFT,  KC_SCOLON, KC_Q,    KC_J,    KC_K,  KC_X, _______,
   TT(_NUM), KC_LCTL,   KC_LALT, KC_LGUI, LOWER,
 
-                                                  KC_MPLY,  TG(_MOUSE),
+                                                  KC_MPLY,  _______,
                                                             KC_LALT,
-                                      KC_BSPACE,  LOWER,    KC_LGUI,
+                                      KC_SPACE,   LOWER,    KC_LGUI,
 
   // right hand
   KC_ESC,      KC_6, KC_7,  KC_8,    KC_9,    KC_0,  KC_DEL,
   KC_RBRACKET, KC_F, KC_G,  KC_C,    KC_R,    KC_L,  KC_BSPACE,
                KC_D, KC_H,  KC_T,    KC_N,    KC_S,  LT(MOUSE, KC_SLSH),
-  KC_FN1,      KC_B, KC_M,  KC_W,    KC_V,    KC_Z,  RSFT_T(KC_ENT),
+  _______,     KC_B, KC_M,  KC_W,    KC_V,    KC_Z,  RSFT_T(KC_ENT),
                      RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
 
-  TT(_NUM), TG(_MOUSE),
+  _______, KC_MPLY,
   KC_LALT,
-  KC_LGUI,  RAISE,      KC_SPACE
+  KC_LGUI, RAISE,   KC_SPACE
 ),
 
 /* Keymap 0: Basic Colemak layer
@@ -174,41 +160,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  * |  Tab   |  Q  |  W  |  F  |  P  |  G  |  [{  |           |  ]}  |  J  |  L  |  U  |  Y  |  ;  |  BSPC  |
  * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
  * |  ESC   |  A  |  R  |  S  |  T  |  D  |------|           |------|  H  |  N  |  E  |  I  |  O  |    '   |
- * |--------+-----+-----+-----+-----+-----|  L1  |           |  L1  |-----+-----+-----+-----+-----+--------|
+ * |--------+-----+-----+-----+-----+-----|      |           |      |-----+-----+-----+-----+-----+--------|
  * | LShift |  Z  |  X  |  C  |  V  |  B  |      |           |      |  K  |  M  |  ,  |  .  |  /  | Enter  |
  * `--------+-----+-----+-----+-----+------------'           `------------+-----+-----+-----+-----+--------'
  *   | Num  |Ctrl | Alt |LGUI |Lower|                                     |Raise|Left |Down | Up  |Right |
  *   `------------------------------'                                     `------------------------------'
  *                                   ,------------.          ,------------.
- *                                   |Play |Mouse |          | Num  |Mouse|
- *                              ,----|-----|------|          |------+-----+-----.
- *                              |    |     | Alt  |          | Alt  |     |     |
- *                              |BSPC|LOWER|------|          |------|RAISE|Space|
- *                              |    |     | LGUI |          | LGUI |     |     |
- *                              `-----------------'          `------------------'
+ *                                   |Play |      |          |      |Play |
+ *                             ,-----|-----|------|          |------+-----+-----.
+ *                                 |     | Alt  |          | Alt  |     |     |
+ *                             |Space|LOWER|------|          |------|RAISE|Space|
+ *                                 |     | LGUI |          | LGUI |     |     |
+ *                             `------------------'          `------------------'
  */
 [_COLEMAK] = LAYOUT_ergodox(
   // left hand
   KC_GRV,   KC_1,    KC_2,    KC_3,    KC_4,    KC_5, KC_ESC,
   KC_TAB,   KC_Q,    KC_W,    KC_F,    KC_P,    KC_G, KC_LBRACKET,
   KC_ESC,   KC_A,    KC_R,    KC_S,    KC_T,    KC_D,
-  KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B, KC_FN1,
+  KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B, _______,
   TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
 
-                                                  KC_MPLY,  TG(_MOUSE),
+                                                  KC_MPLY,  _______,
                                                             KC_LALT,
-                                      KC_BSPACE,  LOWER,    KC_LGUI,
+                                      KC_SPACE,   LOWER,    KC_LGUI,
 
   // right hand
   KC_ESC,      KC_6, KC_7,  KC_8,    KC_9,    KC_0,                KC_DEL,
   KC_RBRACKET, KC_J, KC_L,  KC_U,    KC_Y,    KC_SCOLON,           KC_BSPACE,
                KC_H, KC_N,  KC_E,    KC_I,    KC_O,                KC_QUOTE,
-  KC_FN1,      KC_K, KC_M,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
+  _______,     KC_K, KC_M,  KC_COMM, KC_DOT,  LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
                      RAISE, KC_LEFT, KC_DOWN, KC_UP,               KC_RIGHT,
 
-  TT(_NUM), TG(_MOUSE),
+  _______, KC_MPLY,
   KC_LALT,
-  KC_LGUI,  RAISE,      KC_SPACE
+  KC_LGUI, RAISE,   KC_SPACE
 ),
 
 /* Lower
@@ -216,19 +202,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  * ,---------------------------------------------------.           ,--------------------------------------------------.
  * | Version |  F1  |  F2  |  F3  |  F4  |  F5  | F11  |           | F12  |  F6  |  F7  |  F8  |  F9  | F10  |        |
  * |---------+------+------+------+------+------+------|           |------+------+------+------+------+------+--------|
- * |    ~    |  !   |  @   |  #   |  $   |  %   |      |           |      |  ^   |  &   |  *   |  (   |  )   |        |
+ * |    ~    |  !   |  @   |  #   |  $   |  %   |  F6  |           |  F5  |  ^   |  &   |  *   |  (   |  )   |        |
  * |---------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
  * |   Del   |  F1  |  F2  |  F3  |  F4  |  F5  |------|           |------|  F6  |  _   |  +   |  {   |  }   |   |    |
- * |---------+------+------+------+------+------|  L2  |           |  L2  |------+------+------+------+------+--------|
+ * |---------+------+------+------+------+------| F12  |           | F11  |------+------+------+------+------+--------|
  * |         |  F7  |  F8  |  F9  | F10  | F11  |      |           |      | F12  |ISO ~ |ISO | | Home | End  |        |
  * `---------+------+------+------+------+-------------'           `-------------+------+------+------+------+--------'
  *   |       |      |      |      |      |                                       |      | Play | Vol- | Vol+ | Next |
  *   `-----------------------------------'                                       `----------------------------------'
  *                                       ,-------------.           ,-------------.
- *                                       |Animat|      |           |Toggle|Solid |
+ *                                       |      |      |           |      |      |
  *                                ,------|------|------|           |------+------+------.
- *                                |Bright|Bright|      |           |      |Hue-  |Hue+  |
- *                                |ness- |ness+ |------|           |------|      |      |
+ *                                |      |      |      |           |      |      |      |
+ *                                |      |      |------|           |------|      |      |
  *                                |      |      |      |           |      |      |      |
  *                                `--------------------'           `--------------------'
  */
@@ -261,10 +247,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  * ,---------------------------------------------------.           ,--------------------------------------------------.
  * | Version |  F1  |  F2  |  F3  |  F4  |  F5  | F11  |           | F12  |  F6  |  F7  |  F8  |  F9  | F10  |  F11   |
  * |---------+------+------+------+------+------+------|           |------+------+------+------+------+------+--------|
- * |    `    |  1   |  2   |  3   |  4   |  5   |      |           |      |  6   |  7   |  8   |  9   |  0   |        |
+ * |    `    |  1   |  2   |  3   |  4   |  5   |  F6  |           |  F5  |  6   |  7   |  8   |  9   |  0   |        |
  * |---------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
  * |   Del   |  F1  |  F2  |  F3  |  F4  |  F5  |------|           |------|  F6  |  -   |  =   |  [   |  ]   |   \    |
- * |---------+------+------+------+------+------|  L2  |           |  L2  |------+------+------+------+------+--------|
+ * |---------+------+------+------+------+------| F12  |           | F11  |------+------+------+------+------+--------|
  * |         |  F7  |  F8  |  F9  | F10  | F11  |      |           |      | F12  |ISO # |ISO / |Pg Up |Pg Dn |        |
  * `---------+------+------+------+------+-------------'           `-------------+------+------+------+------+--------'
  *   |       |      |      |      |      |                                       |      | Play | Vol- | Vol+ | Next |
@@ -308,7 +294,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  * |--------+------+------+------+------+-------------|           |------+------+------+------+------+------+--------|
  * |        |Reset |Debug |      |      |      |      |           |      |      |TRM on|TRMoff|      |      |  Del   |
  * |--------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
- * | CPSLCK |      |      |      |      |AG Nrm|------|           |------|AG Swp|QWERTY|Wrkman|Dvorak|      |        |
+ * | CPSLCK |      |      |      |      |AG Nrm|------|           |------|AG Swp|QWERTY|Wrkman|Dvorak|Colmak|        |
  * |--------+------+------+------+------+------|      |           |      |------+------+------+------+------+--------|
  * |        |      |      |      |      |      |      |           |      |      |      | Prev | Next |      |        |
  * `--------+------+------+------+------+-------------'           `-------------+------+------+------+------+--------'
@@ -325,7 +311,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 [_ADJUST] = LAYOUT_ergodox(
   // left hand
   VRSN,    _______, _______, _______, _______, _______, _______,
-  _______, RESET,   DEBUG,   _______, _______, _______, _______,
+  _______, RESET,   DEBUG,   BL_TOGG, BL_STEP, _______, _______,
   KC_CAPS, _______, _______, _______, _______, AG_NORM,
   _______, _______, _______, _______, _______, _______, _______,
   _______, _______, _______, _______, _______,
@@ -502,6 +488,11 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
   return MACRO_NONE;
 };
 
+void matrix_init_user() {
+  backlight_enable();
+  backlight_level(BACKLIGHT_LEVELS);
+}
+
 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
   switch (keycode) {
     case QWERTY:
@@ -576,34 +567,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
   }
   return true;
 }
-
-/**
- * Runs just one time when the keyboard initializes.
- */
-void matrix_init_user(void) {
-
-};
-
-/**
- * Runs constantly in the background, in a loop.
- */
-void matrix_scan_user(void) {
-  uint8_t layer = biton32(layer_state);
-
-  ergodox_board_led_off();
-  ergodox_led_lower_off();
-  ergodox_led_raise_off();
-  ergodox_led_adjust_off();
-
-  switch (layer) {
-    case _LOWER:
-      ergodox_led_lower_on();
-      break;
-    case _RAISE:
-      ergodox_led_raise_on();
-      break;
-    case _ADJUST:
-      ergodox_led_adjust_on();
-      break;
-  }
-};
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h
new file mode 100644 (file)
index 0000000..d852fe9
--- /dev/null
@@ -0,0 +1,14 @@
+#include QMK_KEYBOARD_H
+
+enum custom_layers {
+  _QWERTY,
+  _WORKMAN,
+  _DVORAK,
+  _COLEMAK,
+  _LOWER,
+  _RAISE,
+  _ADJUST,
+  _GAME,
+  _MOUSE,
+  _NUM,
+};
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h
new file mode 100644 (file)
index 0000000..9213e99
--- /dev/null
@@ -0,0 +1,123 @@
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
+#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
+
+// Currently we are assuming that both the backlight and LCD are enabled
+// But it's entirely possible to write a custom visualizer that use only
+// one of them
+#ifndef LCD_BACKLIGHT_ENABLE
+#error This visualizer needs that LCD backlight is enabled
+#endif
+
+#ifndef LCD_ENABLE
+#error This visualizer needs that LCD is enabled
+#endif
+
+#include "visualizer.h"
+#include "visualizer_keyframes.h"
+#include "lcd_keyframes.h"
+#include "lcd_backlight_keyframes.h"
+#include "system/serial_link.h"
+#include "led.h"
+#include "default_animations.h"
+
+static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
+static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
+
+static bool initial_update = true;
+
+// Feel free to modify the animations below, or even add new ones if needed
+
+static keyframe_animation_t lcd_layer_display = {
+    .num_frames = 1,
+    .loop = false,
+    .frame_lengths = {gfxMillisecondsToTicks(0)},
+    .frame_functions = {lcd_keyframe_display_layer_and_led_states}
+};
+
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t color_animation = {
+    .num_frames = 2,
+    .loop = false,
+    // Note that there's a 200 ms no-operation frame,
+    // this prevents the color from changing when activating the layer
+    // momentarily
+    .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
+    .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
+};
+
+void initialize_user_visualizer(visualizer_state_t* state) {
+    // The brightness will be dynamically adjustable in the future
+    // But for now, change it here.
+    lcd_backlight_brightness(130);
+    state->current_lcd_color = initial_color;
+    state->target_lcd_color = logo_background_color;
+    initial_update = true;
+    start_keyframe_animation(&default_startup_animation);
+}
+
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state);
+
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+    // Add more tests, change the colors and layer texts here
+    // Usually you want to check the high bits (higher layers first)
+    // because that's the order layers are processed for keypresses
+    // You can for check for example:
+    // state->status.layer
+    // state->status.default_layer
+    // state->status.leds (see led.h for available statuses)
+
+    uint32_t prev_color = state->target_lcd_color;
+    const char* prev_layer_text = state->layer_text;
+
+    get_visualizer_layer_and_color(state);
+
+    if (initial_update || prev_color != state->target_lcd_color) {
+        start_keyframe_animation(&color_animation);
+    }
+
+    if (initial_update || prev_layer_text != state->layer_text) {
+        start_keyframe_animation(&lcd_layer_display);
+    }
+    // You can also stop existing animations, and start your custom ones here
+    // remember that you should normally have only one animation for the LCD
+    // and one for the background. But you can also combine them if you want.
+}
+
+void user_visualizer_suspend(visualizer_state_t* state) {
+    state->layer_text = "Suspending...";
+    uint8_t hue = LCD_HUE(state->current_lcd_color);
+    uint8_t sat = LCD_SAT(state->current_lcd_color);
+    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
+    start_keyframe_animation(&default_suspend_animation);
+}
+
+void user_visualizer_resume(visualizer_state_t* state) {
+    state->current_lcd_color = initial_color;
+    state->target_lcd_color = logo_background_color;
+    initial_update = true;
+    start_keyframe_animation(&default_startup_animation);
+}
+
+#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
index d339ecc9704a40ccd5adff7c67464e4b65692495..54fc2363c76c018fa5325af89e4106afbc509ffe 100644 (file)
@@ -1,5 +1,5 @@
 /*
-Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
+Copyright 2017 Fred Sundvik
 
 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
@@ -15,331 +15,65 @@ You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
 
-/**
- * Currently we are assuming that both the backlight and LCD are enabled
- * But it's entirely possible to write a custom visualizer that use only
- * one of them
- */
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "./visualizer.h"
-#include "visualizer_keyframes.h"
-#include "lcd_keyframes.h"
-#include "lcd_backlight_keyframes.h"
-#include "system/serial_link.h"
-#include "default_animations.h"
-
-static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255);
-static const uint32_t initial_color = LCD_COLOR(84, 255, 255);
-
-static const uint32_t led_emulation_colors[4] = {
-  LCD_COLOR(0, 0, 255),
-  LCD_COLOR(141, 255, 255),
-  LCD_COLOR(18, 255, 255),
-  LCD_COLOR(194, 255, 255),
-};
-
-static uint32_t next_led_target_color = 0;
-
-typedef enum {
-  LCD_STATE_INITIAL,
-  LCD_STATE_LAYER_BITMAP,
-  LCD_STATE_BITMAP_AND_LEDS,
-} lcd_state_t;
-
-static lcd_state_t lcd_state = LCD_STATE_INITIAL;
-
-typedef struct {
-  uint8_t led_on;
-  uint8_t led1;
-  uint8_t led2;
-  uint8_t led3;
-} visualizer_user_data_t;
-
-/**
- * Don't access from visualization function, use the visualizer state instead
- */
-static visualizer_user_data_t user_data_keyboard = {
-  .led_on = 0,
-  .led1 = LED_BRIGHTNESS_HI,
-  .led2 = LED_BRIGHTNESS_HI,
-  .led3 = LED_BRIGHTNESS_HI,
-};
-
-_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
-  "Please increase the VISUALIZER_USER_DATA_SIZE");
-
-// Feel free to modify the animations below, or even add new ones if needed
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t one_led_color = {
-  .num_frames = 1,
-  .loop = false,
-  .frame_lengths = {gfxMillisecondsToTicks(0)},
-  .frame_functions = {lcd_backlight_keyframe_set_color},
-};
-
-bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
-  uint32_t temp = next_led_target_color;
-  next_led_target_color = state->target_lcd_color;
-  state->target_lcd_color = temp;
-  return false;
-}
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t two_led_colors = {
-  .num_frames = 2,
-  .loop = true,
-  .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
-  .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
-};
-
-/**
- * The LCD animation alternates between the layer name display and a
- * bitmap that displays all active layers
- */
-static keyframe_animation_t lcd_bitmap_animation = {
-  .num_frames = 1,
-  .loop = false,
-  .frame_lengths = {gfxMillisecondsToTicks(0)},
-  .frame_functions = {lcd_keyframe_display_layer_bitmap},
-};
-
-static keyframe_animation_t lcd_bitmap_leds_animation = {
-  .num_frames = 2,
-  .loop = true,
-  .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
-  .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
-};
-
-void initialize_user_visualizer(visualizer_state_t* state) {
-  /**
-   * The brightness will be dynamically adjustable in the future
-   * But for now, change it here.
-   */
-  lcd_backlight_brightness(180);
-  state->current_lcd_color = initial_color;
-  state->target_lcd_color = logo_background_color;
-  lcd_state = LCD_STATE_INITIAL;
-  start_keyframe_animation(&default_startup_animation);
-}
-
-static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
-  return user_data->led_on & (1u << num);
-}
-
-static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
-  for (int i=0; i < 4; i++) {
-    if (is_led_on(user_data, i)) {
-      return i + 1;
-    }
-  }
-  return 0;
-}
-
-static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
-  uint8_t master_index = get_led_index_master(user_data);
-  if (master_index!=0) {
-    for (int i=master_index; i < 4; i++) {
-      if (is_led_on(user_data, i)) {
-        return i + 1;
-      }
-    }
-  }
-
-  return 0;
-}
-
-static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
-  if (
-    is_led_on(user_data, 0) &&
-    is_led_on(user_data, 1) &&
-    is_led_on(user_data, 2)
-  ) {
-    return 3;
-  }
-  return 0;
-}
-
-static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
-  switch (index) {
-    case 1:
-      return user_data->led1;
-    case 2:
-      return user_data->led2;
-    case 3:
-      return user_data->led3;
-  }
-  return 0;
-}
-
-static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
-  visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
-  visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
-
-  uint8_t new_index;
-  uint8_t old_index;
-
-  if (true || is_serial_link_master()) {
-    new_index = get_led_index_master(user_data_new);
-    old_index = get_led_index_master(user_data_old);
-  } else {
-    new_index = get_led_index_slave(user_data_new);
-    old_index = get_led_index_slave(user_data_old);
-  }
-
-  uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
-  uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
-
-  uint8_t new_brightness = get_brightness(user_data_new, new_index);
-  uint8_t old_brightness = get_brightness(user_data_old, old_index);
-
-  uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
-  uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
-
-  if (
-    lcd_state == LCD_STATE_INITIAL ||
-    new_index != old_index ||
-    new_secondary_index != old_secondary_index ||
-    new_brightness != old_brightness ||
-    new_secondary_brightness != old_secondary_brightness
-  ) {
-    if (new_secondary_index != 0) {
-      state->target_lcd_color = change_lcd_color_intensity(
-        led_emulation_colors[new_index], new_brightness);
-      next_led_target_color = change_lcd_color_intensity(
-        led_emulation_colors[new_secondary_index], new_secondary_brightness);
-
-      stop_keyframe_animation(&one_led_color);
-      start_keyframe_animation(&two_led_colors);
-    } else {
-      state->target_lcd_color = change_lcd_color_intensity(
-        led_emulation_colors[new_index], new_brightness);
-
-      stop_keyframe_animation(&two_led_colors);
-      start_keyframe_animation(&one_led_color);
-    }
+#include "./simple_visualizer.h"
+#include "util.h"
+#include "layers.h"
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+  switch(biton32(default_layer_state)) {
+    case _QWERTY:
+      state->layer_text = "QWERTY";
+      state->target_lcd_color = LCD_COLOR(0, 255, 128);
+      break;
+    case _WORKMAN:
+      state->layer_text = "Workman";
+      state->target_lcd_color = LCD_COLOR(80, 255, 128);
+      break;
+    case _DVORAK:
+      state->layer_text = "Dvorak";
+      state->target_lcd_color = LCD_COLOR(194, 255, 128);
+      break;
+    case _COLEMAK:
+      state->layer_text = "Colemak";
+      state->target_lcd_color = LCD_COLOR(18, 255, 128);
+      break;
   }
-}
-
-static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
-  if (state->status.leds) {
-    if (
-      lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
-      state->status.leds != prev_status->leds ||
-      state->status.layer != prev_status->layer ||
-      state->status.default_layer != prev_status->default_layer
-    ) {
-      // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
-      stop_keyframe_animation(&lcd_bitmap_animation);
 
-      lcd_state = LCD_STATE_BITMAP_AND_LEDS;
-      /**
-       * For information:
-       * The logic in this function makes sure that this doesn't happen, but if you call start on an
-       * animation that is already playing it will be restarted.
-       */
-      start_keyframe_animation(&lcd_bitmap_leds_animation);
-    }
-  } else {
-    if (
-      lcd_state != LCD_STATE_LAYER_BITMAP ||
-      state->status.layer != prev_status->layer ||
-      state->status.default_layer != prev_status->default_layer
-    ) {
-      stop_keyframe_animation(&lcd_bitmap_leds_animation);
-
-      lcd_state = LCD_STATE_LAYER_BITMAP;
-      start_keyframe_animation(&lcd_bitmap_animation);
-    }
+  switch(biton32(state->status.layer)) {
+    case _LOWER:
+      state->layer_text = "Lower";
+      state->target_lcd_color = LCD_COLOR(141, 255, 255);
+      break;
+    case _RAISE:
+      state->layer_text = "Raise";
+      state->target_lcd_color = LCD_COLOR(18, 255, 255);
+      break;
+    case _ADJUST:
+      state->layer_text = "Adjust";
+      state->target_lcd_color = LCD_COLOR(194, 255, 255);
+      break;
+    case _NUM:
+      state->layer_text = "Numpad";
+      state->target_lcd_color = LCD_COLOR(80, 255, 255);
+      break;
+    case _MOUSE:
+      state->layer_text = "Mouse";
+      state->target_lcd_color = LCD_COLOR(300, 255, 255);
+      break;
+    case _GAME:
+      state->layer_text = "Game";
+      state->target_lcd_color = LCD_COLOR(300, 255, 255);
+      break;
+    case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
+      break;
+    default:
+      state->layer_text = "NONE";
+      state->target_lcd_color = LCD_COLOR(0, 255, 255);
+      break;
   }
 }
-
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
-  /**
-   * Check the status here to start and stop animations
-   * You might have to save some state, like the current animation here so that you can start the right
-   * This function is called every time the status changes
-   *
-   * NOTE that this is called from the visualizer thread, so don't access anything else outside the status
-   * This is also important because the slave won't have access to the active layer for example outside the
-   * status.
-   */
-
-  update_emulated_leds(state, prev_status);
-  update_lcd_text(state, prev_status);
-}
-
-void user_visualizer_suspend(visualizer_state_t* state) {
-  state->layer_text = "Suspending...";
-  uint8_t hue = LCD_HUE(state->current_lcd_color);
-  uint8_t sat = LCD_SAT(state->current_lcd_color);
-  state->target_lcd_color = LCD_COLOR(hue, sat, 0);
-  start_keyframe_animation(&default_suspend_animation);
-}
-
-void user_visualizer_resume(visualizer_state_t* state) {
-  state->current_lcd_color = initial_color;
-  state->target_lcd_color = logo_background_color;
-  lcd_state = LCD_STATE_INITIAL;
-  start_keyframe_animation(&default_startup_animation);
-}
-
-void ergodox_board_led_on(void){
-  // No board led support
-}
-
-void ergodox_led_lower_on(void){
-  user_data_keyboard.led_on |= (1u << 0);
-  visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_raise_on(void){
-  user_data_keyboard.led_on |= (1u << 1);
-  visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_adjust_on(void){
-  user_data_keyboard.led_on |= (1u << 2);
-  visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_board_led_off(void){
-  // No board led support
-}
-
-void ergodox_led_lower_off(void){
-  user_data_keyboard.led_on &= ~(1u << 0);
-  visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_raise_off(void){
-  user_data_keyboard.led_on &= ~(1u << 1);
-  visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_adjust_off(void){
-  user_data_keyboard.led_on &= ~(1u << 2);
-  visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_lower_set(uint8_t n) {
-  user_data_keyboard.led1 = n;
-  visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_raise_set(uint8_t n) {
-  user_data_keyboard.led2 = n;
-  visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_adjust_set(uint8_t n) {
-  user_data_keyboard.led3 = n;
-  visualizer_set_user_data(&user_data_keyboard);
-}