#ifdef AUDIO_ENABLE
#include "audio.h"
+#include "musical_notes.h"
#endif
+
#define _QW 0
#define _LW 1
#define _RS 2
float tone_lw[][2] = {
- {440.0*pow(2.0,(59)/12.0), 8},
- {440.0*pow(2.0,(60)/12.0), 8},
- {0, 4},
- {440.0*pow(2.0,(67)/12.0), 16}
+Q_NOTE(_C4 ) ,
+Q_NOTE(_CS4 ) ,
+Q_NOTE(_D4 ) ,
+Q_NOTE(_DS4 ) ,
+Q_NOTE(_E4 ) ,
+Q_NOTE(_F4 ) ,
+Q_NOTE(_FS4 ) ,
+Q_NOTE(_G4 ) ,
+Q_NOTE(_GS4 ) ,
+Q_NOTE(_A4 ) ,
+Q_NOTE(_AS4 ) ,
+Q_NOTE(_B4 ) ,
};
float tone_rs[][2] = {
const uint16_t PROGMEM fn_actions[] = {
};
+#define ARRAY_SIZE(x) ((sizeof x) / (sizeof *x))
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
println("PlayNotes LW");
- play_notes(&tone_lw, 4, false);
+ print_val_hex32(ARRAY_SIZE(tone_lw));
+ play_notes(&tone_lw, 12, false);
#endif
layer_on(_LW);
update_tri_layer(_LW, _RS, _FN);