]> git.donarmstrong.com Git - qmk_firmware.git/commitdiff
Clean layer actions.
authortmk <nobody@nowhere>
Thu, 7 Feb 2013 15:50:51 +0000 (00:50 +0900)
committertmk <nobody@nowhere>
Sun, 10 Feb 2013 07:11:07 +0000 (16:11 +0900)
common/action.c
common/action.h
keyboard/hhkb/keymap.c

index 301a9b6a0a91137260aef51f9756a5dd4455529b..f6e50032eb0d705c5f57b4d380127f0c75e593bb 100644 (file)
@@ -319,14 +319,14 @@ static void process_action(keyrecord_t *record)
         case ACT_USAGE:
 #ifdef EXTRAKEY_ENABLE
             switch (action.usage.page) {
-                case ACTION_USAGE_PAGE_SYSTEM:
+                case PAGE_SYSTEM:
                     if (event.pressed) {
                         host_system_send(action.usage.code);
                     } else {
                         host_system_send(0);
                     }
                     break;
-                case ACTION_USAGE_PAGE_CONSUMER:
+                case PAGE_CONSUMER:
                     if (event.pressed) {
                         host_consumer_send(action.usage.code);
                     } else {
@@ -351,20 +351,44 @@ static void process_action(keyrecord_t *record)
             break;
 
         /* Layer key */
-        case ACT_LAYER_PRESSED:
-            // layer action when pressed
+        case ACT_LAYER:
             switch (action.layer.code) {
-                case 0x00:
+                case LAYER_MOMENTARY:  /* momentary */
                     if (event.pressed) {
                         layer_switch(action.layer.val);
                     }
-//TODO: this is ok?
                     else {
                         layer_switch(default_layer);
                     }
                     break;
-                case 0xF0:
-                    // tap toggle
+                case LAYER_ON_PRESS:
+                    if (event.pressed) {
+                        layer_switch(action.layer.val);
+                    }
+                    break;
+                case LAYER_ON_RELEASE:
+                    if (!event.pressed) {
+                        layer_switch(action.layer.val);
+                    }
+                    break;
+                case LAYER_DEFAULT:  /* default layer */
+                    switch (action.layer.val) {
+                        case DEFAULT_ON_BOTH:
+                            layer_switch(default_layer);
+                            break;
+                        case DEFAULT_ON_PRESS:
+                            if (event.pressed) {
+                                layer_switch(default_layer);
+                            }
+                            break;
+                        case DEFAULT_ON_RELEASE:
+                            if (!event.pressed) {
+                                layer_switch(default_layer);
+                            }
+                            break;
+                    }
+                    break;
+                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                     if (event.pressed) {
                         if (tap_count < TAPPING_TOGGLE) {
                             layer_switch(action.layer.val);
@@ -376,15 +400,13 @@ static void process_action(keyrecord_t *record)
                         }
                     }
                     break;
-                case 0xFF:
-                    // change default layer
+                case LAYER_CHANGE_DEFAULT:  /* change default layer */
                     if (event.pressed) {
                         default_layer = action.layer.val;
                         layer_switch(default_layer);
                     }
                     break;
-                default:
-                    // with tap key
+                default:    /* switch layer on hold and key on tap*/
                     if (event.pressed) {
                        if (tap_count > 0) {
                             debug("LAYER_PRESSED: Tap: register_code\n");
@@ -407,65 +429,26 @@ static void process_action(keyrecord_t *record)
                     break;
             }
             break;
-        case ACT_LAYER_RELEASED:
+        case ACT_LAYER_BIT:
             switch (action.layer.code) {
-                case 0x00:
-                    if (!event.pressed) {
-                        layer_switch(action.layer.val);
-                    }
-                    break;
-                case 0xF0:
-                    // tap toggle
+                case LAYER_MOMENTARY:  /* momentary */
                     if (event.pressed) {
-                        if (tap_count >= TAPPING_TOGGLE) {
-                            debug("LAYER_RELEASED: tap toggle.\n");
-                            layer_switch(action.layer.val);
-                        }
+                        layer_switch(current_layer ^ action.layer.val);
                     } else {
-                        if (tap_count < TAPPING_TOGGLE) {
-                            layer_switch(action.layer.val);
-                        }
-                    }
-                    break;
-                case 0xFF:
-                    // change default layer
-                    if (!event.pressed) {
-                        default_layer = action.layer.val;
-                        layer_switch(default_layer);
+                        layer_switch(current_layer ^ action.layer.val);
                     }
                     break;
-                default:
-                    // with tap key
+                case LAYER_ON_PRESS:
                     if (event.pressed) {
-                       if (tap_count > 0) {
-                            debug("LAYER_RELEASED: Tap: register_code\n");
-                            register_code(action.layer.code);
-                       } else {
-                            debug("LAYER_RELEASED: No tap: NO ACTION\n");
-                       }
-                    } else {
-                        if (tap_count > 0) {
-                            debug("LAYER_RELEASED: Tap: unregister_code\n");
-                            unregister_code(action.layer.code);
-                        } else {
-                            debug("LAYER_RELEASED: No tap: layer_switch\n");
-                            layer_switch(action.layer.val);
-                        }
+                        layer_switch(current_layer ^ action.layer.val);
                     }
                     break;
-            }
-            break;
-        case ACT_LAYER_BIT:
-            switch (action.layer.code) {
-                case 0x00:
-                    if (event.pressed) {
-                        layer_switch(current_layer ^ action.layer.val);
-                    } else {
+                case LAYER_ON_RELEASE:
+                    if (!event.pressed) {
                         layer_switch(current_layer ^ action.layer.val);
                     }
                     break;
-                case 0xF0:
-                    // tap toggle
+                case LAYER_TAP_TOGGLE:  /* switch on hold and toggle on several taps */
                     if (event.pressed) {
                         if (tap_count < TAPPING_TOGGLE) {
                             debug("LAYER_BIT: tap toggle(press).\n");
@@ -510,108 +493,6 @@ static void process_action(keyrecord_t *record)
                     break;
             }
             break;
-        case ACT_LAYER_EXT:
-            switch (action.layer.val) {
-                case 0x00:
-                    // set default layer when pressed
-                    switch (action.layer.code) {
-                        case 0x00:
-                            if (event.pressed) {
-                                layer_switch(default_layer);
-                            }
-                            break;
-                        case 0xF0:
-                            // tap toggle
-                            if (event.pressed) {
-                                if (tap_count < TAPPING_TOGGLE) {
-                                    layer_switch(default_layer);
-                                }
-                            } else {
-                                if (tap_count >= TAPPING_TOGGLE) {
-                                    debug("LAYER_EXT_PRESSED: tap toggle.\n");
-                                    layer_switch(default_layer);
-                                }
-                            }
-                            break;
-                        case 0xFF:
-                            // change default layer
-                            if (event.pressed) {
-                                default_layer = current_layer;
-                                layer_switch(default_layer);
-                            }
-                            break;
-                        default:
-                            // with tap key
-                            if (event.pressed) {
-                               if (tap_count > 0) {
-                                    debug("LAYER_EXT_PRESSED: Tap: register_code\n");
-                                    register_code(action.layer.code);
-                               } else {
-                                    debug("LAYER_EXT_PRESSED: No tap: layer_switch\n");
-                                    layer_switch(default_layer);
-                               }
-                            } else {
-                                if (tap_count > 0) {
-                                    debug("LAYER_EXT_PRESSED: Tap: unregister_code\n");
-                                    unregister_code(action.layer.code);
-                                } else {
-                                    debug("LAYER_EXT_PRESSED: No tap: NO ACTION\n");
-                                }
-                            }
-                            break;
-                    }
-                    break;
-                case 0x01:
-                    // set default layer when released
-                    switch (action.layer.code) {
-                        case 0x00:
-                            if (!event.pressed) {
-                                layer_switch(default_layer);
-                            }
-                            break;
-                        case 0xF0:
-                            // tap toggle
-                            if (event.pressed) {
-                                if (tap_count >= TAPPING_TOGGLE) {
-                                    debug("LAYER_EXT_RELEASED: tap toggle.\n");
-                                    layer_switch(default_layer);
-                                }
-                            } else {
-                                if (tap_count < TAPPING_TOGGLE) {
-                                    layer_switch(default_layer);
-                                }
-                            }
-                            break;
-                        case 0xFF:
-                            // change default layer
-                            if (!event.pressed) {
-                                default_layer = current_layer;
-                                layer_switch(default_layer);
-                            }
-                            break;
-                        default:
-                            // with tap key
-                            if (event.pressed) {
-                               if (tap_count > 0) {
-                                    debug("LAYER_EXT_RELEASED: Tap: register_code\n");
-                                    register_code(action.layer.code);
-                               } else {
-                                    debug("LAYER_EXT_RELEASED: No tap: NO ACTION\n");
-                               }
-                            } else {
-                                if (tap_count > 0) {
-                                    debug("LAYER_EXT_RELEASED: Tap: unregister_code\n");
-                                    unregister_code(action.layer.code);
-                                } else {
-                                    debug("LAYER_EXT_RELEASED: No tap: layer_switch\n");
-                                    layer_switch(default_layer);
-                                }
-                            }
-                            break;
-                    }
-                    break;
-            }
-            break;
 
         /* Extentions */
         case ACT_MACRO:
@@ -932,7 +813,7 @@ bool is_tap_key(key_t key)
         case ACT_LMODS_TAP:
         case ACT_RMODS_TAP:
             return true;
-        case ACT_LAYER_PRESSED:
+        case ACT_LAYER:
         case ACT_LAYER_BIT:
             switch (action.layer.code) {
                 case 0x00:
@@ -944,7 +825,7 @@ bool is_tap_key(key_t key)
             }
             return false;
         case ACT_FUNCTION:
-            if (action.func.opt & O_TAP) {
+            if (action.func.opt & FUNC_TAP) {
                 return true;
             }
             return false;
@@ -975,10 +856,8 @@ static void debug_action(action_t action)
         case ACT_RMODS_TAP:         debug("ACT_RMODS_TAP");         break;
         case ACT_USAGE:             debug("ACT_USAGE");             break;
         case ACT_MOUSEKEY:          debug("ACT_MOUSEKEY");          break;
-        case ACT_LAYER_PRESSED:     debug("ACT_LAYER_PRESSED");     break;
-        case ACT_LAYER_RELEASED:    debug("ACT_LAYER_RELEASED");    break;
+        case ACT_LAYER:             debug("ACT_LAYER");     break;
         case ACT_LAYER_BIT:         debug("ACT_LAYER_BIT");         break;
-        case ACT_LAYER_EXT:         debug("ACT_LAYER_EXT");         break;
         case ACT_MACRO:             debug("ACT_MACRO");             break;
         case ACT_COMMAND:           debug("ACT_COMMAND");           break;
         case ACT_FUNCTION:          debug("ACT_FUNCTION");          break;
index b1e958a2665d1cc0f803283d9402157265f923fa..800554eb8fd88efddede5e1363c0b4885ba0eaa8 100644 (file)
@@ -150,42 +150,26 @@ ACT_MOUSEKEY(0110):
 
 Layer Actions
 -------------
-TODO: reconsider layer methods.
-1   momemtary + tap key                 up: L,     down: default
-1   bitwise   + tap key                 up: xor B, down: xor B
-3   momemtary go + tap key?             up: X,     down:
-3   toggle(mementary back) + tap key?   up:        down: Y
-3   no tap                              up: X,     down: Y
-
-ACT_LAYER_PRESSED(1000):    Set layer on key pressed
-ACT_LAYER_RELEASED(1001):   Set layer on key released
-ACT_LAYER_BIT(1010):        On/Off layer bit
-ACT_LAYER_EXT(1011):        Extentions
-
-1000|LLLL|0000 0000   set layer L when pressed
-1001|LLLL|0000 0000   set layer L when released
-1010|BBBB|0000 0000   on/off bit B when pressed/released
-1011|0000|0000 0000   set default layer when pressed
-1011|0001|0000 0000   set default layer when released
-
-1000|LLLL|1111 0000   set layer L when pressed + tap toggle
-1001|LLLL|1111 0000   set layer L when released + tap toggle
-1010|BBBB|1111 0000   on/off bit B when pressed/released + tap toggle
-1011|0000|1111 0000   set default layer when pressed + tap toggle
-1011|0001|1111 0000   set default layer when released + tap toggle
-
-1000|LLLL|1111 1111   set L to default layer when pressed
-1001|LLLL|1111 1111   set L to default layer when released
-1010|BBBB|1111 1111   on/off bit B of default layer when pressed/released
-1011|0000|1111 1111   set current to default layer when pressed
-1011|0001|1111 1111   set current to default layer when released
-
-1000|LLLL| keycode    set layer L when pressed + tap key
-1001|LLLL| keyocde    set layer L when released + tap key
-1010|BBBB| keyocde    on/off bit B when pressed/released + tap key
-1011|0000| keyocde    set default layer when pressed + tap key
-1011|0001| keyocde    set default layer when released + tap key
+ACT_LAYER(1000):            Set layer
+ACT_LAYER_BIT(1001):        Bit-op layer
+
+1000|LLLL|0000 0000   set L to layer on press and set default on release(momentary)
+1000|LLLL|0000 0001   set L to layer on press
+1000|LLLL|0000 0010   set L to layer on release
+1000|----|0000 0011   set default to layer on both(return to default layer)
+1000|LLLL|xxxx xxxx   set L to layer while hold and send key on tap
+1000|LLLL|1111 0000   set L to layer while hold and toggle on several taps
+1000|LLLL|1111 1111   set L to default and layer(on press)
+
+1001|BBBB|0000 0000   (not used)
+1001|BBBB|0000 0001   bit-xor layer with B on press
+1001|BBBB|0000 0010   bit-xor layer with B on release
+1001|BBBB|0000 0011   bit-xor layer with B on both(momentary)
+1001|BBBB|xxxx xxxx   bit-xor layer with B while hold and send key on tap
+1001|BBBB|1111 0000   bit-xor layer with B while hold and toggle on several taps
+1001|BBBB|1111 1111   bit-xor default with B and set layer(on press)
+
+
 
 Extensions(11XX)
 ----------------
@@ -212,24 +196,14 @@ enum action_kind_id {
     ACT_USAGE           = 0b0100,
     ACT_MOUSEKEY        = 0b0101,
 
-    ACT_LAYER_PRESSED   = 0b1000,
-    ACT_LAYER_RELEASED  = 0b1001,
-    ACT_LAYER_BIT       = 0b1010,
-    ACT_LAYER_EXT       = 0b1011,
+    ACT_LAYER           = 0b1000,
+    ACT_LAYER_BIT       = 0b1001,
 
     ACT_MACRO           = 0b1100,
     ACT_COMMAND         = 0b1110,
     ACT_FUNCTION        = 0b1111
 };
 
-enum params {
-    P_ONESHOT           = 0x00,
-};
-
-enum options {
-    O_TAP               = 0x8,
-};
-
 
 /* action utility */
 #define ACTION_NO                       0
@@ -250,48 +224,93 @@ enum options {
 #define ACTION_RMOD_KEY(mod, key)       ACTION(ACT_RMODS,    MODS4(MOD_BIT(mod))<<8 | (key))
 
 /* Mods + Tap key */
+enum mods_codes {
+    MODS_ONESHOT           = 0x00,
+};
 #define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
-#define ACTION_LMODS_ONESHOT(mods)      ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | P_ONESHOT)
+#define ACTION_LMODS_ONESHOT(mods)      ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
 #define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
-#define ACTION_RMODS_ONESHOT(mods)      ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | P_ONESHOT)
+#define ACTION_RMODS_ONESHOT(mods)      ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
 /* Mod + Tap key */
 #define ACTION_LMOD_TAP_KEY(mod, key)   ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
-#define ACTION_LMOD_ONESHOT(mod)        ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | P_ONESHOT)
+#define ACTION_LMOD_ONESHOT(mod)        ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
 #define ACTION_RMOD_TAP_KEY(mod, key)   ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
-#define ACTION_RMOD_ONESHOT(mod)        ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | P_ONESHOT)
-
-// TODO: contemplate about layer action
-/* Switch current layer */
-#define ACTION_LAYER_SET(layer)                        ACTION(ACT_LAYER_PRESSED,  (layer)<<8 | 0x00)
-#define ACTION_LAYER_SET_ON_PRESSED(layer)             ACTION(ACT_LAYER_PRESSED,  (layer)<<8 | 0x00)
-#define ACTION_LAYER_SET_ON_RELEASED(layer)            ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
-#define ACTION_LAYER_BIT(bits)                         ACTION(ACT_LAYER_BIT,      (bits)<<8 | 0x00)
-#define ACTION_LAYER_SET_DEFAULT                       ACTION(ACT_LAYER_EXT,      0x0<<8     | 0x00)
-#define ACTION_LAYER_RETURN_DEFAULT                    ACTION(ACT_LAYER_EXT,      0x1<<8     | 0x00)
-#define ACTION_LAYER_SET_DEFAULT_ON_PRESSED            ACTION(ACT_LAYER_EXT,      0x0<<8     | 0x00)
-#define ACTION_LAYER_SET_DEFAULT_ON_RELEASED           ACTION(ACT_LAYER_EXT,      0x1<<8     | 0x00)
-/* Switch default layer */
-#define ACTION_LAYER_DEFAULT_SET(layer)                ACTION(ACT_LAYER_PRESSED,  (layer)<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer)     ACTION(ACT_LAYER_PRESSED,  (layer)<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer)    ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_BIT(bits)                 ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
-#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED    ACTION(ACT_LAYER_EXT, 0x0<<8    | 0xFF)
-#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED   ACTION(ACT_LAYER_EXT, 0x1<<8    | 0xFF)
-/* Layer switch with tap key */
-#define ACTION_LAYER_SET_TAP_KEY(layer, key)           ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
-#define ACTION_LAYER_BIT_TAP_KEY(bits, key)            ACTION(ACT_LAYER_BIT,     (bits)<<8 | (key))
-#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key)          ACTION(ACT_LAYER_EXT,     0x0<<8     | (key))
-/* Layer switch with tap toggle */
-#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer)  ACTION(ACT_LAYER_PRESSED,  (layer)<<8 | 0xF0)
-#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
-#define ACTION_LAYER_BIT_TAP_TOGGLE(layer)             ACTION(ACT_LAYER_BIT,     (layer)<<8 | 0xF0)
-#define ACTION_LAYER_DEFAULT_TAP_TOGGLE                ACTION(ACT_LAYER_EXT,     0x0<<8     | 0xF0)
+#define ACTION_RMOD_ONESHOT(mod)        ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
+
+
+/* 
+ * Switch layer
+ */
+enum layer_codes {
+    LAYER_MOMENTARY = 0,
+    LAYER_ON_PRESS = 1,
+    LAYER_ON_RELEASE = 2,
+    LAYER_DEFAULT =3,
+    LAYER_TAP_TOGGLE = 0xF0,
+    LAYER_CHANGE_DEFAULT = 0xFF
+};
+enum layer_vals_default {
+    DEFAULT_ON_PRESS = 1,
+    DEFAULT_ON_RELEASE = 2,
+    DEFAULT_ON_BOTH = 3,
+};
+
+/* 
+ * return to default layer
+ */
+#define ACTION_LAYER_DEFAULT                    ACTION_LAYER_DEFAULT_R
+/* set default layer on press */
+#define ACTION_LAYER_DEFAULT_P                  ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
+/* set default layer on release */
+#define ACTION_LAYER_DEFAULT_R                  ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
+/* change default layer and set layer */
+
+/*
+ * Set layer
+ */
+/* set layer on press and set default on release */
+#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_MOMENTARY(layer)
+#define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
+/* set layer on press and none on release */
+#define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)
+/* set layer while hold and send key on tap */
+#define ACTION_LAYER_SET_TAP_KEY(layer, key)    ACTION(ACT_LAYER, (layer)<<8 | (key))
+/* set layer on press */
+#define ACTION_LAYER_SET_P(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
+/* set layer on release */
+#define ACTION_LAYER_SET_R(layer)               ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
+/* set layer on hold and toggle on several taps */
+#define ACTION_LAYER_SET_TAP_TOGGLE(layer)      ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
+/* set default layer on both press and release */
+#define ACTION_LAYER_SET_DEFAULT(layer)         ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)
+
+/* 
+ * Bit-op layer
+ */
+/* bit-xor on both press and release */
+#define ACTION_LAYER_BIT(bits)                  ACTION_LAYER_BIT_MOMENTARY(bits)
+#define ACTION_LAYER_BIT_MOMENTARY(bits)        ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
+/* bit-xor on press */
+#define ACTION_LAYER_BIT_TOGGLE(bits)           ACTION_LAYER_BIT_R(bits)
+/* bit-xor while hold and send key on tap */
+#define ACTION_LAYER_BIT_TAP_KEY(bits, key)     ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
+/* bit-xor on press */
+#define ACTION_LAYER_BIT_P(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
+/* bit-xor on release */
+#define ACTION_LAYER_BIT_R(bits)                ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
+/* bit-xor while hold and toggle on several taps */
+#define ACTION_LAYER_BIT_TAP_TOGGLE(bits)       ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
+/* bit-xor default layer and set layer */
+#define ACTION_LAYER_BIT_DEFAULT(bits)          ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
+
 
 /* HID Usage */
-#define ACTION_USAGE_PAGE_SYSTEM        0
-#define ACTION_USAGE_PAGE_CONSUMER      1
-#define ACTION_USAGE_SYSTEM(id)         ACTION(ACT_USAGE,    ACTION_USAGE_PAGE_SYSTEM<<10 | (id))
-#define ACTION_USAGE_CONSUMER(id)       ACTION(ACT_USAGE,    ACTION_USAGE_PAGE_CONSUMER<<10 | (id))
+enum usage_pages {
+    PAGE_SYSTEM,
+    PAGE_CONSUMER
+};
+#define ACTION_USAGE_SYSTEM(id)         ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
+#define ACTION_USAGE_CONSUMER(id)       ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
 
 /* Mousekey */
 #define ACTION_MOUSEKEY(key)            ACTION(ACT_MOUSEKEY, key)
@@ -303,7 +322,10 @@ enum options {
 #define ACTION_COMMAND(opt, id)         ACTION(ACT_COMMAND,  (opt)<<8 | (addr))
 
 /* Function */
+enum function_opts {
+    FUNC_TAP        = 0x8,
+};
 #define ACTION_FUNCTION(id, opt)        ACTION(ACT_FUNCTION, (opt)<<8 | id)
-#define ACTION_FUNCTION_TAP(id)         ACTION(ACT_FUNCTION, O_TAP<<8 | id)
+#define ACTION_FUNCTION_TAP(id)         ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id)
 
 #endif  /* ACTION_H */
index f2f21e8cefec040973b50213f71669a8852f979e..65ef89ad77da326d840ead3db02e1dda88b20d63 100644 (file)
@@ -29,8 +29,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include "keymap.h"
 
 
-// Convert physical keyboard layout to matrix array.
-// This is a macro to define keymap easily in keyboard layout form.
 #define KEYMAP( \
     K31, K30, K00, K10, K11, K20, K21, K40, K41, K60, K61, K70, K71, K50, K51, \
     K32, K01, K02, K13, K12, K23, K22, K42, K43, K62, K63, K73, K72, K52, \
@@ -50,6 +48,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 }
 
 
+// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     /* Layer 0: Default Layer
      * ,-----------------------------------------------------------.
@@ -57,17 +56,17 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      * |-----------------------------------------------------------|
      * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|Backs|
      * |-----------------------------------------------------------|
-     * |Contro|  A|  S|  D|  F|  G|  H|  J|  K|  L|Fn3|  '|Return  |
+     * |Fn6   |  A|  S|  D|  F|  G|  H|  J|  K|  L|Fn3|  '|Return  |
      * |-----------------------------------------------------------|
-     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|Fn2|Shift |Fn1|
+     * |Fn8     |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|Fn2|Fn12  |Fn1|
      * `-----------------------------------------------------------'
-     *       |Gui|Alt  |Fn5                    |Alt  |Fn4|
+     *       |Gui|Alt  |          Fn5          |Alt  |Fn4|
      *       `-------------------------------------------'
      */
     KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSLS,GRV, \
            TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSPC, \
            FN6, A,   S,   D,   F,   G,   H,   J,   K,   L,   FN3, QUOT,FN7, \
-           FN8, Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, FN2, FN12,FN10, \
+           FN8, Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, FN2, FN12,FN9, \
                 LGUI,LALT,          FN5,                FN13,FN4),
 
     /* Layer 1: HHKB mode (HHKB Fn)
@@ -80,13 +79,13 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      * |-----------------------------------------------------------|
      * |Shift   |   |   |   |   |   |  +|  -|End|PgD|Dow|Shift |Fn0|
      * `-----------------------------------------------------------'
-     *      |Gui |Alt  |Space                  |Alt  |xxx|
-     *      `--------------------------------------------'
+     *       |Gui|Alt  |         Space         |Alt  |Gui|
+     *       `-------------------------------------------'
      */ 
     KEYMAP(PWR, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, INS, DEL, \
-           CAPS,NO,  NO,  NO,  NO,  NO,  NO,  NO,  PSCR,SLCK,BRK, UP,  NO,  BSPC, \
+           CAPS,NO,  NO,  NO,  NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS, UP,  NO,  BSPC, \
            LCTL,VOLD,VOLU,MUTE,NO,  NO,  PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
-           LSFT,NO,  NO,  NO,  NO,  NO,  PPLS,PMNS,END, PGDN,DOWN,RSFT,FN10, \
+           LSFT,NO,  NO,  NO,  NO,  NO,  PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
                 LGUI,LALT,          SPC,                RALT,RGUI),
 
     /* Layer 2: Vi mode (Slash)
@@ -99,7 +98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      * |-----------------------------------------------------------|
      * |Shift   |   |   |   |   |   |Hom|PgD|PgUlEnd|Fn0|Shift |   |
      * `-----------------------------------------------------------'
-     *       |Gui|Alt  |Space                  |Alt  |Gui|
+     *       |Gui|Alt  |          Space        |Alt  |Gui|
      *       `-------------------------------------------'
      */
     KEYMAP(ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, INS, DEL, \
@@ -112,13 +111,13 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      * ,-----------------------------------------------------------.
      * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
      * |-----------------------------------------------------------|
-     * |Tab  |MwL|MwU|McU|MwD|MwR|MwL|MwD|MwU|MwR|   |   |   |Backs|
+     * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |Backs|
      * |-----------------------------------------------------------|
-     * |Contro|   |McL|McD|McR|   |McL|McD|McU|McR|Fn0|   |Return  |
+     * |Contro|   |   |   |   |   |McL|McD|McU|McR|Fn0|   |Return  |
      * |-----------------------------------------------------------|
-     * |Shift   |Mb4|Mb5|Mb1|Mb2|Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift |   |
+     * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift |   |
      * `-----------------------------------------------------------'
-     *      |Gui |Alt  |Mb1                    |Alt  |Fn0|
+     *      |Gui |Alt  |          Mb1          |Alt  |Fn0|
      *      `--------------------------------------------'
      * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel 
      */
@@ -147,10 +146,23 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
            LSFT,SLSH,DOT, COMM,M,   N,   B,   V,   C,   X,   Z,   RSFT,NO, \
                 LGUI,LALT,          FN0,                RALT,RGUI),
 
-    /* Layer5: another Mouse mode (Space) */
+    /* Layer5: another Mouse mode (Space)
+     * ,-----------------------------------------------------------.
+     * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
+     * |-----------------------------------------------------------|
+     * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |Backs|
+     * |-----------------------------------------------------------|
+     * |Contro|   |   |   |   |   |McL|McD|McU|McR|Fn0|   |Return  |
+     * |-----------------------------------------------------------|
+     * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift |   |
+     * `-----------------------------------------------------------'
+     *      |Gui |Alt  |          Fn0          |Alt  |Fn0|
+     *      `--------------------------------------------'
+     * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel 
+     */
     KEYMAP(ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, INS, DEL, \
            TAB, NO,  NO,  NO,  NO,  NO,  WH_L,WH_D,WH_U,WH_R,NO,  NO,  NO,  BSPC, \
-           LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN0, NO,  ENT, \
+           LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,NO,  NO,  ENT, \
            LSFT,NO,  NO,  NO,  NO,  BTN3,BTN2,BTN1,BTN4,BTN5,NO,  RSFT,NO, \
                 LGUI,LALT,          FN0,                RALT,RGUI),
 };
@@ -164,27 +176,32 @@ enum function_id {
     MACRO                   = 0xff
 };
 
+
 /*
  * Fn action definition
  */
+// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
 static const uint16_t PROGMEM fn_actions[] = {
-    ACTION_LAYER_RETURN_DEFAULT,                    // FN0
+    ACTION_LAYER_DEFAULT,                           // FN0
     ACTION_LAYER_SET(1),                            // FN1
-    ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH),          // FN2
-    ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN),           // FN3
-    //ACTION_LAYER_SET(3),                            // FN4
-    ACTION_FUNCTION(MACRO, 0),                      // FN4
+    ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH),          // FN2  Layer with Slash
+    ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN),           // FN3  Layer with Semicolon
+
+    ACTION_LAYER_SET(3),                            // FN4
+//  ACTION_LAYER_SET_TOGGLE(3),                     // FN4
+//  ACTION_FUNCTION(MACRO, 0),                      // FN4
     ACTION_LAYER_SET_TAP_KEY(5, KC_SPC),            // FN5
-    ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC),          // FN6
-    ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT),           // FN7
-    ACTION_LMOD_ONESHOT(KC_LSFT),                   // FN8    Oneshot Shift
-    ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(1),     // FN9
-    ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV),            // FN10
+//  ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC),          // FN6  Control with tap Backspace
+    ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC),           // FN6  Control with tap Backspace
+    ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT),           // FN7  Control with tap Enter
+    ACTION_LMOD_ONESHOT(KC_LSFT),                   // FN8  Oneshot Shift
+    ACTION_LAYER_SET_TAP_TOGGLE(1),                 // FN9
+    ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV),            // FN10 Layer with Grave
     //ACTION_LAYER_BIT(1),                          // FN10
     //ACTION_LAYER_BIT_TAP_TOGGLE(1),               // FN10
-    ACTION_FUNCTION_TAP(LSHIFT_LPAREN),             // FN11
-    ACTION_FUNCTION_TAP(RSHIFT_RPAREN),             // FN12
-    ACTION_FUNCTION(MACRO, 1),                      // FN13
+    ACTION_FUNCTION_TAP(LSHIFT_LPAREN),             // FN11 Function: LShift with tap '('
+    ACTION_FUNCTION_TAP(RSHIFT_RPAREN),             // FN12 Function: RShift with tap ')'
+    ACTION_FUNCTION(MACRO, 1),                      // FN13 Macro:
 };