#include "quantum.h"
static qk_tap_dance_state_t qk_tap_dance_state;
+bool td_debug_enable = false;
+
+#if CONSOLE_ENABLE
+#define td_debug(s) if (td_debug_enable) \
+ { \
+ xprintf ("D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d }\n", __FUNCTION__, s, \
+ qk_tap_dance_state.keycode, qk_tap_dance_state.count, \
+ qk_tap_dance_state.active, qk_tap_dance_state.pressed); \
+ }
+#else
+#define td_debug(s)
+#endif
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
{
+ td_debug("trigger");
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
}
static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
{
+ td_debug("trigger");
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
}
static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
{
+ td_debug("trigger")
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
}