Score_horizontal_align_engraver::do_pre_move_processing()
{
if (halign_p_) {
- typeset_breakable_item(halign_p_);
+ typeset_element(halign_p_);
halign_p_ =0;
}
Score_align_engraver * align_grav_l = (Score_align_engraver*) reg;
if (!halign_p_) {
halign_p_ = new Break_align_item;
+ halign_p_->breakable_b_ = true;
announce_element(Score_elem_info(halign_p_,0));
}
Item * it = i.elem_l_->item();