--- /dev/null
+#ifndef KEYBOARDS_ERGODOX_CONFIG_H_
+#define KEYBOARDS_ERGODOX_CONFIG_H_
+
+#ifdef SUBPROJECT_ez
+ #include "ez/config.h"
+#endif
+#ifdef SUBPROJECT_infinity
+ #include "infinity/config.h"
+#endif
+
+
+#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
* algernon's ErgoDox EZ layout, please see the readme.md file!
*/
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "led.h"
#include "debug.h"
#include "action_layer.h"
// Netable differences vs. the default firmware for the ErgoDox EZ:
// 1. The Cmd key is now on the right side, making Cmd+Space easier.
// 2. The media keys work on OSX (But not on Windows).
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_bepo.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "led.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_norwegian.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
// Netable differences vs. the default firmware for the ErgoDox EZ:
// 1. The Cmd key is now on the right side, making Cmd+Space easier.
// 2. The media keys work on OSX (But not on Windows).
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include <keymap_extras/keymap_colemak.h>
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
// German keymap derived from "german", but more closely resembling the German layout of the Kinesis Ergo Elan.
//
// chschmitz, 2016-01-27
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "action_layer.h"
#include "keymap.h"
#include "keymap_german.h"
{
"layout": "ergodox_ez",
"keymaps_includes": [
- "ergodox_ez.h",
+ "ergodox.h",
"action_layer.h",
"keymap_common.h",
"keymap_extras/keymap_german.h",
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_colemak.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "led.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german_osx.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_neo2.h"
// French AZERTY version of the default_osx file
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_french_osx.h"
break;
}
-};
\ No newline at end of file
+};
// Only default layer was remapped all others layers are standard Ergodox EZ
// Very personal mapping of-course, but who knows a starting point for others.
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
// Based on `default_osx`
// Replace left Bksp with Ctrl/Esc
// Remove the Ctrl from Z and /
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_neo2.h"
* SuperCoder 2000 layout
*/
-#include "ergodox_ez.h"
+#include "ergodox.h"
/* Layers */
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "led.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
/* TypeMatrix-2030-like keymap */
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "led.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "action_util.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_plover.h"
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
// readme
-#include "ergodox_ez.h"
+#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"