* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
* `#define LEADER_PER_KEY_TIMING`
* sets the timer for leader key chords to run on each key press rather than overall
+* `#define LEADER_KEY_STRICT_KEY_PROCESSING`
+ * Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify `MT(MOD_CTL, KC_A)` if you want to use `KC_A`.
* `#define ONESHOT_TIMEOUT 300`
* how long before oneshot times out
* `#define ONESHOT_TAP_TOGGLE 2`
}
```
+## Strict Key Processing
+
+By default, the Leader Key feature will filter the keycode out of [`Mod-Tap`](feature_advanced_keycodes.md#mod-tap) and [`Layer Tap`](feature_advanced_keycodes.md#switching-and-toggling-layers) functions when checking for the Leader sequences. That means if you're using `LT(3, KC_A)`, it will pick this up as `KC_A` for the sequence, rather than `LT(3, KC_A)`, giving a more expected behavior for newer users.
+
+While, this may be fine for most, if you want to specify the whole keycode (eg, `LT(3, KC_A)` from the example above) in the sequence, you can enable this by added `#define LEADER_KEY_STRICT_KEY_PROCESSING` to your `config.h` file. This well then disable the filtering, and you'll need to specify the whole keycode.
+
## Customization
The Leader Key feature has some additional customization to how the Leader Key feature works. It has two functions that can be called at certain parts of the process. Namely `leader_start()` and `leader_end()`.
uint16_t leader_sequence[5] = {0, 0, 0, 0, 0};
uint8_t leader_sequence_size = 0;
+void qk_leader_start(void) {
+ if (leading) { return; }
+ leader_start();
+ leading = true;
+ leader_time = timer_read();
+ leader_sequence_size = 0;
+ leader_sequence[0] = 0;
+ leader_sequence[1] = 0;
+ leader_sequence[2] = 0;
+ leader_sequence[3] = 0;
+ leader_sequence[4] = 0;
+}
+
bool process_leader(uint16_t keycode, keyrecord_t *record) {
// Leader key set-up
if (record->event.pressed) {
+ if (leading) {
+ if (timer_elapsed(leader_time) < LEADER_TIMEOUT) {
+#ifndef LEADER_KEY_STRICT_KEY_PROCESSING
+ if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
+ keycode = keycode & 0xFF;
+ }
+#endif // LEADER_KEY_STRICT_KEY_PROCESSING
+ leader_sequence[leader_sequence_size] = keycode;
+ leader_sequence_size++;
#ifdef LEADER_PER_KEY_TIMING
- leader_time = timer_read();
+ leader_time = timer_read();
#endif
- if (!leading && keycode == KC_LEAD) {
- leader_start();
- leading = true;
-#ifndef LEADER_PER_KEY_TIMING
- leader_time = timer_read();
-#endif
- leader_time = timer_read();
- leader_sequence_size = 0;
- leader_sequence[0] = 0;
- leader_sequence[1] = 0;
- leader_sequence[2] = 0;
- leader_sequence[3] = 0;
- leader_sequence[4] = 0;
- return false;
- }
- if (leading && timer_elapsed(leader_time) < LEADER_TIMEOUT) {
- leader_sequence[leader_sequence_size] = keycode;
- leader_sequence_size++;
- return false;
+ return false;
+ }
+ } else {
+ if (keycode == KC_LEAD) {
+ qk_leader_start();
+ return false;
+ }
+ break;
}
}
return true;