qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for CTRL, twice for Caps Lock
[TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
- [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL, 800),
- [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL, 800),
- [HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL, 800),
- [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED(cycleMemes, NULL, NULL, 800)
+ [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleEmojis, NULL, NULL, 800),
+ [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleAnimals, NULL, NULL, 800),
+ [HAND] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleHands, NULL, NULL, 800),
+ [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleMemes, NULL, NULL, 800)
// Other declarations would go here, separated by commas, if you have them
};
return true;
}
+
+
void matrix_scan_tap_dance () {
if (highest_td == -1)
return;
for (int i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
- if(action->user_data != NULL ) {
- tap_user_defined = (int)action->user_data;
+ if(action->custom_tapping_term > 0 ) {
+ tap_user_defined = action->custom_tapping_term;
}
else{
tap_user_defined = TAPPING_TERM;
qk_tap_dance_user_fn_t on_reset;
} fn;
qk_tap_dance_state_t state;
+ uint16_t custom_tapping_term;
void *user_data;
} qk_tap_dance_action_t;
.user_data = NULL, \
}
-#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) { \
+#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) { \
.fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset }, \
- .user_data = (void *)(tap_specific_tapping_term), \
+ .user_data = NULL, \
+ .custom_tapping_term = -1, \
+ }
+
+#define ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) { \
+ .fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset }, \
+ .user_data = NULL, \
+ .custom_tapping_term = tap_specific_tapping_term, \
}
extern qk_tap_dance_action_t tap_dance_actions[];