#include "process_music.h"
bool music_activated = false;
-uint8_t starting_note = 0x0C;
-int offset = 7;
+uint8_t music_starting_note = 0x0C;
+int music_offset = 7;
// music sequencer
static bool music_sequence_recording = false;
return false;
}
- float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
+ float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + SCALE[record->event.key.col + music_offset])/12.0+(MATRIX_ROWS - record->event.key.row));
if (record->event.pressed) {
play_note(freq, 0xF);
if (music_sequence_recording) {