static void
set_column_rods (vector<Grob *> const &cols, Real padding)
{
- /* distances[i] will be the distance betwen cols[i-1] and cols[i]
+ /* distances[i] will be the distance betwen cols[i-1] and cols[i], and
+ overhangs[j] the amount by which cols[0 thru j] extend beyond cols[j]
when each column is placed as far to the left as possible. */
vector<Real> distances (cols.size ());
+ vector<Real> overhangs (cols.size ());
- for (vsize i = 1; i < cols.size (); i++)
+ for (vsize i = 0; i < cols.size (); i++)
{
Item *r = dynamic_cast<Item *> (cols[i]);
Item *rb = r->find_prebroken_piece (LEFT);
if (Separation_item::is_empty (r) && (!rb || Separation_item::is_empty (rb)))
continue;
- Skyline_pair *skys = Skyline_pair::unsmob (r->get_property ("horizontal-skylines"));
+ Interval r_ext = r->extent (r, X_AXIS);
+ overhangs[i] = r_ext[RIGHT];
+
+ if (0 == i) continue;
- /* min rather than max because stickout_i will be negative if the right-hand column
+ /* min rather than max because stickout will be negative if the right-hand column
sticks out a lot to the left */
- Real stickout_i = min (skys ? (*skys)[LEFT].max_height () : 0.0,
- Separation_item::conditional_skyline (r, cols[i - 1]).max_height ());
+ Real stickout = min (r_ext[LEFT],
+ Separation_item::conditional_skyline (r, cols[i - 1]).max_height ());
Real prev_distances = 0.0;
a constant number of times per iteration of the outer loop. */
for (vsize j = i; j--;)
{
+ if (overhangs[j] + padding <= prev_distances + distances[i] + stickout)
+ break; // cols[0 thru j] cannot reach cols[i]
+
Item *l = dynamic_cast<Item *> (cols[j]);
Item *lb = l->find_prebroken_piece (RIGHT);
- Skyline_pair *skys = Skyline_pair::unsmob (l->get_property ("horizontal-skylines"));
- Real stickout_j = skys ? (*skys)[RIGHT].max_height () : 0.0;
-
- bool touches = stickout_i - stickout_j + prev_distances + distances[i] < 0.0;
- Real dist = 0.0;
- if (touches || j == i - 1)
- {
- dist = Separation_item::set_distance (l, r, padding);
- if (rb)
- Separation_item::set_distance (l, rb, padding);
- }
+ Real dist = Separation_item::set_distance (l, r, padding);
distances[i] = max (distances[i], dist - prev_distances);
- /* we set a distance for the line-starter column even if its non-broken counterpart
- doesn't touch the right column. */
if (lb)
- Separation_item::set_distance (lb, r, padding);
+ {
+ dist = Separation_item::set_distance (lb, r, padding);
+ // The left-broken version might reach more columns to the
+ // right than the unbroken version, by extending farther and/or
+ // nesting more closely;
+ if (j == i - 1) // check this, the first time we see each lb.
+ overhangs[j] = max (overhangs[j],
+ lb->extent (lb, X_AXIS)[RIGHT]
+ + distances[i] - dist);
+ }
+ if (rb)
+ Separation_item::set_distance (l, rb, padding);
if (lb && rb)
Separation_item::set_distance (lb, rb, padding);
prev_distances += distances[j];
- /* we need the empty check for gregorian notation, where there are a lot of
- extraneous paper-columns that we need to skip over */
- if (!touches && !Separation_item::is_empty (l))
- break;
}
+ overhangs[i] = max (overhangs[i],
+ overhangs[i - 1] - distances[i]);
}
}