There was an odd case, which confused the hell out of tap-dance: suppose
you had a number of tap-dance keys, on a layer, and as part of the
tap-dance, you turned that layer off - or had it on one-shot to begin
with. In this case, the keydown event would trigger the tap-dance key,
but the keyup would not. This had two funky consequences:
- tap-dance did not correctly register that the dance has ended.
- pressing any other tap-dance key would interrupt the previous
tap-dance, and potentially input unwanted characters.
To fix this, we simply do not start a tap-dance sequence on keyup, only
when it is pressed. This way the previous sequence has enough time to
time-out and finish properly, and we don't get confused.
This fixes algernon/ergodox-layout#107.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
highest_td = idx;
action = &tap_dance_actions[idx];
- action->state.keycode = keycode;
action->state.pressed = record->event.pressed;
if (record->event.pressed) {
+ action->state.keycode = keycode;
action->state.count++;
action->state.timer = timer_read();
process_tap_dance_action_on_dance_finished (paction);
reset_tap_dance (&paction->state);
}
+
+ last_td = keycode;
}
- last_td = keycode;
break;