]> git.donarmstrong.com Git - qmk_firmware.git/commitdiff
Apply new keymap for gh60
authortmk <nobody@nowhere>
Wed, 20 Feb 2013 01:40:07 +0000 (10:40 +0900)
committertmk <nobody@nowhere>
Wed, 20 Feb 2013 01:40:07 +0000 (10:40 +0900)
keyboard/gh60/Makefile.lufa
keyboard/gh60/Makefile.pjrc
keyboard/gh60/README.md
keyboard/gh60/config.h
keyboard/gh60/keymap.c
keyboard/gh60/keymap_plain.h
keyboard/gh60/keymap_poker.h
keyboard/gh60/keymap_poker_bit.h
keyboard/gh60/keymap_poker_set.h

index 9adec24b13d2a98ae77f56a77544ae99bc4f0494..7a83032969963c09e970f62e30c4d0d5da9f4a76 100644 (file)
@@ -125,8 +125,8 @@ plain: all
 poker: OPT_DEFS += -DKEYMAP_POKER
 poker: all
 
-poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
-poker_bit: all
+poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
+poker_set: all
 
 poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
 poker_bit: all
index 4559ce32f1eb9dcf9be896c3a9b8c783f314ee15..af6ef63ec47ce7eb709817af5b4e5c80fe7b9e7c 100644 (file)
@@ -95,8 +95,8 @@ plain: all
 poker: OPT_DEFS += -DKEYMAP_POKER
 poker: all
 
-poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
-poker_bit: all
+poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
+poker_set: all
 
 poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
 poker_bit: all
index c11f2ae23c3b3d4d197a3546ee534b47dc1a34a2..4dc4e5ee2eadf27cd90f0bec2de98b2b69b411e1 100644 (file)
@@ -47,9 +47,10 @@ See [keymap_plain.h](keymap_plain.h) for detail.
     `-----------------------------------------------------------'
 
 ### 2  Poker keymap
-Poker layer emulation
 
-See [keymap_poker.h](keymap_poker.h) for detail.
+See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow.
+
+ These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty.
 
 #### 2.0 Poker Default Layer
     ,-----------------------------------------------------------.
@@ -108,7 +109,7 @@ See [keymap_poker.h](keymap_poker.h) for detail.
 ### 3. Funky keymap
 This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
 
-See [keymap.h](keymap.h) for detail.
+See [keymap.c](keymap.c) for detail.
 
 #### 3.0 Funky Default Layer
     ,-----------------------------------------------------------.
index a760d5dfb3c65cfd344b082ad5b1917396f692fa..ef0c9a1735dbc8870de50911ad05b004c0cb4b3a 100644 (file)
@@ -41,6 +41,8 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 /* Set 0 if need no debouncing */
 #define DEBOUNCE    5
 
+/* To use new keymap framework */
+#define USE_KEYMAP_V2
 
 /* key combination for command */
 #define IS_COMMAND() ( \
index 8739aa163bfe20c42834a98eee59de5e0c9991a5..391348e9842302d01f518d205c65be3600a9c9fb 100644 (file)
@@ -20,6 +20,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include "keycode.h"
 #include "action.h"
 #include "action_macro.h"
+#include "layer_switch.h"
 #include "report.h"
 #include "host.h"
 #include "print.h"
@@ -73,7 +74,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     /*
      * Funky
      */
-    /* Layer 0: Default Layer
+    /* Keymap 0: Default Layer
      * ,-----------------------------------------------------------.
      * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
      * |-----------------------------------------------------------|
@@ -92,7 +93,34 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   FN3, QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, FN2,           RSFT, \
         LCTL,LGUI,LALT,          SPC,                     RALT,FN4, FN4, FN1),
-    /* Layer 1: HHKB mode
+    /* Keymap 1: colemak */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
+        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
+        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN1),
+    /* Keymap 2: dvorak */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
+        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
+        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
+        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN1),
+    /* Keymap: workman */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
+        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
+        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN1),
+};
+
+static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
+    /*
+     * Funky
+     */
+    /* Overlay 0: HHKB mode
      * ,-----------------------------------------------------------.
      * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
      * |-----------------------------------------------------------|
@@ -107,11 +135,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      */
     KEYMAP_ANSI(
         PWR, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,  \
-        CAPS,NO,  NO,  NO,  NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  NO,  INS,  \
-        LCTL,VOLD,VOLU,MUTE,NO,  NO,  PAST,PSLS,HOME,PGUP,LEFT,RGHT,     ENT,  \
-        LSFT,NO,  NO,  NO,  NO,  NO,  PPLS,PMNS,END, PGDN,DOWN,          RSFT, \
+        CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP,  TRNS,INS,  \
+        LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,     ENT,  \
+        LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
-    /* Layer 2: Vi mode (Slash)
+    /* Overlay 1: Vi mode (Slash)
      * ,-----------------------------------------------------------.
      * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
      * |-----------------------------------------------------------|
@@ -126,11 +154,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      */
     KEYMAP_ANSI(
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
-        TAB, HOME,PGDN,UP,  PGUP,END, HOME,PGDN,PGUP,END, NO,  NO,  NO,  NO,   \
-        LCTL,NO,  LEFT,DOWN,RGHT,NO,  LEFT,DOWN,UP,  RGHT,NO,  NO,       ENT,  \
-        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN0,           RSFT, \
+        TAB, HOME,PGDN,UP,  PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \
+        LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP,  RGHT,TRNS,TRNS,     ENT,  \
+        LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, FN0,           RSFT, \
         LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
-    /* Layer 3: Mouse mode (Semicolon/App)
+    /* Overlay 2: Mouse mode (Semicolon/App)
      * ,-----------------------------------------------------------.
      * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
      * |-----------------------------------------------------------|
@@ -146,10 +174,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      */
     KEYMAP_ANSI(
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
-        TAB, NO,  NO,  NO,  NO,  NO,  WH_L,WH_D,WH_U,WH_R,NO,  NO,  NO,  NO,   \
-        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN0, NO,       ENT,  \
-        LSFT,NO,  NO,  NO,  NO,  BTN3,BTN2,BTN1,BTN4,BTN5,NO,            RSFT, \
-        LCTL,LGUI,LALT,          BTN1,                    NO,  FN0, FN0, NO  ),
+        TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \
+        LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,FN0, TRNS,     ENT,  \
+        LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS,          RSFT, \
+        LCTL,LGUI,LALT,          BTN1,                    TRNS,FN0, FN0, RCTL),
 };
 
 /*
@@ -157,41 +185,52 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  */
 static const uint16_t PROGMEM fn_actions[] = {
     ACTION_LAYER_DEFAULT,                           // FN0
-    ACTION_LAYER_SET(1),                            // FN1
-    ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH),          // FN2  Layer with Slash
-    ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN),           // FN3  Layer with Semicolon
-    ACTION_LAYER_SET(3),                            // FN4
+    ACTION_LAYER_SET(0),                            // FN1
+    ACTION_LAYER_SET_TAP_KEY(1, KC_SLASH),          // FN2
+    ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN),           // FN3
+    ACTION_LAYER_SET(2),                            // FN4
 };
 #endif
 
 
 
+#define KEYMAPS_SIZE    (sizeof(keymaps) / sizeof(keymaps[0]))
+#define OVERLAYS_SIZE   (sizeof(overlays) / sizeof(overlays[0]))
+#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
+
 /* translates key to keycode */
 uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
 {
-    return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
+    /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
+    if (layer & OVERLAY_BIT) {
+        layer &= OVERLAY_MASK;
+        if (layer < OVERLAYS_SIZE) {
+            return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
+        } else {
+            debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
+            return KC_TRANSPARENT;
+        }
+    } 
+    /* Keymap: 0-15 */
+    else {
+        if (layer < KEYMAPS_SIZE) {
+            return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
+        } else {
+            // fall back to layer 0
+            debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
+            return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
+        }
+    }
 }
 
-/* translates Fn index to action */
+/* translates Fn keycode to action */
 action_t keymap_fn_to_action(uint8_t keycode)
 {
     action_t action;
-    if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
+    if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
         action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
     } else {
         action.code = ACTION_NO;
     }
     return action;
 }
-
-/* convert key to action */
-action_t action_for_key(uint8_t layer, key_t key)
-{
-    uint8_t keycode = keymap_key_to_keycode(layer, key);
-    switch (keycode) {
-        case KC_FN0 ... KC_FN31:
-            return keymap_fn_to_action(keycode);
-        default:
-            return keymap_keycode_to_action(keycode);
-    }
-}
index ad0bc2f2696e21da65017ff952f8594adb65f636..85331715dc0252a9e63296bbcdb36a7c53092204 100644 (file)
@@ -1,24 +1,10 @@
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /*
-     *  Plain
-     */
-    /* Layer 0: Default Layer
-     * ,-----------------------------------------------------------.
-     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
-     * |-----------------------------------------------------------|
-     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
-     * |-----------------------------------------------------------|
-     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
-     * |-----------------------------------------------------------|
-     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
-     * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
-     * `-----------------------------------------------------------'
-     */
+    /* Keymap 0: qwerty */
     KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
            TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
            CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
            LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
            LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
 };
-
+static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
+static const uint16_t PROGMEM fn_actions[] = {};
index 10719a95c0706d8998fab87ac975467d8e416687..2bbda610649247065070673e6abc5fc091d8e4d8 100644 (file)
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Poker Default Layer
-     * ,-----------------------------------------------------------.
-     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
-     * |-----------------------------------------------------------|
-     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
-     * |-----------------------------------------------------------|
-     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
-     * |-----------------------------------------------------------|
-     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
-     * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
-     * `-----------------------------------------------------------'
-     */
-    /* Layer 0: qwerty */
+    /* Keymap 0: qwerty */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
-        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
+        CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer 1: colemak */
+    /* Keymap 1: colemak */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
         BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer 2: dvorak */
+    /* Keymap 2: dvorak */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
         TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
         CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
         LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer3: workman */
+    /* Keymap: workman */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
         BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
         LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer 4: Poker with Arrow */
+};
+static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
+    /* Overlay 0: Poker with Arrow */
     KEYMAP_ANSI(
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
-        TRNS,TRNS,TRNS,          TRNS,                    FN0, LEFT,DOWN,RGHT),
-    /* Layer 5: Poker with Esc */
+        TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
+    /* Overlay 1: Poker with Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
-        TRNS,TRNS,TRNS,          TRNS,                    FN0, TRNS,TRNS,TRNS),
-    /* Layer 6: Poker Fn'd */
+        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
+    /* Overlay 2: Poker Fn
+     * ,-----------------------------------------------------------.
+     * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
+     * |-----------------------------------------------------------|
+     * |     |FnQ| Up|   |   |   |   |   |   |Cal|   |Hom|Ins|FnL  |
+     * |-----------------------------------------------------------|
+     * |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
+     * |-----------------------------------------------------------|
+     * |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|          |
+     * |-----------------------------------------------------------|
+     * |    |    |    |         FnS            |    |    |    |    |
+     * `-----------------------------------------------------------'
+     * Fn:  to Fn overlay
+     * FnL: to Layout selector overaly
+     * FnQ: toggle Esc overlay
+     * FnS: toggle Arrow overlay
+     */
     KEYMAP_ANSI(
         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
-        TRNS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4,  \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
-        TRNS,TRNS,TRNS,          FN1,                     FN0, TRNS,TRNS,TRNS),
+        TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS),
+    /* Overlay 3: Layout selector
+     * ,-----------------------------------------------------------.
+     * | Lq| Lc| Ld| Lw|   |   |   |   |   |   |   |   |   |       |
+     * |-----------------------------------------------------------|
+     * |     |Lq |Lw |   |   |   |   |   |   |   |   |   |   |     |
+     * |-----------------------------------------------------------|
+     * |      |   |   |Ld |   |   |   |   |   |   |   |   |        |
+     * |-----------------------------------------------------------|
+     * |        |   |   |Lc |   |   |   |   |   |   |   |          |
+     * |-----------------------------------------------------------|
+     * |    |    |    |                        |    |    |    |    |
+     * `-----------------------------------------------------------'
+     * Lq: set Qwerty layout
+     * Lc: set Colemak layout
+     * Ld: set Dvorak layout
+     * Lw: set Workman layout
+     */
+    KEYMAP_ANSI(
+        FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
+        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
 };
-
-/*
- * Fn action definition
- */
 static const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
-    [0] = ACTION_LAYER_SWITCH_MOMENTARY(6),  // FN0 switch to Fn
-    [1] = ACTION_LAYER_SWITCH_TOGGLE(4),     // FN1 toggle arrow
-    [2] = ACTION_LAYER_SWITCH_TOGGLE(5),     // FN2 toggle Esc
-    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+    [0] = ACTION_OVERLAY(2),            // to Fn overlay
+    [1] = ACTION_OVERLAY_TOGGLE(0),     // toggle arrow overlay
+    [2] = ACTION_OVERLAY_TOGGLE(1),     // toggle Esc overlay
+    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc)
+    [4] = ACTION_OVERLAY(3),            // to Layout selector
+    [5] = ACTION_SET_DEFAULT_LAYER(0),  // set qwerty layout
+    [6] = ACTION_SET_DEFAULT_LAYER(1),  // set colemak layout
+    [7] = ACTION_SET_DEFAULT_LAYER(2),  // set dvorak layout
+    [8] = ACTION_SET_DEFAULT_LAYER(3),  // set workman layout
 };
index 7dc4efe0195c78809d000c87377b26ef100b946d..982632d05b4f6f1b7352812d9b4242bb87255699 100644 (file)
+// Poker fix with toggle and bit operation
+// Fn + Esc = `
+// Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /*
-     * Poker Layer
-     */
-    /* Layer x000: Poker Default Layer
-     * ,-----------------------------------------------------------.
-     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
-     * |-----------------------------------------------------------|
-     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
-     * |-----------------------------------------------------------|
-     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
-     * |-----------------------------------------------------------|
-     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
-     * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
-     * `-----------------------------------------------------------'
-     */
+    /* Keymap 0: qwerty */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
-    /* Layer x001: Poker with Arrow */
+        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
+};
+static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
+    /* Overlay 0: Poker Default + Fn'd */
+    KEYMAP_ANSI(
+        TRNS,F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        CAPS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
+        TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS),
+    /* Overlay 1: Poker with Arrow */
     KEYMAP_ANSI(
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
-        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
-        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
-    /* Layer x010: Poker with Esc */
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          PGUP, \
+        TRNS,TRNS,TRNS,          TRNS,                    FN3, HOME,PGDN,END),
+    /* Overlay 2: Poker with Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
-        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
-    /* Layer x011: Poker with Arrow and Esc */
+        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
+    /* Overlay 3: Poker with Arrow + Fn'd */
     KEYMAP_ANSI(
-        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
-        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
-    /*
-     * Poker Momentary Fn Layer
-     */
-    /* Layer x100: Poker Default + Fn'd */
-    KEYMAP_ANSI(
-        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
-        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
-        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
-        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
-    /* Layer x101: Poker with Arrow + Fn'd */
-    KEYMAP_ANSI(
-        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
-        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
-        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
-        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
-    /* Layer x110: Poker with Esc + Fn'd */
-    KEYMAP_ANSI(
-        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
-        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
-        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
-        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
-    /* Layer x111: Poker with Arrow and Esc + Fn'd */
-    KEYMAP_ANSI(
-        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
-        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
-        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
-        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
-        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
-    /* colemak */
-    [8] = KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
-        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
-        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
-    /* dvorak */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
-        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
-        LCTL,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
-        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
-    /* workman */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
-        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
-        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
+        TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
 };
-
-/*
- * Fn action definition
- */
 static const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
-    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
-    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
-    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
-    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+    [0] = ACTION_OVERLAY_INV4(0b0101, 0),        // Poker Fn(with fix for Esc)
+    [1] = ACTION_OVERLAY_TOGGLE(1),              // Poker Arrow toggle
+    [2] = ACTION_OVERLAY_TOGGLE(2),              // Poker Esc toggle
+    [3] = ACTION_OVERLAY_INV4(0b1101, 0),        // Poker Fn(with fix for Arrow)
+    [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
 };
-
index 9d776179812149e7ef33c7286df63692e28086d2..bf4d8959f1fdd988204763c0fbdd5c889c307677 100644 (file)
@@ -1,88 +1,59 @@
+// Poker fix with set(state transition)
+// Fn + Esc = `
+// Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Poker Default Layer
-     * ,-----------------------------------------------------------.
-     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
-     * |-----------------------------------------------------------|
-     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
-     * |-----------------------------------------------------------|
-     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
-     * |-----------------------------------------------------------|
-     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
-     * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
-     * `-----------------------------------------------------------'
-     */
-    /* Layer 0: qwerty */
+    /* Keymap 0: qwerty */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer 1: colemak */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
-        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
-        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer 2: dvorak */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
-        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
-        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
-        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer3: workman */
-    KEYMAP_ANSI(
-        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
-        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
-        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Layer 4: Poker with Arrow */
+};
+static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
+    /* Overlay 0: Poker with Arrow */
     KEYMAP_ANSI(
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
         TRNS,TRNS,TRNS,          TRNS,                    FN1, LEFT,DOWN,RGHT),
-    /* Layer 5: Poker with Esc */
+    /* Overlay 1: Poker with Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
         TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
-    /* Layer 6: Poker with Arrow and Esc */
+    /* Overlay 2: Poker with Arrow and Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
         TRNS,TRNS,TRNS,          TRNS,                    FN3, LEFT,DOWN,RGHT),
-    /* Layer 7: Poker Fn'd */
+    /* Overlay 3: Poker Fn'd */
     KEYMAP_ANSI(
         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN6, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
         TRNS,TRNS,TRNS,          FN5,                     FN4, TRNS,TRNS,TRNS),
-    /* Layer 8: Poker Fn'd arrow */
+    /* Overlay 4: Poker Fn'd arrow */
     KEYMAP_ANSI(
         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN7, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
         TRNS,TRNS,TRNS,          FN4,                     FN5, HOME,PGDN,END),
-    /* Layer 9: Poker Fn'd Esc */
+    /* Overlay 5: Poker Fn'd Esc */
     KEYMAP_ANSI(
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN4, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
         TRNS,TRNS,TRNS,          FN7,                     FN6, TRNS,TRNS,TRNS),
-    /* Layer 10: Poker Fn'd Arrow + Esc */
+    /* Overlay 6: Poker Fn'd Arrow + Esc */
     KEYMAP_ANSI(
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN5, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
@@ -96,15 +67,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  */
 static const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
-    [0] = ACTION_LAYER_SET_P(7),     // FN0 move to Fn'd             when press
-    [1] = ACTION_LAYER_SET_P(8),     // FN1 move to Fn'd arrow       when press
-    [2] = ACTION_LAYER_SET_P(9),     // FN2 move to Fn'd Esc         when press
-    [3] = ACTION_LAYER_SET_P(10),    // FN3 move to Fn'd arrow + Esc when press
+    [0] = ACTION_OVERLAY_SET_P(3),     // FN0 move to Fn'd             when press
+    [1] = ACTION_OVERLAY_SET_P(4),     // FN1 move to Fn'd arrow       when press
+    [2] = ACTION_OVERLAY_SET_P(5),     // FN2 move to Fn'd Esc         when press
+    [3] = ACTION_OVERLAY_SET_P(6),     // FN3 move to Fn'd arrow + Esc when press
 
-    [4] = ACTION_LAYER_SET_R(0),     // FN4 move to default          when release
-    [5] = ACTION_LAYER_SET_R(4),     // FN5 move to arrow            when release
-    [6] = ACTION_LAYER_SET_R(5),     // FN6 move to Esc              when release
-    [7] = ACTION_LAYER_SET_R(6),     // FN7 move to arrow + Esc      when release
+    [4] = ACTION_OVERLAY_CLEAR,        // FN4 clear overlay            when release
+    [5] = ACTION_OVERLAY_SET_R(0),     // FN5 move to arrow            when release
+    [6] = ACTION_OVERLAY_SET_R(1),     // FN6 move to Esc              when release
+    [7] = ACTION_OVERLAY_SET_R(2),     // FN7 move to arrow + Esc      when release
 
     [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
 };