BACKLIGHT,
BRIGHT,
DIM,
- BREATH,
ALL,
GAME,
MODE_SINGLE,
ACTION_LEDS_BACKLIGHT,
ACTION_LEDS_BRIGHT,
ACTION_LEDS_DIM,
- ACTION_LEDS_BREATH,
ACTION_LEDS_SINGLE,
ACTION_LEDS_PAGE,
ACTION_LEDS_FLASH,
[BACKLIGHT] = ACTION_FUNCTION(ACTION_LEDS_BACKLIGHT),
[BRIGHT] = ACTION_FUNCTION(ACTION_LEDS_BRIGHT),
[DIM] = ACTION_FUNCTION(ACTION_LEDS_DIM),
- [BREATH] = ACTION_FUNCTION(ACTION_LEDS_BREATH),
[MODE_SINGLE] = ACTION_FUNCTION(ACTION_LEDS_SINGLE),
[MODE_PAGE] = ACTION_FUNCTION(ACTION_LEDS_PAGE),
[MODE_FLASH] = ACTION_FUNCTION(ACTION_LEDS_FLASH),
}
break;
- case ACTION_LEDS_BREATH:
- if(record->event.pressed) {
- msg=(TOGGLE_BREATH << 8) | 0;
- chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
- }
- break;
-
//set led_mode for matrix_scan to toggle leds
case ACTION_LEDS_SINGLE:
led_mode_global = MODE_SINGLE;
-timeout is usually TIME_IMMEDIATE
An example:
-1. set the message to be sent. First byte (LSB) is the led address, and second is the message type
- * `msg=(ON_LED << 8) | 42;`
-2. send msg to the led mailbox
- * `chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);`
+```c
+//set the message to be sent. First byte (LSB) is the led address, and second is the message type
+msg=(ON_LED << 8) | 42;
+
+//send msg to the led mailbox
+chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
+```
Another:
```c