arrow_pad keyboard firmware
======================
+## Keyboard Info
+
+The ArrowPad is a wired conversion that can be made to any stand-alone keypad. It uses two main layers - a standard numpad, and a more advanced arrow cluster navigator.
+
+The first 24-key ArrowPad was handwired, but the PCB was wired as listed below.
+
+```
+<Chip Ref Des> pin <Pin #>
+<Keycap Name> (Silkscreen Name if different) - <Switch Pin #>
+
+
+Note:
+U2 pin 2 is the Num Lock LED and is active low.
+
+U2 pin 1
+Clear (Num Lock) - 1
+Enter - 2
+Esc (ESC) - 2
+
+
+U2 pin 3
+- - 1
+
+U2 pin 4
+7 - 2
+8 - 2
+9 - 2
+
+U2 pin 5
+* - 2
+Delete (BACK SPACE) - 2
+
+U2 pin 6
+1 - 2
+0 - 2
+. - 2
+, - 2
+
+U2 pin 7
+4 - 2
+5 - 2
+6 - 2
+
+U2 pin 8
+Tab - 2
+= (/) - 2
+
+U2 pin 13
+Delete (BACK SPACE) - 1
+9 - 1
+6 - 1
+3 - 1
+. - 1
+
+U2 pin 14
+Tab - 1
+8 - 1
+5 - 1
+2 - 1
+0 - 1
+
+U2 pin 15
+Esc (ESC) - 1
+= (/) - 1
+/ (*) - 1
+7 - 1
+4 - 1
+1 - 1
++ - 1
+
+U2 pin 16
+Enter - 1
+* (<--) - 1
+, - 1
+
+U2 pin 17
+Fn (#NAME?) - 1
+- - 2
+Clear (Num Lock) - 2
+
+U2 pin 18
+Fn (#NAME?) - 2
+* (<--) - 2
++ - 2
+3 - 2
+2 - 2
+```
+
+More info can be found on [GeekHack](https://geekhack.org/index.php?topic=73632.msg1802497#msg1802497)
+
+The second ArrowPad was a conversion from a 21-key Genovation keypad. It used a 2 row x 11 column matrix.
+
+```
+#define KEYMAP( \
+ KM_ESC, KM_TAB, KM_BSL, KM_ARR, \
+ KM_NUM, KM_FSL, KM_AST, KM_MIN, \
+ KM___7, KM___8, KM___9, ___PLS, \
+ KM___4, KM___5, KM___6, KM_PLS, \
+ KM___1, KM___2, KM___3, ___ENT, \
+ KM___0, _____0, KM_DOT, KM_ENT \
+) { \
+ { KM_ESC, KM_TAB, KM_BSL, KM_ARR, KM___7, KM___8, KM___9, KM_PLS, KM___1, KM___2, KM___3, }, \
+ { KM_NUM, KM_FSL, KM_AST, KM_MIN, KM___4, KM___5, KM___6, KM_ENT, KC_NO, KM___0, KM_DOT, }, \
+}
+```
+
+
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Building
-Download or clone the whole firmware and navigate to the keyboards/arrow_pad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+Download or clone the whole firmware and navigate to the keyboards/arrow_pad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
```
-$ make [default|jack|<name>]
+$ make [default|pad_21|pad_24|<name>]
```
-Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
\ No newline at end of file
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Nobody
+#define PRODUCT retro_refit
+#define DESCRIPTION Retro Refit
+
+/* key matrix size */
+#define MATRIX_ROWS 11
+#define MATRIX_COLS 8
+
+// See note in retro_refit.h for an explanation of how this matrix is wired up
+#define MATRIX_ROW_PINS { D4, D7, B4, B5, B6, F7, F6, F5, F4, F1, F0 }
+#define MATRIX_COL_PINS { B0, B1, B2, B3, D2, D3, C7, D5 }
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 0
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+
+/* Force NKRO Mode - If forced on, must be disabled via magic key (default = LShift+RShift+N) */
+#define FORCE_NKRO
+
+/*
+ * Magic key options
+ * These options allow the magic key functionality to be changed. This is useful
+ * if your keyboard/keypad is missing keys and you want magic key support.
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* remap magic keys */
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+#define MAGIC_KEY_LOCK BSLS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
--- /dev/null
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "retro_refit.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] =
+ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, NLCK, SLCK, PSCR, PAUS, \
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, HOME, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, PGUP, \
+ BSLS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, PGDN, \
+ LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, END, \
+ LCTL, LGUI, LALT, SPC, INS, DEL, LEFT, DOWN, RGHT),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
--- /dev/null
+retro_refit keyboard firmware
+======================
+
+## Keyboard Info
+
+The retro refit keyboard used a Teensy to replace the original controller on a 386 "laptop".
+
+http://imgur.com/a/08Fyj
+
+This keyboard uses a KEYMAP macro that is a great example of using a non-standard row-column matrix. The keyboard in question had 11 rows and 8 columns, but the rows were not all horizontal, and the columns were not all vertical. For example, row 2 contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and"Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", "Left Alt", "Up Arrow", and "Down Arrow".
+
+The macro makes programming the keys easier and in a more straight-forward manner because it realigns the keys into a 6x15 sensible keyboard layout instead of the obtuse 11x8 matrix. Each Kxy corrisponds to a key in row x column y.
+
+```
+#define KEYMAP( \
+ K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
+ K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
+ K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \
+ K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \
+ K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
+ K10, K06, K25, K07, K86, K85, K95, K90, K93 \
+) { \
+{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \
+{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \
+{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \
+{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \
+{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \
+{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \
+{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \
+{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \
+{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \
+{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \
+{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \
+}
+```
+
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme.md](/readme.md).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+```
+$ make [default|jack|<name>]
+```
+
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
\ No newline at end of file
--- /dev/null
+#include "retro_refit.h"
+#include "led.h"
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ // Disable status LED on KB, enable status LED on Teensy (KB_STATUS = !TEENSY_STATUS)
+ DDRD |= (1<<6);
+ PORTD |= (1<<6);
+
+ matrix_init_user();
+};
+
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
+ // output low
+ DDRD |= (1<<0);
+ PORTD &= ~(1<<0);
+ } else {
+ // Hi-Z
+ DDRD &= ~(1<<0);
+ PORTD &= ~(1<<0);
+ }
+ if (usb_led & (1<<USB_LED_NUM_LOCK)) {
+ // output low
+ DDRD |= (1<<1);
+ PORTD &= ~(1<<1);
+ } else {
+ // Hi-Z
+ DDRD &= ~(1<<1);
+ PORTD &= ~(1<<1);
+ }
+ if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
+ // output low
+ DDRC |= (1<<6);
+ PORTC &= ~(1<<6);
+ } else {
+ // Hi-Z
+ DDRC &= ~(1<<6);
+ PORTC &= ~(1<<6);
+ }
+
+ led_set_user(usb_led);
+};
\ No newline at end of file
--- /dev/null
+#ifndef RETRO_REFIT_H
+#define RETRO_REFIT_H
+
+#include "quantum.h"
+
+// This macro is an example of using a non-standard row-column matrix. The
+// keyboard in question had 11 rows and 8 columns, but the rows were not all
+// horizontal, and the columns were not all vertical. For example, row 2
+// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
+// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
+// "Left Alt", "Up Arrow", and "Down Arrow".
+//
+// The macro makes programming the keys easier and in a more straight-forward
+// manner because it realigns the keys into a 6x15 sensible keyboard layout
+// instead of the obtuse 11x8 matrix.
+
+#define KEYMAP( \
+ K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
+ K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
+ K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \
+ K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \
+ K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
+ K10, K06, K25, K07, K86, K85, K95, K90, K93 \
+) { \
+{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \
+{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \
+{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \
+{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \
+{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \
+{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \
+{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \
+{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \
+{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \
+{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \
+{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \
+}
+
+#endif
\ No newline at end of file
--- /dev/null
+
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=512
+
+
+# Build Options
+# comment out to disable the options.
+#
+BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+KEYBOARD_LOCK_ENABLE ?= yes # Allow locking of keyboard via magic key
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+# SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
+NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+# BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
+# MIDI_ENABLE ?= YES # MIDI controls
+# UNICODE_ENABLE ?= YES # Unicode
+# BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID
+++ /dev/null
-ifndef MAKEFILE_INCLUDED
- include ../../Makefile
-endif
\ No newline at end of file
+++ /dev/null
-/*
-Copyright 2012 Jun Wako <wakojun@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef CONFIG_H
-#define CONFIG_H
-
-#include "config_common.h"
-
-/* USB Device descriptor parameter */
-#define VENDOR_ID 0xFEED
-#define PRODUCT_ID 0x6060
-#define DEVICE_VER 0x0001
-#define MANUFACTURER Nobody
-#define PRODUCT retro_refit
-#define DESCRIPTION Retro Refit
-
-/* key matrix size */
-#define MATRIX_ROWS 11
-#define MATRIX_COLS 8
-
-// See note in retro_refit.h for an explanation of how this matrix is wired up
-#define MATRIX_ROW_PINS { D4, D7, B4, B5, B6, F7, F6, F5, F4, F1, F0 }
-#define MATRIX_COL_PINS { B0, B1, B2, B3, D2, D3, C7, D5 }
-#define UNUSED_PINS
-
-/* COL2ROW or ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-
-/* define if matrix has ghost */
-//#define MATRIX_HAS_GHOST
-
-/* number of backlight levels */
-#define BACKLIGHT_LEVELS 0
-
-/* Set 0 if debouncing isn't needed */
-#define DEBOUNCING_DELAY 5
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-
-/* Force NKRO Mode - If forced on, must be disabled via magic key (default = LShift+RShift+N) */
-#define FORCE_NKRO
-
-/*
- * Magic key options
- * These options allow the magic key functionality to be changed. This is useful
- * if your keyboard/keypad is missing keys and you want magic key support.
- */
-
-/* key combination for magic key command */
-#define IS_COMMAND() ( \
- keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
-)
-
-/* control how magic key switches layers */
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
-
-/* remap magic keys */
-//#define MAGIC_KEY_HELP1 H
-//#define MAGIC_KEY_HELP2 SLASH
-//#define MAGIC_KEY_DEBUG D
-//#define MAGIC_KEY_DEBUG_MATRIX X
-//#define MAGIC_KEY_DEBUG_KBD K
-//#define MAGIC_KEY_DEBUG_MOUSE M
-//#define MAGIC_KEY_VERSION V
-//#define MAGIC_KEY_STATUS S
-//#define MAGIC_KEY_CONSOLE C
-//#define MAGIC_KEY_LAYER0_ALT1 ESC
-//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
-//#define MAGIC_KEY_LAYER0 0
-//#define MAGIC_KEY_LAYER1 1
-//#define MAGIC_KEY_LAYER2 2
-//#define MAGIC_KEY_LAYER3 3
-//#define MAGIC_KEY_LAYER4 4
-//#define MAGIC_KEY_LAYER5 5
-//#define MAGIC_KEY_LAYER6 6
-//#define MAGIC_KEY_LAYER7 7
-//#define MAGIC_KEY_LAYER8 8
-//#define MAGIC_KEY_LAYER9 9
-//#define MAGIC_KEY_BOOTLOADER PAUSE
-#define MAGIC_KEY_LOCK BSLS
-//#define MAGIC_KEY_EEPROM E
-//#define MAGIC_KEY_NKRO N
-//#define MAGIC_KEY_SLEEP_LED Z
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
-//#define NO_ACTION_MACRO
-//#define NO_ACTION_FUNCTION
-
-#endif
+++ /dev/null
-// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
-// this is the style you want to emulate.
-
-#include "retro_refit.h"
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-[0] =
- KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, NLCK, SLCK, PSCR, PAUS, \
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, HOME, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, PGUP, \
- BSLS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, PGDN, \
- LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, END, \
- LCTL, LGUI, LALT, SPC, INS, DEL, LEFT, DOWN, RGHT),
-};
-
-const uint16_t PROGMEM fn_actions[] = {
-
-};
-
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
- // MACRODOWN only works in this function
- switch(id) {
- case 0:
- if (record->event.pressed) {
- register_code(KC_RSFT);
- } else {
- unregister_code(KC_RSFT);
- }
- break;
- }
- return MACRO_NONE;
-};
+++ /dev/null
-retro_refit keyboard firmware
-======================
-
-## Quantum MK Firmware
-
-For the full Quantum feature list, see [the parent readme.md](/readme.md).
-
-## Building
-
-Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
-
-Depending on which keymap you would like to use, you will have to compile slightly differently.
-
-### Default
-To build with the default keymap, simply run `make default`.
-
-### Other Keymaps
-Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
-
-To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
-
-```
-$ make [default|jack|<name>]
-```
-
-Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
\ No newline at end of file
+++ /dev/null
-#include "retro_refit.h"
-#include "led.h"
-
-void matrix_init_kb(void) {
- // put your keyboard start-up code here
- // runs once when the firmware starts up
-
- // Disable status LED on KB, enable status LED on Teensy (KB_STATUS = !TEENSY_STATUS)
- DDRD |= (1<<6);
- PORTD |= (1<<6);
-
- matrix_init_user();
-};
-
-void led_set_kb(uint8_t usb_led) {
- // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
-
- if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
- // output low
- DDRD |= (1<<0);
- PORTD &= ~(1<<0);
- } else {
- // Hi-Z
- DDRD &= ~(1<<0);
- PORTD &= ~(1<<0);
- }
- if (usb_led & (1<<USB_LED_NUM_LOCK)) {
- // output low
- DDRD |= (1<<1);
- PORTD &= ~(1<<1);
- } else {
- // Hi-Z
- DDRD &= ~(1<<1);
- PORTD &= ~(1<<1);
- }
- if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
- // output low
- DDRC |= (1<<6);
- PORTC &= ~(1<<6);
- } else {
- // Hi-Z
- DDRC &= ~(1<<6);
- PORTC &= ~(1<<6);
- }
-
- led_set_user(usb_led);
-};
\ No newline at end of file
+++ /dev/null
-#ifndef RETRO_REFIT_H
-#define RETRO_REFIT_H
-
-#include "quantum.h"
-
-// This macro is an example of using a non-standard row-column matrix. The
-// keyboard in question had 11 rows and 8 columns, but the rows were not all
-// horizontal, and the columns were not all vertical. For example, row 2
-// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
-// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
-// "Left Alt", "Up Arrow", and "Down Arrow".
-//
-// The macro makes programming the keys easier and in a more straight-forward
-// manner because it realigns the keys into a 6x15 sensible keyboard layout
-// instead of the obtuse 11x8 matrix.
-
-#define KEYMAP( \
- K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
- K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
- K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \
- K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \
- K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
- K10, K06, K25, K07, K86, K85, K95, K90, K93 \
-) { \
-{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \
-{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \
-{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \
-{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \
-{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \
-{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \
-{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \
-{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \
-{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \
-{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \
-{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \
-}
-
-#endif
\ No newline at end of file
+++ /dev/null
-
-
-# MCU name
-#MCU = at90usb1287
-MCU = atmega32u4
-
-# Processor frequency.
-# This will define a symbol, F_CPU, in all source code files equal to the
-# processor frequency in Hz. You can then use this symbol in your source code to
-# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
-# automatically to create a 32-bit value in your source code.
-#
-# This will be an integer division of F_USB below, as it is sourced by
-# F_USB after it has run through any CPU prescalers. Note that this value
-# does not *change* the processor frequency - it should merely be updated to
-# reflect the processor speed set externally so that the code can use accurate
-# software delays.
-F_CPU = 16000000
-
-
-#
-# LUFA specific
-#
-# Target architecture (see library "Board Types" documentation).
-ARCH = AVR8
-
-# Input clock frequency.
-# This will define a symbol, F_USB, in all source code files equal to the
-# input clock frequency (before any prescaling is performed) in Hz. This value may
-# differ from F_CPU if prescaling is used on the latter, and is required as the
-# raw input clock is fed directly to the PLL sections of the AVR for high speed
-# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
-# at the end, this will be done automatically to create a 32-bit value in your
-# source code.
-#
-# If no clock division is performed on the input clock inside the AVR (via the
-# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
-F_USB = $(F_CPU)
-
-# Interrupt driven control endpoint task(+60)
-OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
-
-
-# Boot Section Size in *bytes*
-# Teensy halfKay 512
-# Teensy++ halfKay 1024
-# Atmel DFU loader 4096
-# LUFA bootloader 4096
-# USBaspLoader 2048
-OPT_DEFS += -DBOOTLOADER_SIZE=512
-
-
-# Build Options
-# comment out to disable the options.
-#
-BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
-CONSOLE_ENABLE ?= yes # Console for debug(+400)
-COMMAND_ENABLE ?= yes # Commands for debug and configuration
-KEYBOARD_LOCK_ENABLE ?= yes # Allow locking of keyboard via magic key
-# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
-# SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
-NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-# BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
-# MIDI_ENABLE ?= YES # MIDI controls
-# UNICODE_ENABLE ?= YES # Unicode
-# BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID
vision_division keyboard firmware
======================
+## Keyboard Info
+
+[See this thread.](https://geekhack.org/index.php?topic=83692.msg2227856#msg2227856)
+
+Vision/Division is a full size or split keyboard that can be customized due to its pcb.
+
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).