#include "eeconfig.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
- #include "song_list.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
#endif
#define MUS_OFF M(8)
#define MUS_ON M(9)
+#define VC_IN M(10)
+#define VC_DE M(11)
// Fillers to make layering more clear
#define _______ KC_TRNS
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
- {_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
+ {_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
#endif
}
break;
+ case 10:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ voice_iterate();
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+ #endif
+ }
+ break;
+ case 11:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ voice_deiterate();
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+ #endif
+ }
+ break;
}
return MACRO_NONE;
};
#include "voices.h"
+// these are imported from audio.c
extern uint16_t envelope_index;
extern float note_timbre;
+extern float polyphony_rate;
-voice_type voice = default_voice;
+voice_type voice = duty_osc;
void set_voice(voice_type v) {
voice = v;
}
+void voice_iterate() {
+ voice = (voice + 1) % number_of_voices;
+}
+
+void voice_deiterate() {
+ voice = (voice - 1) % number_of_voices;
+}
+
float voice_envelope(float frequency) {
// envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
switch (voice) {
case default_voice:
- // nothing here on purpose
+ note_timbre = TIMBRE_50;
+ polyphony_rate = 0;
break;
case butts_fader:
+ polyphony_rate = 0;
switch (compensated_index) {
case 0 ... 9:
frequency = frequency / 4;
}
break;
case octave_crunch:
+ polyphony_rate = 0;
switch (compensated_index) {
case 0 ... 9:
case 20 ... 24:
break;
}
break;
+ case duty_osc:
+ // This slows the loop down a substantial amount, so higher notes may freeze
+ polyphony_rate = 0;
+ switch (compensated_index) {
+ default:
+ #define SPEED 10
+ #define AMP .75
+ // sine wave is slow
+ // note_timbre = (sin((float)compensated_index/10000*SPEED) * AMP / 2) + .5;
+ // triangle wave is a bit faster
+ note_timbre = (float)abs((compensated_index*SPEED % 3000) - 1500) * ( AMP / 1500 ) + (1 - AMP) / 2;
+ break;
+ }
+ break;
}
return frequency;