#include <arm/usb_serial.h>
#endif
+// KLL
+#include <kll_defs.h>
+
// Local Includes
#include "output_com.h"
// 1=num lock, 2=caps lock, 4=scroll lock, 8=compose, 16=kana
volatile uint8_t USBKeys_LEDs = 0;
+// Currently pressed mouse buttons, bitmask, 0 represents no buttons pressed
+volatile uint16_t USBMouse_Buttons = 0;
+
+// Relative mouse axis movement, stores pending movement
+volatile uint16_t USBMouse_Relative_x = 0;
+volatile uint16_t USBMouse_Relative_y = 0;
+
// Protocol setting from the host.
// 0 - Boot Mode
// 1 - NKRO Mode (Default, unless set by a BIOS or boot interface)
-volatile uint8_t USBKeys_Protocol = 1;
+volatile uint8_t USBKeys_Protocol = USBProtocol_define;
// Indicate if USB should send update
// OS only needs update if there has been a change in state
USBKeyChangeState USBKeys_Changed = USBKeyChangeState_None;
+// Indicate if USB should send update
+USBMouseChangeState USBMouse_Changed = 0;
+
// the idle configuration, how often we send the report to the
// host (ms * 4) even when it hasn't changed
uint8_t USBKeys_Idle_Config = 125;
Output_firmwareReload();
}
+// Sends a mouse command over the USB Output buffer
+// XXX This function *will* be changing in the future
+// If you use it, be prepared that your .kll files will break in the future (post KLL 0.5)
+// Argument #1: USB Mouse Button (16 bit)
+// Argument #2: USB X Axis (16 bit) relative
+// Argument #3: USB Y Axis (16 bit) relative
+void Output_usbMouse_capability( uint8_t state, uint8_t stateType, uint8_t *args )
+{
+ // Display capability name
+ if ( stateType == 0xFF && state == 0xFF )
+ {
+ print("Output_usbMouse(mouseButton,relX,relY)");
+ return;
+ }
+
+ // Determine which mouse button was sent
+ // The USB spec defines up to a max of 0xFFFF buttons
+ // The usual are:
+ // 1 - Button 1 - (Primary)
+ // 2 - Button 2 - (Secondary)
+ // 3 - Button 3 - (Tertiary)
+ uint16_t mouse_button = *(uint16_t*)(&args[0]);
+
+ // X/Y Relative Axis
+ uint16_t mouse_x = *(uint16_t*)(&args[2]);
+ uint16_t mouse_y = *(uint16_t*)(&args[4]);
+
+ // Adjust for bit shift
+ uint16_t mouse_button_shift = mouse_button - 1;
+
+ // Only send mouse button if in press or hold state
+ if ( stateType == 0x00 && state == 0x03 ) // Release state
+ {
+ // Release
+ if ( mouse_button )
+ USBMouse_Buttons &= ~(1 << mouse_button_shift);
+ }
+ else
+ {
+ // Press or hold
+ if ( mouse_button )
+ USBMouse_Buttons |= (1 << mouse_button_shift);
+
+ if ( mouse_x )
+ USBMouse_Relative_x = mouse_x;
+ if ( mouse_y )
+ USBMouse_Relative_y = mouse_y;
+ }
+
+ // Trigger updates
+ if ( mouse_button )
+ USBMouse_Changed |= USBMouseChangeState_Buttons;
+
+ if ( mouse_x || mouse_y )
+ USBMouse_Changed |= USBMouseChangeState_Relative;
+}
+
// ----- Functions -----