case _QW:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_qw, 4, false, 0);
+ play_notes(&tone_qw, false, 0);
#endif
default_layer_set(1UL<<_QW);
}
case _CM:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_cm, 6, false, 0);
+ play_notes(&tone_cm, false, 0);
#endif
default_layer_set(1UL<<_CM);
}
case _DV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_dv, 8, false, 0);
+ play_notes(&tone_dv, false, 0);
#endif
default_layer_set(1UL<<_DV);
}
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
- play_notes(&start_up, 5, false, 0);
+ play_notes(&start_up, false, 0);
#endif
}
break;
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
- play_notes(&start_up, 5, false, 0);
+ play_notes(&start_up, false, 0);
#endif
}
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = yes # Console for debug(+400)
+CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
*/
/* disable debug print */
-#define NO_DEBUG
+// #define NO_DEBUG
/* disable print */
-#define NO_PRINT
+// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
case _QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_qwerty, 4, false, 0);
+ play_notes(&tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
case _COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_colemak, 6, false, 1);
+ play_notes(&tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
case _DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_dvorak, 8, false, 10);
+ play_notes(&tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
audio_on();
- play_notes(&start_up, 4, false, 0);
+ play_notes(&start_up, false, 0);
#endif
}
break;
case 9:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- play_notes(&tone_music, 8, false, 0);
+ play_notes(&tone_music, false, 0);
layer_on(_MUSIC);
#endif
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
init_notes();
- play_notes(&start_up, 4, false, 0);
+ play_notes(&start_up, false, 0);
#endif
}
return;
}
}
- if (!note_resting && ((int)notes_rest != 0)) {
+ if (!note_resting && (notes_rest > 0)) {
note_resting = true;
note_frequency = 0;
note_length = notes_rest;
#include <inttypes.h>
#ifdef AUDIO_ENABLE
#include "audio.h"
-
- float goodbye[][2] = {
- {440.0*pow(2.0,(31)/12.0), 8},
- {440.0*pow(2.0,(24)/12.0), 8},
- {440.0*pow(2.0,(19)/12.0), 12},
- };
+ #ifndef GOODBYE_TUNE
+ #define GOODBYE_TUNE { \
+ {440.0*pow(2.0,(31)/12.0), 8}, \
+ {440.0*pow(2.0,(24)/12.0), 8}, \
+ {440.0*pow(2.0,(19)/12.0), 12}, \
+ }
+ #endif
+ float goodbye_tune[][2] = GOODBYE_TUNE;
#endif
static action_t keycode_to_action(uint16_t keycode);
case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard();
#ifdef AUDIO_ENABLE
- play_notes(&goodbye, 3, false, 0);
+ play_notes(&goodbye_tune, false, 0);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR