{440.0*pow(2.0,(28)/12.0), 20}
};
-float tone_qwerty[][2] = {
- {440.0*pow(2.0,(23)/12.0), 8},
- {440.0*pow(2.0,(24)/12.0), 8},
- {0, 4},
- {440.0*pow(2.0,(31)/12.0), 16}
-};
-
-float tone_colemak[][2] = {
- {440.0*pow(2.0,(23)/12.0), 8},
- {440.0*pow(2.0,(24)/12.0), 8},
- {0, 4},
- {440.0*pow(2.0,(31)/12.0), 12},
- {0, 4},
- {440.0*pow(2.0,(35)/12.0), 12}
-};
-
-float tone_dvorak[][2] = {
- {440.0*pow(2.0,(23)/12.0), 8},
- {440.0*pow(2.0,(24)/12.0), 8},
- {0, 4},
- {440.0*pow(2.0,(31)/12.0), 8},
- {0, 4},
- {440.0*pow(2.0,(33)/12.0), 8},
- {0, 4},
- {440.0*pow(2.0,(31)/12.0), 8}
-};
-
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_plover[][2] = SONG(PLOVER_SOUND);
+float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
break;
case 10:
if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_plover, false, 0);
+ #endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
break;
case 11:
if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
+ #endif
layer_off(_PLOVER);
}
break;
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
+ _delay_ms(10); // stops the tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
#endif
}