#include "math.h"
keyframe_animation_t led_test_animation = {
- .num_frames = 8,
+ .num_frames = 14,
.loop = true,
.frame_lengths = {
MS2ST(1000), // fade in
MS2ST(1000), // no op (leds on)
MS2ST(1000), // fade out
MS2ST(1000), // crossfade
- MS2ST(3000), // left to rigt
+ MS2ST(3000), // left to rigt (outside in)
MS2ST(1000), // crossfade
MS2ST(3000), // top_to_bottom
+ 0, // mirror leds
MS2ST(1000), // crossfade
+ MS2ST(3000), // left_to_right (mirrored, so inside out)
+ MS2ST(1000), // crossfade
+ MS2ST(3000), // top_to_bottom
+ 0, // normal leds
+ MS2ST(1000), // crossfade
+
},
.frame_functions = {
keyframe_fade_in_all_leds,
keyframe_led_left_to_right_gradient,
keyframe_led_crossfade,
keyframe_led_top_to_bottom_gradient,
- keyframe_led_crossfade
+ keyframe_mirror_led_orientation,
+ keyframe_led_crossfade,
+ keyframe_led_left_to_right_gradient,
+ keyframe_led_crossfade,
+ keyframe_led_top_to_bottom_gradient,
+ keyframe_normal_led_orientation,
+ keyframe_led_crossfade,
},
};
}
}
}
-
bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
if (animation->first_update_of_frame) {
}
return true;
}
+
+bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ (void)animation;
+ gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
+ return true;
+}
+
+bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ (void)animation;
+ gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
+ return true;
+}
bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
+bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
+bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
extern keyframe_animation_t led_test_animation;
// This should be called when the keyboard wakes up from suspend state
void visualizer_resume(void);
-// If you need support for more than 8 keyframes per animation, you can change this
-#define MAX_VISUALIZER_KEY_FRAMES 8
+// If you need support for more than 16 keyframes per animation, you can change this
+#define MAX_VISUALIZER_KEY_FRAMES 16
struct keyframe_animation_t;