mod = keycode & 0xFF;
action.code = ACTION_MODS_ONESHOT(mod);
break;
+ case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
+ action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
+ break;
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0x1F, keycode & 0xFF);
break;
#endif
QK_TAP_DANCE = 0x5700,
QK_TAP_DANCE_MAX = 0x57FF,
-#ifdef UNICODEMAP_ENABLE
- QK_UNICODE_MAP = 0x5800,
- QK_UNICODE_MAP_MAX = 0x5BFF,
-#endif
+ QK_LAYER_TAP_TOGGLE = 0x5800,
+ QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
QK_MOD_TAP = 0x6000,
QK_MOD_TAP_MAX = 0x7FFF,
#ifdef UNICODE_ENABLE
QK_UNICODE = 0x8000,
QK_UNICODE_MAX = 0xFFFF,
#endif
+#ifdef UNICODEMAP_ENABLE
+ QK_UNICODE_MAP = 0x8000,
+ QK_UNICODE_MAP_MAX = 0x83FF,
+#endif
// Loose keycodes - to be used directly
// One-shot mod
#define OSM(mod) (mod | QK_ONE_SHOT_MOD)
+// Layer tap-toggle
+#define TT(layer) (layer | QK_LAYER_TAP_TOGGLE)
+
// M-od, T-ap - 256 keycode max
#define MT(mod, kc) (kc | QK_MOD_TAP | ((mod & 0x1F) << 8))