--- /dev/null
+#include "rgblight_user.h"
+extern rgblight_config_t rgblight_config;
+bool has_initialized;
+uint8_t base_hue; // Hue value of base state
+uint8_t base_sat; // Saturation value of base state
+uint8_t base_val; // Brightness value of base state
+uint8_t base_mod; // Animation mode of the base state
+
+void rgblight_savebase(void) { // Save the current settings to ram
+ base_hue = rgblight_config.hue;
+ base_sat = rgblight_config.sat;
+ base_val = rgblight_config.val;
+ base_mod = rgblight_config.mode;
+}
+void rgblight_loadbase(void) { // Load settings from ram to eeprom
+ rgblight_mode( base_mod );
+ rgblight_sethsv_eeprom_helper(base_hue, base_sat, base_val, true);
+}
+
+
+
+bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
+ if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
+ keycode = keycode & 0xFF;
+ }
+ switch (keycode) {
+ case KC_RGB_T: // Switch between underglow layer indication and normal qmk behaviour
+#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
+ if (record->event.pressed) {
+ userspace_config.rgb_layer_change ^= 1;
+ xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
+ eeconfig_update_user(userspace_config.raw);
+ if (userspace_config.rgb_layer_change) {
+ layer_state_set(layer_state); // Immediately set the layer color (looks better)
+ }
+ }
+#endif // RGBLIGHT_ENABLE
+ return false;
+ break;
+#ifdef RGBLIGHT_ENABLE
+ case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
+ if (record->event.pressed) { // This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
+ if (userspace_config.rgb_layer_change) {
+ userspace_config.rgb_layer_change = false;
+ xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
+ eeconfig_update_user(userspace_config.raw);
+ }
+ }
+ return true;
+ break;
+#endif // RGBLIGHT_ENABLE
+ }
+ return true;
+}
+
+void keyboard_post_init_rgb(void) {
+# if defined(RGBLIGHT_ENABLE) || defined(RGBLIGHT_STARTUP_ANIMATION)
+ bool is_enabled = rgblight_config.enable;
+ if (userspace_config.rgb_layer_change) {
+ rgblight_enable_noeeprom();
+ }
+ if (rgblight_config.enable) {
+ layer_state_set_user(layer_state);
+ uint16_t old_hue = rgblight_config.hue;
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+ for (uint16_t i = 255; i > 0; i--) {
+ rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255);
+ wait_ms(5);
+ }
+ }
+ if (!is_enabled) {
+ rgblight_disable_noeeprom();
+ }
+# endif // !RGBLIGHT_ENABLE || RGBLIGHT_STARTUP_ANIMATION
+ layer_state_set_user(layer_state);
+}
+
+void matrix_scan_rgb(void) {
+# ifdef INDICATOR_LIGHTS
+ matrix_scan_indicator();
+# endif
+}
+
+layer_state_t layer_state_set_rgb(layer_state_t state) {
+# ifdef RGBLIGHT_ENABLE
+ if (userspace_config.rgb_layer_change) {
+ switch (biton32(state)) { // _RAISE, _LOWER and _ADJUST use a custom color and the breathing effect
+ case _RAISE:
+ rgblight_sethsv_noeeprom_green();
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
+ break;
+ case _LOWER:
+ rgblight_sethsv_noeeprom_red();
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
+ break;
+ case _ADJUST:
+ rgblight_sethsv_noeeprom_white();
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 2);
+ break;
+ default: // Use a solid color for normal layers
+ switch (biton32(default_layer_state)) {
+ case _QWERTY:
+ rgblight_sethsv_noeeprom_magenta();
+ break;
+ case _COLEMAK:
+ rgblight_sethsv_noeeprom_green();
+ break;
+ case _DVORAK:
+ rgblight_sethsv_noeeprom_blue();
+ break;
+ case _WORKMAN:
+ rgblight_sethsv_noeeprom_goldenrod();
+ break;
+ case _PLOVER:
+ rgblight_sethsv_noeeprom_pink();
+ break;
+ default:
+ rgblight_sethsv_noeeprom_white();
+ break;
+ }
+ biton32(state) == _MODS ? rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING) : rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); // if _MODS layer is on, then breath to denote it
+ break;
+ }
+ }
+# endif // !RGBLIGHT_ENABLE
+ return state;
+}
+
+#ifdef INDICATOR_LIGHTS
+void matrix_scan_indicator(void) {
+ if (has_initialized) {
+ set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods());
+ }
+}
+#endif // !INDICATOR_LIGHTS
+
+void rgblight_fade_helper(bool direction){
+ // true: increase val = fade in
+ // false: decrease val = fade out
+ for (uint8_t index = 0; index < RGBLIGHT_VAL_STEP ; index++) {
+ direction ? rgblight_increase_val() : rgblight_decrease_val();
+ wait_ms(5);
+ }
+}
+void fadeflash_leds(uint8_t hue, uint8_t sat, uint8_t val){
+ // indicate success / fail of a leader sequence
+ // fade out, set new hue and saturation, fade in, fade out, set old color, fade in
+ // this is used in leader.c
+ // TODO: come up with a better name maybe
+ rgblight_fade_helper(false);
+ rgblight_sethsv_noeeprom(hue, sat, 0);
+ rgblight_fade_helper(true);
+ rgblight_fade_helper(false);
+ rgblight_sethsv_noeeprom(base_hue, base_sat, 0);
+ rgblight_fade_helper(true);
+}
expanded before being used as arguments to the LAYOUT_xxx macro.
*/
#if (!defined(LAYOUT) && defined(KEYMAP))
-#define LAYOUT KEYMAP
+# define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
#define LAYOUT_ortho_5x12_wrapper(...) LAYOUT_ortho_5x12(__VA_ARGS__)
+#define LAYOUT_collide39_base_wrapper(...) LAYOUT_collide39_base(__VA_ARGS__)
+
/*
Blocks for each of the four major keyboard layouts
Organized so we can quickly adapt and modify all of them
then you need to add/remove underscores to keep the
lengths consistent.
*/
+
+#define ___________________BLANK___________________ _______, _______, _______, _______, _______
+
#ifdef TAP_DANCE_ENABLE
- #define _________________QWERTY_L1_________________ KC_Q, KC_DW, KC_EOL, KC_R, KC_TMX
- #define _________________QWERTY_L2_________________ KC_BOL, KC_S, KC_D, KC_NW, KC_G
- #define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_PW
+# define _________________QWERTY_L1_________________ KC_Q, KC_DW, KC_EOL, KC_R, KC_TMX
+# define _________________QWERTY_L2_________________ KC_BOL, KC_S, KC_D, KC_NW, KC_G
+# define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_PW
#else
- #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
- #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
- #define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
+# define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
+# define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
+# define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#endif
-#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
-#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
-#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
+#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
+#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
+#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
+
+#define _________________PLOVER_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
+#define _________________PLOVER_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
+#define _________________PLOVER_L3_________________ KC_NO, KC_NO, KC_C, KC_V, KC_NO
+#define _________________PLOVER_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
+#define _________________PLOVER_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
+#define _________________PLOVER_R3_________________ KC_NO, KC_NO, KC_N, KC_M, KC_NO
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
+#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
+#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
-#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
-#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
-#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
+#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
+#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
+#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
-#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
-#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
-#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
-
-#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
-#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
-#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
-
-#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
-#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
-#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
+#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
+#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
+#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
+#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
+#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
+#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
-
#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
-
#define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
#define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
#define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J, KC_G, KC_COMM
#define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R
#define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X
-
#define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
#define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
#define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W
#define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N
#define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN
-
#define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
#define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X
#define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN
#define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH
-
#define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
#define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J
#define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
#define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
-
#define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
#define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J
#define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
#ifdef UNICODE_ENABLE
-#define _______________UNICODE_L1__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
-#define _______________UNICODE_L2__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
-#define _______________UNICODE_L3__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
+# define _______________UNICODE_L1__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
+# define _______________UNICODE_L2__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
+# define _______________UNICODE_L3__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
-#define _______________UNICODE_R1__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
-#define _______________UNICODE_R2__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
-#define _______________UNICODE_R3__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
+# define _______________UNICODE_R1__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
+# define _______________UNICODE_R2__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
+# define _______________UNICODE_R3__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#endif
#ifdef UNICODEMAP_ENABLE
-#define _______________UNICODE_L1__________________ X(SMRK), X(THINK), X(CLOWN), X(HUNDR), X(BANG)
-#define _______________UNICODE_L2__________________ X(GRIN), X(MONKEY), X(OKOK), X(EGGPL), X(LIT)
-#define _______________UNICODE_L3__________________ X(WEARY), X(UNAMU), X(EFFU), X(MONOCL), X(IRONY)
+# define _______________UNICODE_L1__________________ X(SMRK), X(THINK), X(CLOWN), X(HUNDR), X(BANG)
+# define _______________UNICODE_L2__________________ X(GRIN), X(MONKEY), X(OKOK), X(EGGPL), X(LIT)
+# define _______________UNICODE_L3__________________ X(WEARY), X(UNAMU), X(EFFU), X(MONOCL), X(IRONY)
-#define _______________UNICODE_R1__________________ X(DRUG0), X(THUP), X(INUP), X(DIZZY), X(COOL)
-#define _______________UNICODE_R2__________________ X(FIST0), X(FIST2),X(FIST3),X(FIST1), X(OKOK)
-#define _______________UNICODE_R3__________________ X(MNDBLWN), X(THDN), X(SPOCK),X(HOLE), X(DASH)
+# define _______________UNICODE_R1__________________ X(DRUG0), X(THUP), X(INUP), X(DIZZY), X(COOL)
+# define _______________UNICODE_R2__________________ X(FIST0), X(FIST2), X(FIST3), X(FIST1), X(OKOK)
+# define _______________UNICODE_R3__________________ X(MNDBLWN), X(THDN), X(SPOCK), X(HOLE), X(DASH)
#endif
#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
-#define ___________________BLANK___________________ _______, _______, _______, _______, _______
+#define _________________MEDIA_RIGHT_______________ KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP
+#define _________________MEDIA_LEFT________________ KC_VOLD, KC_VOLD, KC_MUTE, KC_VOLU, KC_VOLU
+#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
+#define _________________LOWER_L2__________________ ___________________BLANK___________________
+#define _________________LOWER_L3__________________ _______, _______, _______, OS_UNI, TM_X
-#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
-#define _________________LOWER_L2__________________ ___________________BLANK___________________
-#define _________________LOWER_L3__________________ ___________________BLANK___________________
+#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
+#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
+#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
-#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
-#define _________________LOWER_R2__________________ OS_UNI, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
-#define _________________LOWER_R3__________________ TM_X, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
+#define _________________RAISE_L2__________________ ___________________BLANK___________________
+#define _________________RAISE_L3__________________ ___________________BLANK___________________
+#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
+#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
+#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
+#define _________________ADJUST_L1_________________ QWERTY, COLEMAK, DVORAK, WORKMAN, PLOVER
+#define _________________ADJUST_L2_________________ _________________FUNC_LEFT_________________
+#define _________________ADJUST_L3_________________ _________________MEDIA_LEFT________________
-#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
-#define _________________RAISE_L2__________________ ___________________BLANK___________________
-#define _________________RAISE_L3__________________ ___________________BLANK___________________
+#define _________________ADJUST_R1_________________ SEC1, SEC2, SEC3, SEC4, SEC5
+#define _________________ADJUST_R2_________________ _________________FUNC_RIGHT________________
+#define _________________ADJUST_R3_________________ _________________MEDIA_RIGHT_______________
-#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
-#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
-#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
+#define _________________RGB_UP____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
+#define _________________RGB_CENTER________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
+#define _________________RGB_DOWN__________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T
+#define _________________RGB_R1____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
+#define _________________RGB_R2____________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
+#define _________________RGB_R3____________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T
+#define __________________GAMEPAD_L1_______________ _______, KC_Q, KC_W, KC_E, _______
+#define __________________GAMEPAD_L2_______________ _______, KC_A, KC_S, KC_D, _______
+#define __________________GAMEPAD_L3_______________ KC_1, KC_2, KC_3, KC_4, KC_5
-#define _________________ADJUST_L1_________________ ___________________BLANK___________________
-#define _________________ADJUST_L2_________________ _________________FUNC_LEFT_________________
-#define _________________ADJUST_L3_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
+#define __________________GAMEPAD_R1_______________ _______, KC_U, KC_UP, KC_O, _______
+#define __________________GAMEPAD_R2_______________ _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______
+#define __________________GAMEPAD_R3_______________ KC_6, KC_7, KC_8, KC_9, KC_0
+/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */
-#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
-#define _________________ADJUST_R2_________________ _________________FUNC_RIGHT________________
-#define _________________ADJUST_R3_________________ KC_MUTE, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
-
-
-/*
-#define _________________RGB_L1____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
-#define _________________RGB_L2____________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
-#define _________________RGB_L3____________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
-#define _________________RGB_R1____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
-#define _________________RGB_R2____________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
-#define _________________RGB_R3____________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
-*/
-/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et
- */