When the timeout is zero or not defined, the function now returns false.
Fixes a linker error when the visualizer is enabled
void clear_oneshot_locked_mods(void) { oneshot_locked_mods = 0; }
#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
static int16_t oneshot_time = 0;
-inline bool has_oneshot_mods_timed_out() {
+bool has_oneshot_mods_timed_out(void) {
return TIMER_DIFF_16(timer_read(), oneshot_time) >= ONESHOT_TIMEOUT;
}
+#else
+bool has_oneshot_mods_timed_out(void) {
+ return false;
+}
#endif
#endif