--- /dev/null
- #include "backlight.h"
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "planck.h"
- backlight_step();
++#ifdef BACKLIGHT_ENABLE
++ #include "backlight.h"
++#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QW 0
+#define _CM 1
+#define _DV 2
+#define _LW 3
+#define _RS 4
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_QW] = { /* Qwerty */
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[_CM] = { /* Colemak */
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
+ {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[_DV] = { /* Dvorak */
+ {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
+ {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
+ {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
+ {M(0), KC_LCTL, KC_LALT, KC_LGUI, MO(_LW), KC_SPC, KC_SPC, MO(_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[_RS] = { /* RAISE */
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
+ {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[_LW] = { /* LOWER */
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+}
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
++ #ifdef BACKLIGHT_ENABLE
++ backlight_step();
++ #endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
--- /dev/null
- #include "backlight.h"
+// USING_MIDI
+// USING_BACKLIGHT
+#include "keymap_common.h"
- backlight_set(BACKLIGHT_LEVELS);
++#ifdef BACKLIGHT_ENABLE
++ #include "backlight.h"
++#endif
+#include "action_layer.h"
+#include "keymap_midi.h"
++#include "audio.h"
+#include <avr/boot.h>
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = { /* Qwerty */
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
+ {M(0), KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+ // Space is repeated to accommadate for both spacebar wiring positions
+},
+[1] = { /* Colemak */
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
+ {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
+ {KC_FN3, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[2] = { /* RAISE */
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TRNS, FUNC(3), FUNC(4), RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
+ {KC_TRNS, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[3] = { /* LOWER */
+ {S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
+ {KC_TRNS, FUNC(3), FUNC(4), RESET, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
+ {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+[4] = { /* TENKEY */
+ {KC_TAB, N_C5, N_D5, N_E5, N_F5, N_G5, N_A5, KC_KP_7, KC_KP_8, KC_KP_9, KC_P, KC_BSPC},
+ {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_KP_4, KC_KP_5, KC_KP_6, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_KP_1, KC_KP_2, KC_KP_3, KC_SLSH, KC_ENT},
+ {KC_TRNS, KC_LCTL, KC_LALT, KC_LGUI, KC_TRNS, KC_SPC, KC_SPC, KC_KP_0, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+[5] = {
+ { MIDI12 },
+ { MIDI12 },
+ { MIDI12 },
+ {M(0), KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_SPC, KC_SPC, FUNC(1), MIDI, MIDI, MIDI, MIDI}
+}
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
+ [2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
+
+ [3] = ACTION_DEFAULT_LAYER_SET(0),
+ [4] = ACTION_DEFAULT_LAYER_SET(1),
+
+};
+
+uint16_t hextokeycode(int hex) {
+ if (hex == 0x0) {
+ return KC_0;
+ } else if (hex < 0xA) {
+ return KC_1 + (hex - 0x1);
+ } else {
+ return KC_A + (hex - 0xA);
+ }
+}
+
++float walk_up[][2] = {
++ {440.0*pow(2.0,(60)/12.0), 400},
++ {0, 50},
++ {440.0*pow(2.0,(67)/12.0), 600},
++};
++
++float walk_dn[][2] = {
++ {440.0*pow(2.0,(67)/12.0), 400},
++ {0, 50},
++ {440.0*pow(2.0,(60)/12.0), 600},
++};
++
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
++
++ play_notes(&walk_up, 3, false);
+ // play_note(440, 20);
+ // register_code(KC_RSFT);
- // note(0+12, 20);
- // note(0+24, 20);
++ #ifdef BACKLIGHT_ENABLE
++ backlight_set(BACKLIGHT_LEVELS);
++ #endif
+ default_layer_and(0);
+ default_layer_or((1<<5));
+
+ // uint8_t low = boot_lock_fuse_bits_get(0x0000);
+ // uint8_t high = boot_lock_fuse_bits_get(0x0003);
+ // uint8_t ext = boot_lock_fuse_bits_get(0x0002);
+ // uint8_t lock = boot_lock_fuse_bits_get(0x0001);
+
+ // register_code(hextokeycode((low & 0xF0) >> 4));
+ // unregister_code(hextokeycode((low & 0xF0) >> 4));
+ // register_code(hextokeycode((low & 0x0F)));
+ // unregister_code(hextokeycode((low & 0x0F)));
+
+
+ // register_code(hextokeycode((high & 0xF0) >> 4));
+ // unregister_code(hextokeycode((high & 0xF0) >> 4));
+ // register_code(hextokeycode((high & 0x0F)));
+ // unregister_code(hextokeycode((high & 0x0F)));
+
+
+ // register_code(hextokeycode((ext & 0xF0) >> 4));
+ // unregister_code(hextokeycode((ext & 0xF0) >> 4));
+ // register_code(hextokeycode((ext & 0x0F)));
+ // unregister_code(hextokeycode((ext & 0x0F)));
+
+
+ // register_code(hextokeycode((lock & 0xF0) >> 4));
+ // unregister_code(hextokeycode((lock & 0xF0) >> 4));
+ // register_code(hextokeycode((lock & 0x0F)));
+ // unregister_code(hextokeycode((lock & 0x0F)));
+
- // unregister_code(KC_RSFT);
- // stop_note();
- backlight_set(0);
+ } else {
- // note(0+24, 20);
- // note(0, 20);
- // play_note(4, 20);
++ unregister_code(KC_RSFT);
++ play_notes(&walk_dn, 3, false);
++ #ifdef BACKLIGHT_ENABLE
++ backlight_set(0);
++ #endif
+ default_layer_and(0);
+ default_layer_or(0);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
++
++float start_up[][2] = {
++ {440.0*pow(2.0,(67)/12.0), 600},
++ {0, 50},
++ {440.0*pow(2.0,(64)/12.0), 400},
++ {0, 50},
++ {440.0*pow(2.0,(55)/12.0), 400},
++ {0, 50},
++ {440.0*pow(2.0,(60)/12.0), 400},
++ {0, 50},
++ {440.0*pow(2.0,(64)/12.0), 1000},
++};
++
++void * matrix_init_user(void) {
++ init_notes();
++ play_notes(&start_up, 9, false);
++}