default:
if (qk_tap_dance_state.keycode) {
+ // if we are here, the tap dance was interrupted by a different key
process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
reset_tap_dance (&qk_tap_dance_state);
void matrix_scan_tap_dance () {
if (qk_tap_dance_state.keycode && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
+ // if we are here, the tap dance was timed out
process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
reset_tap_dance (&qk_tap_dance_state);
}