if (disable_action_cache) {
return layer_switch_get_action(key);
}
- uint8_t key_number = key.col + (key.row * MATRIX_COLS);
- uint8_t storage_row = key_number / 8;
- uint8_t storage_bit = key_number % 8;
+ const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
+ const uint8_t storage_row = key_number / 8;
+ const uint8_t storage_bit = key_number % 8;
uint8_t layer;
if (pressed) {
layer = layer_switch_get_layer(key);
- for (uint8_t bit_number = 0; bit_number <= 4; bit_number++) {
- source_layers_cache[bit_number][storage_row] ^= (-(bool)((layer & (1U << bit_number)) != 0) ^ source_layers_cache[bit_number][storage_row])) & (1U << storage_bit);
+ for (uint8_t bit_number = 0; bit_number < 5; bit_number++) {
+ source_layers_cache[bit_number][storage_row] ^=
+ (-((layer & (1U << bit_number)) != 0)
+ ^ source_layers_cache[bit_number][storage_row])
+ & (1U << storage_bit);
}
}
else {
layer = 0;
- for (uint8_t bit_number = 0; bit_number <= 4; bit_number++) {
- layer |= (uint8_t)((source_layers_cache[bit_number][storage_row] & (1U << storage_bit)) != 0) << bit_number;
+ for (uint8_t bit_number = 0; bit_number < 5; bit_number++) {
+ layer |=
+ ((source_layers_cache[bit_number][storage_row]
+ & (1U << storage_bit)) != 0)
+ << bit_number;
}
}
return action_for_key(layer, key);