#include "quantum.h"
-#define KEYMAP( \
+#define LAYOUT( \
k01, k02, k03, \
k04, k05, k06 \
) \
{ k02, k03, k06, k05, k04, k01 } \
}
-#define KC_KEYMAP(k01, k02, k03, k04, k05, k06) KEYMAP(KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06)
-
#endif
-#include "6ball.h"
+#include QMK_KEYBOARD_H
#define _MAIN 0
#define _FN 1
-#define KC_ KC_TRNS
-
#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
#define KC_X0 LT(_FN, KC_ESC)
-#define KC_RTOG RGB_TOG
-#define KC_RMOD RGB_MOD
-#define KC_RHUI RGB_HUI
-#define KC_RHUD RGB_HUD
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_MAIN] = KC_KEYMAP(
- F , X0 ,LCTL,
- R , D , M
+ [_MAIN] = LAYOUT(
+ KC_F, KC_X0, KC_LCTL,
+ KC_R, KC_D, KC_M
),
- [_FN] = KC_KEYMAP(
- F , ,RHUI,
- RTOG,RMOD,RHUD
+ [_FN] = LAYOUT(
+ KC_F, KC_TRNS, RGB_HUI,
+ RGB_TOG, RGB_MOD, RGB_HUD
)
};